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by zolobolo
Sun Jun 25, 2017 4:58 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 2
Views: 42

Re: Tinkers as a mayor faction

I think most of the pre-FTL Tinker colonies will have failed, leaving either a small population of refugees or an abandoned asteroid outpost (which could, presumably, be reclaimed by the Tinker player). But I think there should be a few functioning splinter colonies, similar to the Human or Ashdar ...
by zolobolo
Sat Jun 24, 2017 5:39 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 2
Views: 42

Tinkers as a mayor faction

I really like the news of a DLC for this game and the Tinkers are by far my favourite minor race which is mostly due to their standout art but may also have something to do with the fact that they are very useful war assets with high manufacturing value and no moral That being said I think there is ...
by zolobolo
Fri Jun 16, 2017 4:16 pm
Forum: Testing
Topic: Gifting
Replies: 6
Views: 103

Re: Gifting

If the reason is lore bound how about skipping the whole building of a functioning trade system and have the following specific diplomacy cases instead?: 1. Gifting the other empire its home planet (available only if owned by the player) 2. Gifting the other empire all player colonies where the race...
by zolobolo
Wed Jun 14, 2017 8:31 pm
Forum: Testing
Topic: Gifting
Replies: 6
Views: 103

Re: Gifting

Enabling generic trades is near the top of our list of things to add. Is this feature something that is being actually used for something else then gaming the AI? I mean outside of the above mentioned cool lore enactment, I found myself always avoiding it (GalCiv even allows for disabling tech brok...
by zolobolo
Sun Jun 11, 2017 10:43 am
Forum: Testing
Topic: Research Tree ETA?
Replies: 15
Views: 673

Re: Research Tree ETA?

Iceberg is on board for a DLC; I'm working design specs for what we're going to include. Both Sven and I have other outside work that we each have to get through in addition to this, so it will take a little while, but hopefully we'll have something to announce before long. Great news! Looking forw...
by zolobolo
Sun May 28, 2017 9:26 am
Forum: General Forum
Topic: Modding to increase difficulty
Replies: 2
Views: 210

Re: Modding to increase difficulty

just curious (I didn't have a chance to try it myself), how these changes turned out ? Played a couple of maps with these settings and they were working as expected: - Marauders were still everywhere on the map, but with smaller and less advanced fleets . AI was definitively more fun, and actually ...
by zolobolo
Sat May 27, 2017 11:33 am
Forum: Testing
Topic: General Rebalance MOD current
Replies: 13
Views: 347

Re: General Rebalance MOD current

Gunships were an unimplemented fighter type, 1 tier above strike fighters. There are ALOT of changes, and many unlocked techs. Some techs now need new additional requirements as well. Unfortunately my coding is nowhere near good enough to alter the ai for the better :( Now I remember - they were su...
by zolobolo
Sat May 27, 2017 6:32 am
Forum: Testing
Topic: General Rebalance MOD current
Replies: 13
Views: 347

Re: General Rebalance MOD current

https://drive.google.com/open?id=0By3Vbg9hczJhTG53eFVZdFZsYW8 Latest (and should be last for a while) rebalance. Stats for all small craft shown during ship design. Tweaked gunship stats. Tweaked tech tree a bit. Some additional techs unlocked. Flak cannon unlocked (rapid fire coilgun). Thanks for ...
by zolobolo
Sun Apr 30, 2017 4:41 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 56
Views: 2479

Re: Please Report Missing and/or Placeholder Text

Game_3730: 'Starvation warnings due to blockades still need to be written up/tested'. Starvation warning left over after paying off Death's Hand, which had been interdicting a system with food surpluses. The message does not show when a planet is blockaded by the AI right away. When colonists are s...
by zolobolo
Fri Apr 28, 2017 8:11 pm
Forum: General Forum
Topic: Modding to increase difficulty
Replies: 2
Views: 210

Modding to increase difficulty

So in order to increase AI difficulty in a reasonable manner without breaking game mechanics, I was playing around a bit with the config files. The lowest-hanging fruit, the way I see it are Marauders, who are too aggressive and technologically advanced for the AI to compete with Thanks to the help ...
by zolobolo
Tue Apr 25, 2017 4:46 pm
Forum: Testing
Topic: Research Tree ETA?
Replies: 15
Views: 673

Re: Research Tree ETA?

DDPD wrote:I still think they should be doing better at getting the word out for SiS.


True that! Only heard about EL thanks to Angry Joe.

Maybe we should try to pitch this game to him for a lets play video - is anyone a member of the Angry Army?
by zolobolo
Mon Apr 24, 2017 8:31 pm
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 12
Views: 368

Re: Capturing ships with Phidi race

now, taking a chance, that I point you the wrong direction again, there is a file in "Lua states\Orders\" called "riders.lua" and I think 8-) that it is the right one Thanks siyoa, your are my personal summer-santa :) I will play around with the file and see if I can get a nice ...
by zolobolo
Mon Apr 24, 2017 9:52 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 35663

Re: Suggest - Features and Improvements

Does that clarify my proposal? Yes, seems like a solid concept. I think it would be definitive an improvement and probably not require a huge amount of resources (as planets already defect to a neutral faction) From my point of view (difficulty being the largest issue), it should go even further th...
by zolobolo
Mon Apr 24, 2017 9:30 am
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 12
Views: 368

Re: Capturing ships with Phidi race

hi, I never poked around that one yet, but your question piqued my curiosity ;) it seems quite a lot is going on (in regards to what you are looking for) in "mercenary_empires.lua" in "Lua state\Galaxy" folder Thanks for the hint. So your theory is that Marauders are controlled ...
by zolobolo
Sun Apr 23, 2017 10:29 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 35663

Re: Suggest - Features and Improvements

I believe that when a planet revolts while its current ruler is at war with the nation representing that planet's population, the planet should surrender itself to its parent empire rather than form a generic 'rebel' group, as local political demands are likely to support repatriation of the planet...

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