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by zolobolo
Thu Oct 11, 2018 6:01 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 33
Views: 1839

Re: Testing the Current Diplomacy Changes

Make sure to finish the game The new ruleas sometimes lead to a pretty interesting scenario: 1. Player allies with strongest faction and together they conquer others 2. Optionalyl some other factions also join the alliance 3. Strongest AI is actually stronger then the player 4. Due to the allies vot...
by zolobolo
Wed Oct 10, 2018 7:27 pm
Forum: General Forum
Topic: Ground Combat - Streamlining Suggestion
Replies: 3
Views: 79

Re: Ground Combat - Streamlining Suggestion

There was mention on environment penalty to the planet after bombing: this would for sure lessem the effect of the "bomb everything into the stone age" exploit Producing transports by themselfes is more efficient so the player would just segregate production instead of creating troop trans...
by zolobolo
Wed Oct 10, 2018 7:23 pm
Forum: General Forum
Topic: Short naive questions
Replies: 32
Views: 718

Re: Short naive questions

Good question: never tried it but seems plausable

I doubt the AI will go around destroying planets though as it generally was lacking in the special actions execution department, havent seen it in the changelogs and late game techs did not yet get that much attention
by zolobolo
Sun Oct 07, 2018 8:25 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 33
Views: 1839

Re: Testing the Current Diplomacy Changes

The AI seems very reluctant to offer peace treaty even when starting the war and after loosing most of its territorry and ships. I think there should be a much lower barrier to the offer being triggered when the AI has declared war on someone else (especially the player) as: 1. This would mean that ...
by zolobolo
Thu Oct 04, 2018 7:43 pm
Forum: General Forum
Topic: Ground Combat - Streamlining Suggestion
Replies: 3
Views: 79

Re: Ground Combat - Streamlining Suggestion

Yes I love this: allow ground troops to be sent to enemy planets directly from the planet if there is trade capacity in the pool! Can we have this? I love the fact that we are allowed to subsidize civil trade with state porduction capacity and go around the micro mentioned above by setting a product...
by zolobolo
Mon Oct 01, 2018 5:52 pm
Forum: General Forum
Topic: Short naive questions
Replies: 32
Views: 718

Re: Short naive questions

The AI utilzies the city planning project to ramp up population + it shuftles around pops to maximise planet pop combos Yes I can imagine that higher difficulties can cripple Humans espeically with the diplomacy update - I am just now testing this and the Humans have surprisingly hard time on Normal...
by zolobolo
Sun Sep 30, 2018 3:05 pm
Forum: General Forum
Topic: Short naive questions
Replies: 32
Views: 718

Re: Short naive questions

You should definitively play on the settigns that feel right for you no question :) In my case, all-default settings on Eclipse Galaxy and Normal difficulty is just perfect now but this has its own reasons which for others might not be relevant Territory marking is mostly just visuals but there is a...
by zolobolo
Sun Sep 30, 2018 12:30 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 317317

Re: Report - Current Bugs and Issues

Error: "looks like an az started up a battle during end-turn processing"

Save uploaded: 7177
by zolobolo
Sun Sep 30, 2018 12:19 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 317317

Re: Report - Current Bugs and Issues

EMP missiles often deytroy ships and kill crew: should't they only damage systems?

Planet pops can be evacuated while systme is being blockaded by the enemy
by zolobolo
Sun Sep 30, 2018 12:18 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 317317

Re: Report - Current Bugs and Issues

"nil value" error when peace offer is calculated - game uploaded: 7176

According to error message it probably only occurs for diplomacy update
by zolobolo
Wed Sep 26, 2018 8:15 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 33
Views: 1839

Re: Testing the Current Diplomacy Changes

If you as the player defy the outcome of the election, then everyone who is not your ally declares war on you. You are defying the will of the people, and so you are enemy number one, regardless of what the relations are with the faction that won. This is an alternative to the game simply ending if...
by zolobolo
Wed Sep 26, 2018 8:05 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 33
Views: 1839

Re: Testing the Current Diplomacy Changes

When player accepts enemy offer for peace only one of its allys (the one with the best relation to the plyer empire) goes into peace with the faction, the other ally seem to stay in war stance and asks the player the next turn to go into war against hte faction it has just made peace with. Relations...
by zolobolo
Wed Sep 26, 2018 7:25 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 771
Views: 169126

Re: Suggest - Features and Improvements

I see the idea and it works pretty well for Marauders. For the player the mechanic is only utilizable via Gremak or Humans For Humans the problem is clear I think: as mentioned before they have a very slow start and cannot effectively produce Assault MArines with transports for raiding within the fi...
by zolobolo
Tue Sep 25, 2018 8:33 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 771
Views: 169126

Re: Suggest - Features and Improvements

Also already mentioned before but really suggest ignoring ground troops during raid - it leads to awkward situations where two tanks and Assault Marine cannot caputre a single slave for 2 turns even though they have a 85% chance of conquering the planet itself. Why raid a colony if you have enough ...
by zolobolo
Mon Sep 24, 2018 8:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 771
Views: 169126

Re: Suggest - Features and Improvements

Raiding: 1. Would it be possible to display the chance of capturing slaves during the raid like in case of invasion? If I have a 85% chance of succesfull invasion how much chance is there for raiding and what is the expected range of slave units captured? 2. When already raided in last turn, the amo...

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