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by zolobolo
Thu Jan 18, 2018 7:25 pm
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Re: Flasghip Concept

Though I would love to see flagships, I have to admit that in any implementation they take more effort then assigning XP to fleets (assuming that fleet persistence is already given) So contemplated a bit how that could work: Assuming that we are still trying to motivate the game in the direction of ...
by zolobolo
Wed Jan 17, 2018 6:49 pm
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Re: Flasghip Concept

If the AI needs to be given handouts to overcome the rules that apply with the game mechanic, the AI is not using the mechanic right? Its like playing chess against the AI that has 8 Queens (that can only behave as peasants ;) We can throw double or triple the amount of admirals on the AI? Sure, but...
by zolobolo
Tue Jan 16, 2018 10:44 pm
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Re: Flasghip Concept

I'd really prefer that Officers be characters that can be assigned to any ship; if I want an Officer to lead my destroyer flotilla I should be able to assign them there, not be forced to wait on a 'big ship' to be built. If the admirals are already available in the early game, they will give a clea...
by zolobolo
Mon Jan 15, 2018 10:34 pm
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Re: Flasghip Concept

I have been mentioning combined fleets a couple of times due to how the mid to late game usually turns out As seen below in an example at Turn 400, the AI already tends to produce mostly the largest hull available to it and concentrate them - now this does seem like a reasonable tactic on the surfac...
by zolobolo
Mon Jan 15, 2018 8:08 pm
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Re: Flasghip Concept

It goes without saying that if we added characters, there would need to be an associated "character pool" UI. I don't think there's any need for a list of flagships, because a list of characters gives you the same thing (a flagship only exists as such if there's a character assigned to it...
by zolobolo
Sun Jan 14, 2018 12:06 pm
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Re: Flasghip Concept

Also: Super weapons like Super Dreadnought and Mobile Planetoid should not be classified as Capital Ships nor receive any fleet bonuses This is as they are already overpowered as is without any significant weak-points (armor, shield, PD power + the function of destroying planets: they have everythin...
by zolobolo
Sun Jan 14, 2018 10:42 am
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Re: Flasghip Concept

Yeah I see your point with the numbers: you would basically have to use different kind of numbers for different races (Roman, Arabic, Chinese etc) or worse yet: create new alien number sets, but who would be able to read all of them then... So how about a capital ships window then which would displa...
by zolobolo
Sun Jan 14, 2018 8:50 am
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Re: Flasghip Concept

Yes that is true: This can be used as the label I was referring to and it isn't even used as a reference for refitting so it serves this purpose well. This was just an example though of how this table can be used. Unlike the renaming of systems, never used this option exactly because of how it is di...
by zolobolo
Sat Jan 13, 2018 6:17 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 642
Views: 69633

Re: Suggest - Features and Improvements

Suggest to change the way how Space Habitats work Currently, a pop needs to be uploaded to the base where they do not particularly serve much purpose. How about simply increasing the pop capacity of the planet over which the base hosting the module has been built or deployed to? This would apply the...
by zolobolo
Sat Jan 13, 2018 3:38 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 642
Views: 69633

Re: Suggest - Features and Improvements

Here is a perfect opportunity to mix up things and encourage dissent: Issue a relationship penalty between all the top three members of the Galaxy Council vote In the example below, this would mean that Yoral, Human and Tickers would all get for example -25 relationship penalty towards each other Be...
by zolobolo
Sat Jan 13, 2018 3:16 pm
Forum: General Forum
Topic: Flasghip Concept
Replies: 16
Views: 148

Flasghip Concept

This is regarding the Development Roadmap item: Officers and Ship Promotions, Flagships and named fleets Obviously for Officers it would be cool to have some race specific Unique portraits that can be assigned to various stations of a flagship with some combat effect Named fleets lends itself to som...
by zolobolo
Sat Jan 13, 2018 12:48 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 642
Views: 69633

Re: Suggest - Features and Improvements

On the top two highest level of Galaxy map zoom it is no longer visible who own which system, only fleet movements My guess is that players do not use this zoom level as it hides one of the most important information though it still shows fleet movement What if the system icon showing the star would...
by zolobolo
Fri Jan 12, 2018 9:00 pm
Forum: General Forum
Topic: Researchable Artifacts
Replies: 7
Views: 263

Re: Researchable Artifacts

At least those Steward will get a taste of their own medicine I also like the design of the torpedo - very sleek akin to a drone design. Now that I think about it, it resembles the Haduir Cruiser nose which means mystery resolved: The Arda Seed are stranded Haduir that have sunken into the depths of...
by zolobolo
Fri Jan 12, 2018 8:53 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 642
Views: 69633

Re: Suggest - Features and Improvements

Critical hit chance for Bombers against capital vessels. I do not know if this mechanic is used at all besides for reactor explosions. but it would be thematic to have this effect for bombers, slowly crippling capital ships as they would be doing small amounts of system damage despite heavy shieldin...
by zolobolo
Fri Jan 12, 2018 8:37 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1331
Views: 128118

Re: Report - Current Bugs and Issues

Small craft models have a mismatch when designing planetary defenses as seen in the screenshot (does not occur when designing base or carriers) In this example, player is playing Humans, Gremak designs are listed on the right hand side, but they switch over to Human models when equipped and in battl...

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