Search found 742 matches

Go to advanced search

by zolobolo
Mon Apr 23, 2018 7:29 am
Forum: General Forum
Topic: Small ships vs Big ships - They havent got a chance
Replies: 2
Views: 8

Re: Small ships vs Big ships - They havent got a chance

I consider this a feature and not an issue :) The problem is in the AI fielding only large ships without proper PD escorts, and not the large ships not being capable of taking down a huge fleet of destroyers. Generally I support the idea of pack of small ships overwhelming single large ships (or sma...
by zolobolo
Mon Apr 23, 2018 7:09 am
Forum: Modding
Topic: Tactical Combat AI Mod
Replies: 150
Views: 2013

Re: Tactical Combat AI Mod

If the code is so complex for positioning there is no sense in packing this: the AI does not need to execute perfect maneuvers, but put up a decent fight and not throw away anything That is why I suggest (if possible) instead to flat out reduce the tactical speed of all ships within an attack-fleet ...
by zolobolo
Sun Apr 22, 2018 9:20 pm
Forum: Modding
Topic: Using the Combat, Economy and Research Path AI Mods
Replies: 4
Views: 27

Re: Using the Combat, Economy and Research Path AI Mods

you can edit file [i]new_galaxy.lua Good point- forgot about the default tech discount for Normal - need to take that one out as well The extra science I usually left in as it gave some boost to their initial expansion but was not felt later but guess it is also not needed anymore Since the difficu...
by zolobolo
Sun Apr 22, 2018 8:25 pm
Forum: Modding
Topic: Using the Combat, Economy and Research Path AI Mods
Replies: 4
Views: 27

Re: Using the Combat, Economy and Research Path AI Mods

You should definitively stick with Normal Difficulty especially when using the mods, otherwise the research progress of the AI is rushed ahead and it just simply jumps ahead several tiers On Normal difficulty, there are no handouts for the AI tech progression and resource wise so their progression f...
by zolobolo
Sun Apr 22, 2018 3:40 pm
Forum: Modding
Topic: More Varied AI Research Paths
Replies: 12
Views: 122

Re: More Varied AI Research Paths

Yeah, that sounds kinda like a bug in the autobuild mechanic. If you see this happening again, would you upload the game? It is not exactly the same as when using an inferior version of the same weapon (like using nuclear instead of fusion missile) but the below example shows the Orthin building Gu...
by zolobolo
Sun Apr 22, 2018 2:15 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1437
Views: 205005

Re: Report - Current Bugs and Issues

Population units can be transported out and on to planets despite the planet being under blockade by an enemy fleet It has been mentioned before that moving pop out of the planet should not be possible In case of incoming pop I imagine it would be slightly more difficult to handle the situation with...
by zolobolo
Sun Apr 22, 2018 11:39 am
Forum: Modding
Topic: Tactical Combat AI Mod
Replies: 150
Views: 2013

Re: Tactical Combat AI Mod

In the below example, the carrier only has a squadron of Interceptors left Its target opportunities are: 1. Full health Light Cruiser with Battle-shields (the nearest one) 2. Heavy Cruiser with depleted shields 3. Damage Light Cruiser equipped with missiles and no shields 4. A third Light cruiser on...
by zolobolo
Sun Apr 22, 2018 11:07 am
Forum: Modding
Topic: Strategic AI Mod
Replies: 47
Views: 411

Re: Strategic AI Mod

In Vanilla, the AI has thus far been avoiding the construction on Marauders (Gremak specific ground unit), Assault Marines (Human specific ground unit) and Stargates (even AI playing Imperials does not build them) Do you think the modded construction logic could trigger production of these units as ...
by zolobolo
Sun Apr 22, 2018 10:51 am
Forum: Modding
Topic: Tactical Combat AI Mod
Replies: 150
Views: 2013

Re: Tactical Combat AI Mod

There doesn't seem to be any activity during the below marked enemy turn stages

Does the AI actually do something there or could it be removed to reduce wait time for the other side?
by zolobolo
Sun Apr 22, 2018 10:31 am
Forum: Modding
Topic: Tactical Combat AI Mod
Replies: 150
Views: 2013

Re: Tactical Combat AI Mod

Did you plan on reducing movement speed of faster fleet elements to that of the slowest functional (not disabled) attack ship? In the below case it is visible why this would increase the survivalist of small ships. During fleet vs fleet combat this is not that apparent as the distance between variou...
by zolobolo
Sun Apr 22, 2018 10:24 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 701
Views: 110382

Re: Suggest - Features and Improvements

Suggest Asteroid Starbase to have at least one additional slot for weaponry as its durability bonus cannot be utilized when equipped with a Construction module - while it is much less powerful as a standard starbase combat wise By giving it a weapon harpoint (or even a PD hardpoint additionally), it...
by zolobolo
Sun Apr 22, 2018 9:51 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1437
Views: 205005

Re: Report - Current Bugs and Issues

The new missile arts are beautiful, they fit the style of the game perfectly and look awesome (crisp and modern look) Are there any plans to do an update on the Ion-Point Denfese, Phidi Fighters/Bombers, Railgun and the Repair Module? One note: Gremak still do not have access to torpedoes (there was...
by zolobolo
Sun Apr 22, 2018 8:37 am
Forum: Modding
Topic: Combat Damage Mod
Replies: 9
Views: 366

Re: Combat Damage Mod

Yes, in case of Harpies it could argued that their various organs constitute the whole of the being so when thee are 100% destroyed, they do not have anything left worth salvaging (and mechanically they can also not be salvaged) In case of ships it could make sense to say there is a sort of base str...
by zolobolo
Fri Apr 20, 2018 7:00 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 47
Views: 411

Re: Strategic AI Mod

In he below game, the Orthin seem to be focusing too much on producing Exploration vessels on a planet which has not been developed yet but has tons of improvement slot https://www.dropbox.com/s/fbcglyngz7gcy1p/Strategic%20AI%20Testing.rar?dl=0 I think in their case the planetary building aspect sho...
by zolobolo
Fri Apr 20, 2018 6:39 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 47
Views: 411

Re: Strategic AI Mod


Go to advanced search