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by zolobolo
Mon Apr 24, 2017 9:52 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 29917

Re: Suggest - Features and Improvements

Does that clarify my proposal? Yes, seems like a solid concept. I think it would be definitive an improvement and probably not require a huge amount of resources (as planets already defect to a neutral faction) From my point of view (difficulty being the largest issue), it should go even further th...
by zolobolo
Mon Apr 24, 2017 9:30 am
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 5
Views: 33

Re: Capturing ships with Phidi race

hi, I never poked around that one yet, but your question piqued my curiosity ;) it seems quite a lot is going on (in regards to what you are looking for) in "mercenary_empires.lua" in "Lua state\Galaxy" folder Thanks for the hint. So your theory is that Marauders are controlled ...
by zolobolo
Sun Apr 23, 2017 10:29 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 29917

Re: Suggest - Features and Improvements

I believe that when a planet revolts while its current ruler is at war with the nation representing that planet's population, the planet should surrender itself to its parent empire rather than form a generic 'rebel' group, as local political demands are likely to support repatriation of the planet...
by zolobolo
Sun Apr 23, 2017 7:57 am
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 5
Views: 33

Re: Capturing ships with Phidi race

I have few things moded, nothing big, I don't think it should affect anything in that savegame for you to open it (it is mainly some weapon balancing, added slots to PD and bases, ships speed and range increase in late game techs, etc). Hi Siyoa, sorry for hijacking the topic, but did you by chance...
by zolobolo
Sat Apr 22, 2017 8:50 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 29917

How to increase difficulty

Now that the first update is under discussion, I thought I'll put together a list of things that, in my experience impact replay-ability the most. To sum it up in one word, its: difficulty In detail these were the points I found had a negative impact to this aspect in order of ascending weight: 1. D...
by zolobolo
Fri Apr 21, 2017 8:00 pm
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 9
Views: 341

Re: Bug: Railgun, Force Lance, Station graphics

I found something weird happening... Station graphics: Are there plans for race specific stations? I think the Ashdar ones look out of place for everyone else, especially fighters, bombers etc. Haven't heard any mentioning of race-specific stations yet, but being the optimist I am I sure hope so. I...
by zolobolo
Thu Apr 20, 2017 4:19 pm
Forum: Testing
Topic: Research Tree ETA?
Replies: 9
Views: 291

Re: Research Tree ETA?

We're discussing plans for our first DLC with the publisher. We'll let you know details when they are available. Yaaay, go for it! Iceberg actually seems to have published Endless Space and Legend... Seeing that the DEV company has switched publisher for ES2, maybe they have a beef to settle, and w...
by zolobolo
Wed Apr 19, 2017 6:21 am
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 70

Re: Strike Fighter balance

We could move the Strike Fighters deeper into the tree, but we want to save room for Starfighters, which should be returning at some point. According to this post they should use the same art, and saw the placeholder tech already for them. They would represent a new type of craft though, which the ...
by zolobolo
Tue Apr 18, 2017 4:33 pm
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 70

Re: Strike Fighter balance

Perhaps have Interceptor speed get increased to point slightly higher then strike fighters, And bombers to have their hull damage capacity improved in a similar way. So strike fighter has the benefit of both weapon systems (Interceptor and bomber) better then bomber speed, and better then intercept...
by zolobolo
Mon Apr 17, 2017 6:00 pm
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 70

Strike Fighter balance

It is a welcome update that interceptor, bomber and strike fighter description shows the current weapon used. Regarding balance: it seems that strike fighters currently use a simple combination of the two previous small craft weaponry: torpedo and energy weapon As this tech is quite early in the tec...
by zolobolo
Fri Apr 14, 2017 8:02 am
Forum: General Forum
Topic: Endless Space 2
Replies: 4
Views: 102

Re: Endless Space 2

No meaningful differences between major factions? Are you...serious? I don't even know what to say regarding that feedback. If ES2 does ANYTHING, it's that it allows for rather significant gameplay differences between play throughs. The rest of your feedback could easily be ignored if you actually ...
by zolobolo
Thu Apr 13, 2017 9:58 pm
Forum: General Forum
Topic: Endless Space 2
Replies: 4
Views: 102

Endless Space 2

So, now that Update 3 is out for ES2, I though I give it a go as honestly, I thought this is one game that might give SiS a run for its money seeing how damn fine Endless Legend has turned out to be. Alas this does not seem to be the case The game is of course still in its alpha/beta/public testing ...
by zolobolo
Mon Apr 10, 2017 7:54 am
Forum: General Forum
Topic: Is This Game Dead?
Replies: 2
Views: 152

Re: Is This Game Dead?

We're still working on the tech tree view, which will be done fairly soon. It's been just three weeks since the last patch, and previous to that they've been coming out every two weeks since release. The tree view is a big feature, and since we're working part time it takes a while. In the meantime...
by zolobolo
Sat Mar 18, 2017 12:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 29917

Re: Suggest - Features and Improvements

Display interception warning in tactical battle when a ship is selected and not only when it will move into a position where it is expected to be hit This shall give the player a warning if the ship in question is targeted and by what kind of missiles/small craft/torpedo It would still be great if w...
by zolobolo
Sat Mar 18, 2017 10:13 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 29917

Re: Suggest - Features and Improvements

For diplomacy: - Get rid of trade part (only enables player to farm the AI empires and needs a lot of balancing to be acceptable) - Display who is paying of Marauders (to serve also a control function for AI) and have Marauders increase the payment if no other target is left to attack since everyone...

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