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by zolobolo
Thu Jan 13, 2022 7:31 pm
Forum: Modding
Topic: Unscanned systems
Replies: 2
Views: 163

Re: Unscanned systems

This is something I have been requesting for some time now :) An icon next to the system that is not scanned- but your idea to place this flag into the system name sounds better as it would clog up the galaxy view In this all the unscanned systems get replaced by the title "Uscanned" corre...
by zolobolo
Tue Jan 11, 2022 11:54 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1206
Views: 1202429

Re: Suggest - Features and Improvements

Indeed progress has been slow in the past year and the EXP system was only mentioned as a distant goal for DLC 3 or even 4 dont remember exactly :) so its not like this is something that would have any chance in the near future to be eveloped (or has a realistic chance of being developed at all when...
by zolobolo
Mon Jan 10, 2022 7:42 pm
Forum: General Forum
Topic: New DLC
Replies: 174
Views: 186589

Re: New DLC

emky wrote:Select colony ship, outpost transport, right click -> you have all the rest, ready to be given orders.

Yes that is the invert function mentioned above

The question asked is to select certain type of ships on the map
This is possible on tactical map but does not seem possible on strategic map
by zolobolo
Mon Jan 10, 2022 7:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1206
Views: 1202429

Re: Suggest - Features and Improvements

... I woudl go with slight hull bonus and considerable accuracy bonus... IMHO, more important than number of exp. levels is the maximum bonus that's spread between them. Too low, and there's no point in caring about veterancy. I consider Endless Space's max +100% HP, attack, and defence (if memory ...
by zolobolo
Sun Jan 09, 2022 7:50 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1206
Views: 1202429

Re: Suggest - Features and Improvements

Been playing Humankind recently noticed a sleek inplementation of unit EXP: the levle of hte unit being capped at 3 Might be something worth considering here as well (whenever that might be relevant) as its probably much easier to balacne the game (or kep the existing balance) if units can only go s...
by zolobolo
Sun Jan 09, 2022 7:40 pm
Forum: General Forum
Topic: New DLC
Replies: 174
Views: 186589

Re: New DLC

Mabe he means on the strategy map? The double click to select all ships of the same typ works on tactical map but not on strategic map... Oh yeah, good point. I would like better selection on the fleet screen on the strategy map. It's tough when you want to split up and not send your outpost builde...
by zolobolo
Sun Jan 09, 2022 10:47 am
Forum: General Forum
Topic: New DLC
Replies: 174
Views: 186589

Re: New DLC

Certainly not in my GOG r38774, which is the latest there. I use it all the time. To make sure I wasn't crazy, I just started the game, used it, and it's there and working. GOG 38774 Mabe he means on the strategy map? The double click to select all ships of the same typ works on tactical map but no...
by zolobolo
Sat Jan 08, 2022 9:26 am
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 2581

Re: Efficient fleet compositions

Of course you're right, this is building castles in the clouds ... but oh, that sure sounds like some rich, interesting fighter-inclusive gameplay. Nice thinking. Indeed I think there is nothing wrong in theorizing until expectations are grounded in the end Since distance is already heavily abstrac...
by zolobolo
Fri Jan 07, 2022 6:19 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1812
Views: 1787878

Re: Report - Current Bugs and Issues

Orthins have annexed the Tinkers and even though they did seem to inherit their MAchine Altar version of factories it does not seem to have the effect of havign the Tinker pops be harmonized on theri planet with these Altars: Annexed Tinker Altar Effect.JPG This could make sense lore wise if we say ...
by zolobolo
Thu Jan 06, 2022 9:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1812
Views: 1787878

Re: Report - Current Bugs and Issues

Proportional mismatch for bases: Space Station seems like its enlarged or Shipyard shrinked (or maybe both :)):
Base Proportions.JPG
Base Proportions.JPG (34.08 KiB) Viewed 864 times
by zolobolo
Thu Jan 06, 2022 9:00 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 2581

Re: Efficient fleet compositions

I was thinking on the idea of giving range to small craft weapons (bomber and fighters) and it would have several beneficial effects: 1. Carriers would be encouraged to stay out of direct fire range so they can release their squadrons from a safe distance instead of holding onto them until as close ...
by zolobolo
Thu Jan 06, 2022 8:25 pm
Forum: General Forum
Topic: Help with Humans
Replies: 9
Views: 666

Re: Help with Humans

As such I have proposed to have Boarding Pods function like missiles in that they could be intercepted via PD, AM and fighters Or remove them from the game to not tempt the player :) Isn't that how they work? When you have tank/marine in your berth, it's a 4th type of smallcraft that goes out and a...
by zolobolo
Thu Jan 06, 2022 5:58 pm
Forum: General Forum
Topic: Help with Humans
Replies: 9
Views: 666

Re: Help with Humans

One Humanity advantage is ability to pirate the pirates. Boarding pods and EMP missiles aren't a lot of research, Low Orbit Refits tech (to slap B.pods on starting Heavy Cruiser) is already there, and Xenoengineering not needed against Death Hand. If lucky, can commandeer a couple free colonizers t...
by zolobolo
Thu Jan 06, 2022 5:10 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1206
Views: 1202429

Re: Suggest - Features and Improvements

I just refitted a Marauder base after having annexed them as Gremak and noticed that it actually has 3 Heavy Mounts! :) The solution is right there for base/planet sniping and for the useless asteroid base it is just not applied to the asteorid base nor is used by the Marauders Comparison: Marauder ...
by zolobolo
Thu Jan 06, 2022 9:05 am
Forum: General Forum
Topic: Help with Humans
Replies: 9
Views: 666

Re: Help with Humans

5. Use City Planning wherver possible to krank up pop count - Humans have a reproduction rate and moral bonus here I don't think I've seen this listed anywhere? The Morale boost is listed when selecting the pop during City Planning is active, it seems to provide a +20 boost to morale The morale boo...

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