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by zolobolo
Sun Apr 30, 2017 4:41 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 55
Views: 2102

Re: Please Report Missing and/or Placeholder Text

Game_3730: 'Starvation warnings due to blockades still need to be written up/tested'. Starvation warning left over after paying off Death's Hand, which had been interdicting a system with food surpluses. The message does not show when a planet is blockaded by the AI right away. When colonists are s...
by zolobolo
Fri Apr 28, 2017 8:11 pm
Forum: General Forum
Topic: Modding to increase difficulty
Replies: 0
Views: 67

Modding to increase difficulty

So in order to increase AI difficulty in a reasonable manner without breaking game mechanics, I was playing around a bit with the config files. The lowest-hanging fruit, the way I see it are Marauders, who are too aggressive and technologically advanced for the AI to compete with Thanks to the help ...
by zolobolo
Tue Apr 25, 2017 4:46 pm
Forum: Testing
Topic: Research Tree ETA?
Replies: 11
Views: 452

Re: Research Tree ETA?

DDPD wrote:I still think they should be doing better at getting the word out for SiS.


True that! Only heard about EL thanks to Angry Joe.

Maybe we should try to pitch this game to him for a lets play video - is anyone a member of the Angry Army?
by zolobolo
Mon Apr 24, 2017 8:31 pm
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 12
Views: 210

Re: Capturing ships with Phidi race

now, taking a chance, that I point you the wrong direction again, there is a file in "Lua states\Orders\" called "riders.lua" and I think 8-) that it is the right one Thanks siyoa, your are my personal summer-santa :) I will play around with the file and see if I can get a nice ...
by zolobolo
Mon Apr 24, 2017 9:52 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 33129

Re: Suggest - Features and Improvements

Does that clarify my proposal? Yes, seems like a solid concept. I think it would be definitive an improvement and probably not require a huge amount of resources (as planets already defect to a neutral faction) From my point of view (difficulty being the largest issue), it should go even further th...
by zolobolo
Mon Apr 24, 2017 9:30 am
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 12
Views: 210

Re: Capturing ships with Phidi race

hi, I never poked around that one yet, but your question piqued my curiosity ;) it seems quite a lot is going on (in regards to what you are looking for) in "mercenary_empires.lua" in "Lua state\Galaxy" folder Thanks for the hint. So your theory is that Marauders are controlled ...
by zolobolo
Sun Apr 23, 2017 10:29 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 33129

Re: Suggest - Features and Improvements

I believe that when a planet revolts while its current ruler is at war with the nation representing that planet's population, the planet should surrender itself to its parent empire rather than form a generic 'rebel' group, as local political demands are likely to support repatriation of the planet...
by zolobolo
Sun Apr 23, 2017 7:57 am
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 12
Views: 210

Re: Capturing ships with Phidi race

I have few things moded, nothing big, I don't think it should affect anything in that savegame for you to open it (it is mainly some weapon balancing, added slots to PD and bases, ships speed and range increase in late game techs, etc). Hi Siyoa, sorry for hijacking the topic, but did you by chance...
by zolobolo
Sat Apr 22, 2017 8:50 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 33129

How to increase difficulty

Now that the first update is under discussion, I thought I'll put together a list of things that, in my experience impact replay-ability the most. To sum it up in one word, its: difficulty In detail these were the points I found had a negative impact to this aspect in order of ascending weight: 1. D...
by zolobolo
Fri Apr 21, 2017 8:00 pm
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 9
Views: 467

Re: Bug: Railgun, Force Lance, Station graphics

I found something weird happening... Station graphics: Are there plans for race specific stations? I think the Ashdar ones look out of place for everyone else, especially fighters, bombers etc. Haven't heard any mentioning of race-specific stations yet, but being the optimist I am I sure hope so. I...
by zolobolo
Thu Apr 20, 2017 4:19 pm
Forum: Testing
Topic: Research Tree ETA?
Replies: 11
Views: 452

Re: Research Tree ETA?

We're discussing plans for our first DLC with the publisher. We'll let you know details when they are available. Yaaay, go for it! Iceberg actually seems to have published Endless Space and Legend... Seeing that the DEV company has switched publisher for ES2, maybe they have a beef to settle, and w...
by zolobolo
Wed Apr 19, 2017 6:21 am
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 160

Re: Strike Fighter balance

We could move the Strike Fighters deeper into the tree, but we want to save room for Starfighters, which should be returning at some point. According to this post they should use the same art, and saw the placeholder tech already for them. They would represent a new type of craft though, which the ...
by zolobolo
Tue Apr 18, 2017 4:33 pm
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 160

Re: Strike Fighter balance

Perhaps have Interceptor speed get increased to point slightly higher then strike fighters, And bombers to have their hull damage capacity improved in a similar way. So strike fighter has the benefit of both weapon systems (Interceptor and bomber) better then bomber speed, and better then intercept...
by zolobolo
Mon Apr 17, 2017 6:00 pm
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 160

Strike Fighter balance

It is a welcome update that interceptor, bomber and strike fighter description shows the current weapon used. Regarding balance: it seems that strike fighters currently use a simple combination of the two previous small craft weaponry: torpedo and energy weapon As this tech is quite early in the tec...
by zolobolo
Fri Apr 14, 2017 8:02 am
Forum: General Forum
Topic: Endless Space 2
Replies: 4
Views: 190

Re: Endless Space 2

No meaningful differences between major factions? Are you...serious? I don't even know what to say regarding that feedback. If ES2 does ANYTHING, it's that it allows for rather significant gameplay differences between play throughs. The rest of your feedback could easily be ignored if you actually ...

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