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by zolobolo
Mon Dec 10, 2018 8:53 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 12
Views: 943

Re: Population Panel Mod

harpy eagle wrote:It's a very simple thing to add, I've updated the attachment in the OP. I haven't tested it though, other than making sure the game starts.

Thanks, works like a charm :)
by zolobolo
Mon Dec 10, 2018 8:53 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1518
Views: 356235

Re: Report - Current Bugs and Issues

Autocombat with an armed Scout ship versus a defenseless outpost results in defeat for the Scout(s), as they auto-retreat from combat... That sounds like something that should not happen, but on the topic of retreating from combat, I'm becoming more convinced that the approach I took for the AI dec...
by zolobolo
Mon Dec 10, 2018 6:12 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 12
Views: 943

Re: Population Panel Mod

Would it be possible to mod a sort category in the panel where planets are shown in descending order of revolt probabiltiy?

Would make it easy to identify top rebelling planets within large empires when things get turbulent
by zolobolo
Sat Dec 08, 2018 7:28 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 36
Views: 4124

Re: Testing the Current Diplomacy Changes

Please note that the AI can be very liberal in sending all of its ships to a new region of space when it becomes available via an alliance even when fighting a war on its borders on the other side Since there was no enemy empire on that side of the galaxy I would assume one fo the below three reason...
by zolobolo
Sat Dec 08, 2018 1:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 189832

Re: Suggest - Features and Improvements

Option to select research tree or list as default (I am mostly using the list and tree is the default since last update) Generally I find myself researching hover tank tech till Turn 100 and Battlemechs by 200 This seems just right at first as my games usually go somewhere around 300-400 turns - but...
by zolobolo
Wed Dec 05, 2018 9:14 pm
Forum: Testing
Topic: Good to See Updates Resuming!
Replies: 2
Views: 283

Re: Good to See Updates Resuming!

Yes the diplomacy is quite advanced now - far outclasses most 4x counterparts I just hope the micro can be kept in check and not divert too much from the core of the game: like in planetary building mechanic: has a few fleshed out systems but not overly distracting Hope the diplomacy update will be ...
by zolobolo
Wed Dec 05, 2018 8:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 189832

Re: Suggest - Features and Improvements

I unerstand that I was looking at it just form my side: I was not yet interested in a list of my fleets but I would have been interesting in finding all the fleets that contain specific type of ships (mostly troop transports, Outpost and colony ships). It would effectively transform the view to a fu...
by zolobolo
Wed Dec 05, 2018 8:36 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 36
Views: 4124

Re: Testing the Current Diplomacy Changes

AI tends to spam player with pleade to declare war on their enemies if the player is friendly but not allied to either side: the offer is rejected but the AI asks every turn again to attack their enemies (they are loosing so the desperation is understandable but of course pointless). A counter is ad...
by zolobolo
Sat Dec 01, 2018 12:22 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 189832

Re: Suggest - Features and Improvements

Have the types of ships and their numbes listed next to each uther on the fleets tab instead of the count of all ships and displaying the most powerfull one This would help identifying fleets capable of planetary invasions, siege or fending off various compositions of enemy fleets The issue her coul...
by zolobolo
Thu Nov 22, 2018 7:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1518
Views: 356235

Re: Report - Current Bugs and Issues

Error pops up every turn during auto battle between two AI controlled fleets The error seems to be due to a destroyed Light Cruiser of mine which one of the AIs has captured some time ago and which was apperantly captured by the other AI soon after that and now seems to be in the limbo of existence ...
by zolobolo
Sun Nov 18, 2018 9:40 am
Forum: Modding
Topic: Population Panel Mod
Replies: 12
Views: 943

Re: Population Panel Mod

Question: would it make sense to place metal resource right next to coin instead of at the end of the "resources" icons after pop? Since the two most relevant figures on hte strategic map are coin and metal, these would probably make sense to be placed right at the beginning Next comes foo...
by zolobolo
Sat Nov 17, 2018 4:50 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 12
Views: 943

Re: Population Panel Mod

Thanks, filtering is working now
by zolobolo
Sun Nov 11, 2018 11:10 am
Forum: Modding
Topic: Autodesign and AI Ship Variety
Replies: 30
Views: 3000

Re: Autodesign and AI Ship Variety

Say Harpy Eagle: hasn't this mod also been integrated into the main DEV branch at one point? I thin kyou have also already adressed the obvius design flaws of some starting layouts liek th Yoral frigate douple reactor or the double sensor found on many scout ships - but since I have been seeing thes...
by zolobolo
Wed Nov 07, 2018 8:56 pm
Forum: Modding
Topic: Autodesign and AI Ship Variety
Replies: 30
Views: 3000

Re: Autodesign and AI Ship Variety

Yes that is still a thing in case of refit: it does not make use of heavy weapons

Generic AI ship designs do seem to use it though
by zolobolo
Wed Nov 07, 2018 8:06 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 12
Views: 943

Re: Population Panel Mod

Thanks, I did find the pop screen very usefull but like to do my own system/planet rename so picked up this one. Also great to see the overall pop number on the top bar and :) Sorting also doesn't work here but am also on Steam dev branch - not big a deal though, woul probably only use the planet ty...

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