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by zolobolo
Sat Dec 16, 2017 2:34 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 615
Views: 59490

Re: Suggest - Features and Improvements

Increasing range of Ion cannon (small PD, medium as well as Heavy) would make it a viable option compared to Lasers with Rapid Fire mod Currently, laser is clearly better then Ion PD as: - It can be researched earlier - Can be equipped with AP mod - Min damage with RF is 2X higher then that of Ion P...
by zolobolo
Sat Dec 16, 2017 12:14 pm
Forum: Testing
Topic: Phidi ship layouts
Replies: 1
Views: 14

Phidi ship layouts

So I was testing the new Harpy mechanic and how AI empires react to it by playing Phidi Didn't play them for a long time now as diplomacy is not yet fully fetched so found a couple of things: - Torpedo Destroyer cannot mount torpedo - this might be since the torpedo/missile change - Trade ship has b...
by zolobolo
Sat Dec 16, 2017 10:09 am
Forum: General Forum
Topic: Star Harpy updates
Replies: 2
Views: 20

Re: Star Harpy updates

Yeah it is a sleek and unnerving design and yes the teeth are moving mate. Don't worry its not just you :)

It seems to wish to gobble the player up and chew on our heads for a while...
by zolobolo
Tue Dec 12, 2017 7:10 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 615
Views: 59490

Re: Suggest - Features and Improvements

This game is so incredible - both graphics and gameplay-wise so that it is the only space strategy sitting still on my computer and mind that the following games got deleted from me after several playthroughs - EndlessSpace 2 , Polaris Sector Lumens and the new version of Stellaris, Dawn of Androme...
by zolobolo
Sun Dec 10, 2017 12:13 pm
Forum: General Forum
Topic: 2 nasty trick to try
Replies: 10
Views: 287

Re: 2 nasty trick to try

I was talking about creating an actual military unit, or perhaps converting a population unit into a military unit. If you have slave units on a planet, one of the new units you could research (Gremak get it free) and build would be Slave Battalion. They would be cheap, so you could crank them out ...
by zolobolo
Sun Dec 10, 2017 11:49 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 615
Views: 59490

Re: Suggest - Features and Improvements

There are a couple of issues when multiple races from the same kind are present in a galaxy The most obvious one is the overuse of the color light blue on the strategic map as the image shows. Note that the screenshot shows 6 races with this color: 1 Orthin 1 Gremak 1 Tinker 3 Yoral (one of them is ...
by zolobolo
Sat Dec 09, 2017 8:49 am
Forum: General Forum
Topic: 2 nasty trick to try
Replies: 10
Views: 287

Re: 2 nasty trick to try

You can think of them as penal battalions, if you like. Penal / Slave Battalions is actually a good idea. Bonus to damage, but debuff to defense (you're not going to waste armor on them), and if possible I would suggest they have a "two balls in the hopper" chance (I'm not sure how you ha...
by zolobolo
Sat Dec 09, 2017 8:39 am
Forum: General Forum
Topic: Star Harpy Stewards
Replies: 6
Views: 92

Re: Star Harpy Stewards

Can confirm the autopsy rewards for the first three types: Harpy Harvester, Medator and Steward Haven't shot down a Herald since the reward has been implemented that I can recall. For capturing a HSA, the only two bonus currently that I can tell is that there will be not further Harpy invasions spaw...
by zolobolo
Fri Dec 08, 2017 10:04 pm
Forum: General Forum
Topic: Star Harpy Stewards
Replies: 6
Views: 92

Re: Star Harpy Stewards

Agreed, it is always nice to see additions to this game and I have been hyped for the rest of the two crafts layed out in the DEV blog I was hoping that the smallest Harpies will be spawned from Harpy nests, but hope these will still be implemented like forward bases or maybe tied in with the engine...
by zolobolo
Fri Dec 08, 2017 3:18 pm
Forum: General Forum
Topic: Do the phidi seem to be acting odd?
Replies: 3
Views: 93

Re: Do the phidi seem to be acting odd?

Tested with following: - 12 Systems - 2 empires (mine and a Phidi) - Close distance between stars - Normal game speed - Hard AI difficult Result was quite surprising: 1. Phidi took over much of the available planets within the first 15 turns. 2. Phidi seems to have started the game with several scou...
by zolobolo
Wed Dec 06, 2017 7:06 pm
Forum: General Forum
Topic: Do the phidi seem to be acting odd?
Replies: 3
Views: 93

Re: Do the phidi seem to be acting odd?

I have also seen this quite a lot. Mostly it seemed to be due to their limited compatibility with planets. Interestingly though, when I have been playing around with difficulty modding, they got super buffed and basically rolled over all the other races which does not make sense if the above were tr...
by zolobolo
Tue Dec 05, 2017 11:08 am
Forum: General Forum
Topic: 2 nasty trick to try
Replies: 10
Views: 287

Re: 2 nasty trick to try

Both ideas are nice. First one regarding slave soldiers is a valid idea - can't you invade with slaves directly though? Do you need to free them beforehand? In any case: the tactic seem legit as it does have some drawbacks: The invading troops will be of lesser attack value then proper battalions, a...
by zolobolo
Mon Dec 04, 2017 2:42 pm
Forum: Testing
Topic: AI outpost use (or lack thereof)
Replies: 8
Views: 221

Re: AI outpost use (or lack thereof)

Tiny planets and dead systems have basically crippled the AI. The human player can use those useless tiny worlds as stepping stones, to underrun opponents territory, and get a small amount of resources per outpost. And in the meantime, the computer players are just stuck in boxes they cant get out ...
by zolobolo
Mon Dec 04, 2017 1:02 pm
Forum: General Forum
Topic: Recreatable Bug
Replies: 6
Views: 127

Re: Recreatable Bug

I don't get the error on my version, but I can see the problem: the starbase was actually captured in a previous battle by the Ashdar Colonials, and so when the Yoral attacks the Phidi colony, the starbase and the colony world are firing on each other. This is a known issue, and there is a fix in t...
by zolobolo
Mon Dec 04, 2017 10:02 am
Forum: Testing
Topic: AI outpost use (or lack thereof)
Replies: 8
Views: 221

Re: AI outpost use (or lack thereof)

Allow colonization of the tiny planets with 1 population and having one build spot. It then will not matter as much that the AI doesn't know how to use outposts. It doesn't make sense we can't colonize the tiny planets anyway. If my guys can live on a gas planet... This was the case a couple of bui...

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