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by zolobolo
Tue Feb 20, 2018 9:44 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1349
Views: 147811

Re: Report - Current Bugs and Issues

It seem to have to do something with Outposts and Stations (or a minimal threat level an AI fleet needs to have before allowed to engage as it is the same fleet)

Shortly after the attack on the player outpost and Scout, sent a more dangerous fleet there and the AI engaged directly:
by zolobolo
Tue Feb 20, 2018 9:36 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1349
Views: 147811

Re: Report - Current Bugs and Issues

Here is an example where AI needs to attack both tactically and strategically but does not engage See system: akham 1. Player has a single scout and Oupost in the system 2. AI has sent a destroyer there after having lost their whole fleet with all of the combat ships (so far perfect: avoid direct c...
by zolobolo
Mon Feb 19, 2018 8:49 pm
Forum: General Forum
Topic: Stellaris
Replies: 14
Views: 3371

Re: Stellaris

Fair points. Mongols is an obvious candidate for inspiration, but since this cultural "genome" only manifests itself in the name of the event (which is usually not the first thing an author comes up with :)), I think we can safely relegate this influence to that part only (capturing slaves...
by zolobolo
Sun Feb 18, 2018 9:12 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1349
Views: 147811

Re: Report - Current Bugs and Issues

Interestingly, it is not in a position to detonate though, way to far away from my ships for that... It's using a shaped-charge weapon, so, it is actually in range at the end of that move :) I believe a fix should be posted in the 'in_development' steam branch. r21857. Thanks again. Thanks, the iss...
by zolobolo
Sun Feb 18, 2018 7:54 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1349
Views: 147811

Re: Report - Current Bugs and Issues

Interestingly, it is not in a position to detonate though, way to far away from my ships for that... It's using a shaped-charge weapon, so, it is actually in range at the end of that move :) I believe a fix should be posted in the 'in_development' steam branch. r21857. Thanks again. Thanks, the iss...
by zolobolo
Sun Feb 18, 2018 6:26 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1349
Views: 147811

Re: Report - Current Bugs and Issues

CTD with below error message during battle with Harpies Thanks for this upload -- it's a worrisome one. My best guess is that the issue is somehow connected to the new Protean suicide attack logic / animation. The crash is not replicating on my dev machine though, which means the issue might be spe...
by zolobolo
Sun Feb 18, 2018 4:53 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1349
Views: 147811

Re: Report - Current Bugs and Issues

CTD with below error message during battle with Harpies Save file has been attacked - just end the turn on the battle and the error should crop up during processing of the enemies turn There is no special circumstance that I cyan see which would differentiate this battle to countless other ones agai...
by zolobolo
Sun Feb 18, 2018 2:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 663
Views: 80149

Re: Suggest - Features and Improvements

Crisis #2: Harpy Purification Crusades This is a simple one: Since Harpies are all around the map but do not pose any threat at all (even providing substantial and cheap benefits), they need a mechanic that generates scripted attacks from them if conditions are met: IF empire relationship is <0 OR E...
by zolobolo
Sun Feb 18, 2018 2:45 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 663
Views: 80149

Re: Suggest - Features and Improvements

The crisis event and planned Marauder crisis concept of Stellaris might be a good idea to be considered here to give the player some challenge in he mid-late game: Crisis #1: Marauder Dynasty If 50% of Marauder bases destroyer trigger event with below effects: 1. All payments to Marauder Factions is...
by zolobolo
Sun Feb 18, 2018 12:35 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1349
Views: 147811

Re: Report - Current Bugs and Issues

Here is an example where AI needs to attack both tactically and strategically but does not engage See system: akham 1. Player has a single scout and Oupost in the system 2. AI has sent a destroyer there after having lost their whole fleet with all of the combat ships (so far perfect: avoid direct co...
by zolobolo
Sun Feb 18, 2018 12:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1349
Views: 147811

Re: Report - Current Bugs and Issues

Sparse systems may have gotten too spares -see image below Haven't been playing on sparse maps for a while now - but if I would hazard a guess, this might be due to the implementation of Hyperspace anomalies as star systems might be avoiding them too much for their own good Been doing some playing ...
by zolobolo
Sun Feb 18, 2018 11:19 am
Forum: General Forum
Topic: Stellaris
Replies: 14
Views: 3371

Re: Stellaris

Stellaris is coming out with its version 2.0 update and among the plentiful redesigns of colonization and combat rework I found this point especially curious: # Marauders * Added a new type of non-playable empire, from which you may hire fleets, admirals, generals or pay them to attack your rivals. ...
by zolobolo
Fri Feb 16, 2018 10:38 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 6
Views: 84

Re: Boarding Mechanic

Also lets discuss the behaviour of boarding vessels with disabled engines: the concept sounds great in theory, but according to what I have sees so far it rarely applies and if it does it puts the AI in a disadvantage for the following reason: 1. Boarding destroyers and Frigates is very effective as...
by zolobolo
Fri Feb 16, 2018 9:54 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 6
Views: 84

Re: Boarding Mechanic

I don't use the boarding mechanics much, and I'm quite all right with the AI not using it optimally either. I agree that "optimal" is probably neither necessary, nor, perhaps, even desirable. But, cases where the AI is just obviously failing to use abilities that are available to it are r...
by zolobolo
Fri Feb 16, 2018 6:37 am
Forum: General Forum
Topic: Boarding Mechanic
Replies: 6
Views: 84

Re: Boarding Mechanic

Ships can board even without boarding modules if the target's engines are disabled. That explains some weird things I have seen then, like boarding starbase withouth module :) And what are your thoughts on the proposed changes? If disabled engines behavior does not change the fact that assault shut...

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