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by zolobolo
Mon Sep 24, 2018 8:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 765
Views: 161671

Re: Suggest - Features and Improvements

Raiding: 1. Would it be possible to display the chance of capturing slaves during the raid like in case of invasion? If I have a 85% chance of succesfull invasion how much chance is there for raiding and what is the expected range of slave units captured? 2. When already raided in last turn, the amo...
by zolobolo
Sun Sep 23, 2018 5:21 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 765
Views: 161671

Re: Suggest - Features and Improvements

I think that's just what Airoch said. Ion cannons were supposed to do system damage. I see what you mean: I was associating "charged weapons" to the Orthin busbar "charge" What I was getting at though is that there is already a system damage weapon the EMP missile: took a quick ...
by zolobolo
Sun Sep 23, 2018 4:22 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 765
Views: 161671

Re: Suggest - Features and Improvements

Ion cannons were originally intended to be a different damage type (Charged), but this was never implemented. Charged weapons would do extra internal damage, but might be less effective against shields. Hopefully someday we'll be able to add this damage type. But no, I don't think Enveloping is an ...
by zolobolo
Sun Sep 23, 2018 3:26 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 26
Views: 1512

Re: Testing the Current Diplomacy Changes

I have lost my first game on all default settings (normal difficulty) on Huge Galaxy yesterday It was a great game as I could see where I could have gone another direction during the game to win and it had a lot to do with the new alliance mechanic: Wasn't even a cheap defeat altough I have lost the...
by zolobolo
Sun Sep 23, 2018 1:49 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1509
Views: 302969

Re: Report - Current Bugs and Issues

Bug: scientist missing required field "species" Report sent: Game_7162 Error occured right after Gaia planet rebelled in Tyl system and became independent Might be the new independent "faction" throwing the error as they cannot set research due to missing species definition. This...
by zolobolo
Sun Sep 23, 2018 8:13 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 765
Views: 161671

Re: Suggest - Features and Improvements

Question: shouldn't Ion cannons have the Env modifier? And I do not just mean from popular culture, if we look at the tech tree, we see that there are distinct classical 3 weapon types but energy weapons are broken up into furhter subcategories (just like missiles): 1. Laser/Turbolaser/Primary Beam ...
by zolobolo
Sun Sep 23, 2018 7:56 am
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 26
Views: 1512

Re: Testing the Current Diplomacy Changes

Sounds good -a win exit button should help a lot of cases for sure: if you can smack a generic win visualisation in there that would be perfect I was thinking abouth the above as there might be cases (like it was for me) that the AI has won the election . In this case, the player will obviously not ...
by zolobolo
Sat Sep 22, 2018 11:09 am
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 26
Views: 1512

Re: Testing the Current Diplomacy Changes

When an AI wins the Galacic Council vote, there is no indication of how non-allied AI empires have decided after the vote: did they accept or reject the result? Currently, it seems that nothing changes betwene AI empires after the vote even if one of them wins. Those in war stay in war and those all...
by zolobolo
Sat Sep 22, 2018 8:54 am
Forum: General Forum
Topic: The economy, stupid
Replies: 11
Views: 175

Re: The economy, stupid

Decreasing the cash surplus of the AI is not a benefit by itself. Getting the AI to spend its surplus on something useful would be a benefit, but simply removing the cash doesn't serve any purpose. Keeping a large cash reserve has some value, at least. Agreed, generaly it would be optimal to have t...
by zolobolo
Thu Sep 20, 2018 5:41 pm
Forum: General Forum
Topic: The economy, stupid
Replies: 11
Views: 175

Re: The economy, stupid

I assume the question is aimed toward priority of the change and not the basic idea behind it: think it was also mentioned before that bases are not balanced yet for upkeep (during upkeep balance of ships) and assume you did not plan with both types of bases costing 0 upkeep forever As for priority:...
by zolobolo
Wed Sep 19, 2018 8:11 pm
Forum: General Forum
Topic: The economy, stupid
Replies: 11
Views: 175

Re: The economy, stupid

The upkeep cost of starbases could surely be increased by now right?
This wouldn't upset AI economy as it is not spamming these anymore, but make budgets a but tighter and it feels odd that massive stations cost almost nothing to maintain
by zolobolo
Wed Sep 19, 2018 8:09 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 765
Views: 161671

Re: Suggest - Features and Improvements

Human faction is currently destined to a slow start (unless gets very lucky with derelict colonies) in normal and default settings The faction cannot get to the juicy early empire fleets production phase within the first 100 Turns which makes the experience much slower compared to other factions and...
by zolobolo
Tue Sep 18, 2018 8:45 pm
Forum: General Forum
Topic: Short naive questions
Replies: 24
Views: 382

Re: Short naive questions

Sounds great! You mentioned here: 7. Game Speed setting: "Epic" only affects Research rate by changing the multiplier to 1.5 and does not yet affect production. You can check the setting and change it if you like in file: new_galaxy.lua that game speed settings change only research, when ...
by zolobolo
Sun Sep 16, 2018 8:17 pm
Forum: General Forum
Topic: Short naive questions
Replies: 24
Views: 382

Re: Short naive questions

Finally I got to the endgame of the save - took me long enough as I needed to move the defneding fleets back to the starbases and in range of planetary defenses in most plantery defense missions (of which tehre was a record amount there :)) At preciecly Turn 300 the Tinker + Phidi alliance has lost ...
by zolobolo
Sat Sep 15, 2018 9:14 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 26
Views: 1512

Re: Testing the Current Diplomacy Changes

Tinkers offer peace to the player but demanding payment in return even though they have lost around 2/3 of their planets and are outmatched in all resources by a factor of 2 - and the player just won the Galactic council vote :) The only KPI they are ahead is the number of vessels: 80 for player and...

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