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by zolobolo
Tue May 22, 2018 3:23 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 55

Re: Default population in building colony ship/colony should be main race.

Yes, once implemented it could be used for planet colonisation as well - goess this goes for any solution chosen
by zolobolo
Tue May 22, 2018 3:21 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 983

Re: Can We Talk About Diplomacy?

Some diplomacy changes could negate of of the mid and endgame snowballing effect There are already nice moral penalties available for various pop types based on their traits based on player empire state (e.g.: food), war actions (e.g.: bombarding) and diplomacy (e.g.: our two races are at war) If th...
by zolobolo
Tue May 22, 2018 11:46 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 55

Re: Default population in building colony ship/colony should be main race.

I was thinking in something along the lines of below image: Clicking on a specific faction icon within the colony ship button would automatically assign that pop, while clicking on the colony ship button itself would link into current behaviour Obviously it would be the most convenient way for the p...
by zolobolo
Mon May 21, 2018 6:27 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 55

Re: Default population in building colony ship/colony should be main race.

What is the selection of the colonists would take place in a sub-menu visible above the colony ship button. For each colony ship design you would still have a single big button like now, but each available colonist type (more then 1 unit of pop available on the planet) would be represented as a smal...
by zolobolo
Mon May 21, 2018 8:26 am
Forum: Testing
Topic: [Feature request] Report of ground troops (and maybe population grouped by species), similar to fleet report.
Replies: 2
Views: 23

Re: [Feature request] Report of ground troops (and maybe population grouped by species), similar to fleet report.

Agreed that it would be useful, but it could directly be integrated into the main production list of planets similarly like in the below mod: http://stars-in-shadow.com/forum/viewtopic.php?f=5&t=533 Like above, the production could have a dedicated view for population types and numbers including...
by zolobolo
Mon May 21, 2018 8:13 am
Forum: Testing
Topic: Build Queue is limited to 5 items, no reordering, cannot cancel the first item
Replies: 1
Views: 15

Re: Build Queue is limited to 5 items, no reordering, cannot cancel the first item

You can "cancel" the first item by left clicking on the ship you would like to build It does not exactly qualify as cancel as it will not effect the queued items (second will not become first automatically) but on the plus side, progress on the ship will also not be lost Buying multiple it...
by zolobolo
Sun May 20, 2018 6:11 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1467
Views: 224459

Re: Report - Current Bugs and Issues

Tinker AI decided to colonyze the Arid planet instead of the Purple Coral Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech. If I switch over to the race (via DEV Option AI DEV enabled and Ctrl clicking on one of their planets) as visible in the screenshot above,...
by zolobolo
Sat May 19, 2018 8:08 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1467
Views: 224459

Re: Report - Current Bugs and Issues

Tinker AI decided to colonyze the Arid planet instead of the Purple Coral This is obviously due to the overall lower max pop of the planet, but it is obejctively more valuable and should be colonised with priority considering that: 1. It has valuable minerals 2. Better fertility rating 3. Its lower ...
by zolobolo
Sat May 19, 2018 7:44 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 722
Views: 120523

Re: Suggest - Features and Improvements

Hover tanks and battlemechs can generally be researched till early-mid game (Turn 140) which is too early as there is no further development for ground units after that

Suggest to increase the reasearch time for both of these techs and/or make them dependant on a mid and late game tech
by zolobolo
Sat May 19, 2018 7:35 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1467
Views: 224459

Re: Report - Current Bugs and Issues

Size ratio of Starbase and Shipyard has been off for some time.
Starbase should be at least the size of the Shipyard right?
by zolobolo
Sat May 19, 2018 7:31 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1467
Views: 224459

Re: Report - Current Bugs and Issues

When "Interviening" in an attack of Phidi against Pirates, the Phidi ships attack player ships even though they are friendly in diplomacy relationship Think these was a change some time ago which makes the AI attack hte faction it likes least, but might apply for pirates (and probably neit...
by zolobolo
Sat May 19, 2018 7:29 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1467
Views: 224459

Re: Report - Current Bugs and Issues

When enemy pirate ships escape the system withouth any losses, player can still get the derelict craft event
Suggest preventing Harpy and Pirate ships to retreat from battle
by zolobolo
Sat May 19, 2018 7:24 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 722
Views: 120523

Re: Suggest - Features and Improvements

Can we have some visual effects for Interceptor and Bomber hits on enemy targets like we do for the impact from other weapon types?
Is it planned to have some visual representation of shield hits?
by zolobolo
Sat May 19, 2018 7:17 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1467
Views: 224459

Re: Report - Current Bugs and Issues

Human pop icon has duplicated the male model instead of hale/female combo (incidentally, on the details page there is just a fimale one) Generally I would suggest to only have one icon for Human pop just like for all the other races to keep it consistent (thogh I like both representations) One way a...
by zolobolo
Wed May 16, 2018 7:48 pm
Forum: General Forum
Topic: My Review of Stars in Shadow
Replies: 7
Views: 136

Re: My Review of Stars in Shadow

You are welcome man. You can always count on people to share their opinion (more often then not we do this even when not asked to) ;)

That being said I will not be putting out any proper reviews but do enjoy reading them so wish you best of luck with your project

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