Search found 387 matches

Go to advanced search

by zolobolo
Sun Oct 22, 2017 5:25 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Cannot scrap factories on planets where Machine Altar is present: The Altar will always be scrapped first When invading planets with Railgun and missiles- auto-combat results in draw This seems to be due to the new AI behavior of firing missiles first while staying behind which makes sense, but the ...
by zolobolo
Sun Oct 22, 2017 5:25 pm
Forum: General Forum
Topic: Buying the DLC?
Replies: 6
Views: 28

Re: Buying the DLC?

The Devs might not be allowed to disclose such information being part of their contract and all. Could be a similar case when an employee discloses their salary colleges as other game publishers could very well read this forum :) That being said it is an interesting question, here is an answer that ...
by zolobolo
Sat Oct 21, 2017 12:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

New Tinker fighters and bombers are used for the starbases of all other races as well (not just Tinkers) on the strategic map If I play a tactical battle though with such a starbase, the art changes to the race-specific one When designing planetary defense platform, Gremak small crafts art is shown ...
by zolobolo
Fri Oct 20, 2017 4:30 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 572
Views: 49256

Re: Suggest - Features and Improvements

Display increase in ammunition and armor in the beginning of the turn similarly when ship is taking damage just with a + sign before it Displaying increase in fighters and bombers (for Tinkers) is more difficult and might not be possible at all but is secondary This is something I was thinking of wh...
by zolobolo
Sat Oct 14, 2017 8:16 pm
Forum: Testing
Topic: The thing with Marauders
Replies: 2
Views: 115

Re: The thing with Marauders

Current version has improved a lot in this department. Marauder bases seem slightly less common, and their tech development seems to be in a suitable level now If the AI starts paying them protection money to them, we are set :) Another way of going about them would be to strengthen the AI to better...
by zolobolo
Sat Oct 14, 2017 8:04 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

There are custom reports for the Tinkers; they're just not in yet. I hope it's not inappropriate for me to step in here. That looks like the "you found a minor race" screen. Keeping in mind I haven't played the dev builds, are Tinkers still a minor race in the current Legacies pre-release...
by zolobolo
Sat Oct 14, 2017 9:47 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Phidi Trade Ship design does not change visual when selecting Armor Brigade instead of Cargo Pod like the Transport ship design does I assume it should as all other designs seem to do it, and the asset is available from the Transport ship design - since both frames are generally identical, I assume ...
by zolobolo
Sat Oct 14, 2017 9:41 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Trade ships containing science stations do not contribute to research once assigned to the trade pool Tried this with Phidi: the idea was to have "Trade ship" design with two cargo holds and a science station instead of shields, so that they can be used as two transport ship in the pool + ...
by zolobolo
Sat Oct 07, 2017 9:55 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 572
Views: 49256

Re: Suggest - Features and Improvements

Generally it would be useful to see some some system info on galaxy map level like star-bases But for the most practical and maybe easy implementation: an indication would be good to show which systems have not yet been scanned with an explorer ship Otherwise the player does not know which systems n...
by zolobolo
Sat Oct 07, 2017 7:49 am
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 566

Re: The dread star is way too weak

Its an end- game tech and unbalanced like planet building. Probably serves as an exotic for role-playing If it was to be made stronger it runs the danger of putting off the existing balance for those who do not only play sandbox, but actually drag out the combat till late-game: 1. If it is stronger,...
by zolobolo
Wed Oct 04, 2017 5:30 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 566

Re: The dread star is way too weak

which faction exactly have the anti fighter capability it takes to defend against fleet carriers effectively? I would say, the ones that have good escort cruiser layouts: Ashdars and Gremak seem like a good fit I mostly counter them though with simple destroyers (applicable for all races) + escorti...
by zolobolo
Tue Oct 03, 2017 6:05 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 566

Re: The dread star is way too weak

There was actually discussion on Yoral Torpedo Cruiser being an OP design due to its torpedo loadout There is also the Colonial and Yoral destroyers bringing 2 torpedoes to the field - en-mass, these torpedo boats are just as effective as bombers as they basically carry exactly the same offensive ca...
by zolobolo
Mon Oct 02, 2017 8:17 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 566

Re: The dread star is way too weak

This actually doesn't seem that bad If I have to chose between 1 Fleet carrier and 4 such escort cruisers, the later is a sure win (3 would be guess equally matched) They should be able to fend off the fighters before they even come into range, and the carrier is left almost defenseless while the 4 ...
by zolobolo
Mon Oct 02, 2017 6:03 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 566

Re: The dread star is way too weak

A weapon is much more powerful then other weapons if it do the same amount of damage as others when enemies have spent additional resources on special counter measures against it. I think missiles and torpedoes should become more difficult to shoot down and also travels faster, and carriers should ...
by zolobolo
Mon Oct 02, 2017 5:53 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 566

Re: The dread star is way too weak

The question is: can you destroy a planet with carrier? This is where the added value for DS comes from in my opinion not as a superior type of fleet asset. Its a classical game-ender tech and as such it does not need to replace existing craft types Super Dreadnought mounts Stellar Surge Beam just ...

Go to advanced search