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by zolobolo
Thu Aug 17, 2017 5:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1064
Views: 66631

Re: Report - Current Bugs and Issues

Logically, it doesn't make sense to me that the smallest and weakest ships should be magically immune to explosion damage. Challenge accepted ;): When a large vessel detonates, the force of the explosion itself dissipates quickly into the vacuum of space close to absolute Zero temp. What remains of...
by zolobolo
Tue Aug 15, 2017 1:00 pm
Forum: General Forum
Topic: Beginning of the game
Replies: 7
Views: 215

Re: Beginning of the game

Can you send a screenshot of the starting and sorrounding systems with only the scout selected?
by zolobolo
Tue Aug 15, 2017 7:59 am
Forum: General Forum
Topic: Lore question: orbital periods
Replies: 6
Views: 75

Re: Lore question: orbital periods

My hopes exectly :) Not sure, but it might be that hte tech advantage to the Marauders is inteded so advanced tech can be won from engaging them, or to balance out AI on highest difficult level. Luckily tech advantage, can toned be down if the above is not true, but players can also do this directly...
by zolobolo
Fri Aug 11, 2017 6:19 pm
Forum: Testing
Topic: eXpansion/DLC Content
Replies: 14
Views: 174

Re: eXpansion/DLC Content

If possible, please insert a balance act in there for Marauders and Pirate raids when attacking AI: If the AI has the money to pay them off, and is not expected to win the battle, have them pay the attackers off On higher and even later on medium difficulty the AI should have enough funds to do this...
by zolobolo
Thu Aug 10, 2017 6:15 pm
Forum: Testing
Topic: eXpansion/DLC Content
Replies: 14
Views: 174

Re: eXpansion/DLC Content

Nice 8-)
by zolobolo
Thu Aug 10, 2017 4:52 pm
Forum: Testing
Topic: eXpansion/DLC Content
Replies: 14
Views: 174

Re: eXpansion/DLC Content

Arioch wrote:Yep, it will be soon. A stub version of the Tinkers faction is in the game, but it's missing enough assets to be functional.

Yay, can hardly wait to give the evil(ish) machines a whirl!

Are you also going to release the test version via Steam beta?
by zolobolo
Thu Aug 10, 2017 2:49 am
Forum: General Forum
Topic: Can't work out how to play at all
Replies: 3
Views: 90

Re: Can't work out how to play at all

Hi there and don't threat, just enjoy those precious moments when you do not get all the strings of a strategy game yet :) Here is a few tipps to get you started: 1. Build a farm first on your planet (this will help with your first colony 2. Notice that the scouts and colony ships have a larger rang...
by zolobolo
Wed Aug 09, 2017 8:12 pm
Forum: Modding
Topic: Modding to increase difficulty
Replies: 26
Views: 701

Re: Modding to increase difficulty

Note: As a quick test case I use - Small map - Single enemy AI of the same faction - Declare war after meeting them in around 20 turns - Do not attack for at least 10 Turns This provides a reasonable comparison as in such an even scenario you can see their choices in production and fleet composition...
by zolobolo
Wed Aug 09, 2017 8:08 pm
Forum: Testing
Topic: Macro-manage Late game large scale
Replies: 41
Views: 435

Re: Macro-manage Late game large scale

I am trying to get to those fleet sizes and composition including super-dred and disco-ball like shown in the beginning of this thread. According to the info so far, it happens on sparse-star maps, where the player is pacifist and at around turn 400 or so. All I have seen so far in my games was one ...
by zolobolo
Wed Aug 09, 2017 6:46 pm
Forum: Testing
Topic: Macro-manage Late game large scale
Replies: 41
Views: 435

Re: Macro-manage Late game large scale

So this is my first attempt to see a large stack like that in action: Here are the galaxy settings: https://www.dropbox.com/s/uja2typ1b0v64mc/Settings.JPG?dl=0 Number of opponents: 5 This is the stance at turn 235: https://www.dropbox.com/s/a3ezc311adu6xzw/Galaxy.JPG?dl=0 Haven't seen any indication...
by zolobolo
Wed Aug 09, 2017 6:16 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 649

Re: Tinkers as a mayor faction

Arioch wrote:There's no special move command for a mobile station; you extract it from orbit, and it moves like a normal ship. It can only enter orbit and function as station if the target planet has an open orbital slot.

So it has a kind of "deploy" function... neat
by zolobolo
Wed Aug 09, 2017 5:11 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 649

Re: Tinkers as a mayor faction

Asteroid bases and mobile bases will still occupy orbital slots. Be carefull with that, if I imagine mobile bases correctly, then movement from between star systems could be an issue. Specifically, if all the orbital slots are occupied, the mobiel base cannot move there right? But what happens if a...
by zolobolo
Wed Aug 09, 2017 12:20 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1064
Views: 66631

Re: Report - Current Bugs and Issues

Attacking Harpies with Ashdar fighters and bombers: - Missed shots are not displayed (maybe display a white MISS text like damage is displayed? - Small crafts get destroyed when the harpies blow up - their number graudaly decreases as they destroy ships - is this inteded, as I was expecting small cr...
by zolobolo
Wed Aug 09, 2017 11:11 am
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 649

Re: Tinkers as a mayor faction

Suggest you keep the asteroid belt visuals around the planet even after the special base has been built as it looks rely neat there (if for role porpuse it would have been consumed by the contruction work) - also this way it is still indicated where the base can be built once it has been destroyed. ...
by zolobolo
Wed Aug 09, 2017 7:31 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1064
Views: 66631

Re: Report - Current Bugs and Issues

Testing out the new upkeep balance - great stuff Please note, that ground unit upkeep cost is not listed in the detailed breakdown of income/trun Wether it was there before the patch I cannot tell. My old save doesnt show it either but taht may be due to the patch Starbases did not get an upkeep lif...

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