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by zolobolo
Mon Jan 14, 2019 8:34 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 52
Views: 7660

Re: Testing the Current Diplomacy Changes

Please, PLEASE add the graphs! "Too much information" isn't the current issue, it's "too little information". You can't make decisions without access to information. The lack of relevant info is taking away from player involvement (e.g. you might as well flip a coin for a decisi...
by zolobolo
Mon Jan 14, 2019 8:04 pm
Forum: General Forum
Topic: What is your favorite and least favorite ship design?
Replies: 4
Views: 889

Re: What is your favorite and least favorite ship design?

Tinker ships always strike me as 'a series of platforms for more missiles', which makes it hard for me to enjoy. They also operate best (as all long-range strategies do, especially missiles) in a giant death ball, which limits interesting decisions about what and where to commit fleetpower. I haven...
by zolobolo
Sun Jan 13, 2019 7:48 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 787
Views: 209492

Re: Suggest - Features and Improvements

i quite enjoy that they can be worked to death and experimented on but the morale penalties to everyone except Gremak bothers me. i need to test whether that penalty is permanent and if not how long it lasts. The effect stacks with each purschase of slaves, enslavement, overwork or experimentation ...
by zolobolo
Sun Jan 13, 2019 4:00 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 787
Views: 209492

Re: Suggest - Features and Improvements

Uplodaed game_7551 AI (Haduir) declare war on the player although almost all of its forces are underway (most of which taking between 6-10 Turns to arrive) This is compounded by their territorry in range of the player being undefended (at least by ships) and a large portion of their forces having to...
by zolobolo
Sun Jan 13, 2019 10:40 am
Forum: General Forum
Topic: What is your favorite and least favorite ship design?
Replies: 4
Views: 889

Re: What is your favorite and least favorite ship design?

favorite? the yoral advanced destroyer. its a very economical ship for what i get out of it. i really like the way all the yoral ships look except for the dreadnought that looks like weird wings. Fully agree: Advanced destroyer looks great and is very effective with railguns. Yoral dreadnought is s...
by zolobolo
Sun Jan 13, 2019 10:36 am
Forum: General Forum
Topic: Reintroducing Pirate Raids
Replies: 2
Views: 76

Re: Reintroducing Pirate Raids

To extend the machinc to further factions, the concept woud neend to be revised: - Marauders already have an advantage via their Marauder ties (being able to assimilate time), furhter control via Pirate raids would give them an edge - As mentioned, pirates currently only boost human ships. To reflec...
by zolobolo
Sat Jan 12, 2019 1:09 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 787
Views: 209492

Re: Suggest - Features and Improvements

Display the amount of additiona ltrade routs a space station generates when slecting the station - same for the Fuel Station Module itself

Possibly: a new or existing tech to slightly increase this amount (if it is visible might as well be dynamic as well to make it more interesting)
by zolobolo
Thu Jan 10, 2019 9:09 pm
Forum: General Forum
Topic: Reintroducing Pirate Raids
Replies: 2
Views: 76

Reintroducing Pirate Raids

I was thinking on how Pirate raids could be reintroduced in a way that is fun and does not cripple the AI (or player): 1. Target planet is selected among the top 30% richest planets from the top 3 richest empires (complementing the Marauder mechanic which is aimed to target new/young colonies) 2. At...
by zolobolo
Wed Jan 09, 2019 7:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1533
Views: 390130

Re: Report - Current Bugs and Issues

Would you upload this game? Right now, I *think* the only way an AI should end up in conflict with the Marauders is if the AI believes it can capture the Marauders' planet, so it starts a fight. My guess is that in this case an AI started such a fight unwisely, and got itself into a problematic con...
by zolobolo
Tue Jan 08, 2019 8:37 pm
Forum: Testing
Topic: State of Exploits
Replies: 10
Views: 531

Re: State of Exploits

There might be a mitigation factor for at least when the torp destroyer is combined with Plasma Torpedoes: have a high relationship penalty with Arda Seed when attacking their outposts and thus no tech being sold for a while untill it normalises again. Thus in exhange for this powerfull constuct, th...
by zolobolo
Tue Jan 08, 2019 8:35 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1533
Views: 390130

Re: Report - Current Bugs and Issues

If reactivation of Harpy invasions and pirates is also planned, then the probability of conflict between AI and Marauders can be furhter decreased via hte probabilities. Harpies already posed the smalles threat to the AI as they did not attack with large forces when they still did and once they were...
by zolobolo
Tue Jan 08, 2019 8:22 pm
Forum: Modding
Topic: any feedback on which mods were implemented in vanilla
Replies: 10
Views: 1068

Re: any feedback on which mods were implemented in vanilla

They have started with those factions yes but now get automatically neighboring pops as slaves I am for dynamic slave raiding - maybe instead of invading, they should only but always raid. Player can see what is happening: alliance shared vision, territory outline changes and transports that do not ...
by zolobolo
Tue Jan 08, 2019 7:32 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1533
Views: 390130

Re: Report - Current Bugs and Issues

I can confirm: - Marauders have not taken slaves for a long time since the update which made them freindly towards AI empires - This change has been lifted yesterday and Marauders are conducting attacks against neighbouring empires - Slave pops of neighbouring empires has also popped up again but th...
by zolobolo
Mon Jan 07, 2019 9:07 pm
Forum: Testing
Topic: State of Exploits
Replies: 10
Views: 531

Re: State of Exploits

Figuring out what was overpowered and then taking ruthless advantage of it was part of the appeal :). True that: have you tried playing through X-Com with only tanks (or heavy weapon plattform was it called?) once they became available? No panic, no mind-control, no chryssalid parasites and they wo...
by zolobolo
Mon Jan 07, 2019 8:37 pm
Forum: Testing
Topic: State of Exploits
Replies: 10
Views: 531

Re: State of Exploits

Torpedo destroyers are probably the most cost-efficient way to build that kind of long-ranged doom-fleet, and that can make the Yoral feel a bit broken. I think the most obvious fix might be to just increase the costs of the torpedo destroyer hulls, so that building up a torpedo destroyer doom-flee...

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