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by zolobolo
Tue Sep 22, 2020 9:33 am
Forum: General Forum
Topic: Unused tech
Replies: 10
Views: 1224

Re: Unused tech

So the AI definitely knows how to use boarding. It doesnt know how to use Boarding Modules specifically. Even if the tech would be inclodued in any of their designs (which it is not) or they would capture such a ship I dont think they would use it. I have seen the AI using all sorts of ships to boa...
by zolobolo
Tue Sep 08, 2020 8:18 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 52
Views: 15710

Re: DLC 3 and 4, from the Suggestions thread...

Doesn't it depend on the relative speed between the two ships? If one ship is chasing the other (so they're both going in the same direction, just the pursuer being slightly faster), the speed difference might not be that big. Correct. All movement in space is relative to the objects observed. So w...
by zolobolo
Tue Sep 08, 2020 6:20 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 52
Views: 15710

Re: DLC 3 and 4, from the Suggestions thread...

Exactly: mechanically, raming may only offer minimal damage less it will overwrite all other mechanics but that would make it not fun and meaningfull to use: only as a kinda last resort that causes minor damage to the enemy - but even a heavily damanged ship can usually pull that off Realistically: ...
by zolobolo
Sun Sep 06, 2020 5:20 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1100
Views: 509596

Re: Suggest - Features and Improvements

Having a preference setting so you can default the technology view to the list rather than the tree would be nice; likewise a preference setting so you can default to the planetary build queue being visible. It's a minor thing, but every new session has me swap technology view to list and reveal bu...
by zolobolo
Sun Sep 06, 2020 10:32 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 52
Views: 15710

Re: DLC 3 and 4, from the Suggestions thread...

4. Planetary defensive platforms (in front of space bases and star bases I suggest these to be the Asteroid bases :) 7. Ramming I got flashback from this to "Last Jedi" and PTSD right after that... such a mechanic can be recipe for disaster if not handled with extreme care. If it provides...
by zolobolo
Fri Aug 14, 2020 5:42 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1100
Views: 509596

Re: Suggest - Features and Improvements

it would have been fancy art for a system you couldn't actually visit. We have some ideas now about how to make them useful in gameplay, so I think they would be worth implementing at this point. We also didn't implement the white dwarf/stellar remnant, because a dead star with dead planets doesn't...
by zolobolo
Thu Aug 13, 2020 6:15 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1100
Views: 509596

Re: Suggest - Features and Improvements

Arioch wrote:These are the original star concepts:

Very nice :) So the Black Holes were planned from the start just didnt make it into the game yet?
by zolobolo
Wed Aug 12, 2020 5:37 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1100
Views: 509596

Re: Suggest - Features and Improvements

Arioch wrote:I'm hopeful that we'll be able to add black holes and associated technologies (warp interdictors and gravity well generators) in the next DLC

I would love to see your take on black hole visualisation :)
by zolobolo
Wed Aug 12, 2020 5:04 pm
Forum: General Forum
Topic: Unused tech
Replies: 10
Views: 1224

Re: Unused tech

1. Ion Guns I do use Ion PD mid game - depends on adversary and its tech. For a PD against all rocket adversary is good and cheap> antimissles are surely better but they do dry up in a longer battle against a larger opponent army Antimissiles never run out of ammo if you are not using rockets so in...
by zolobolo
Sun Aug 09, 2020 5:54 pm
Forum: General Forum
Topic: Unused tech
Replies: 10
Views: 1224

Re: Unused tech

Outpost cannot be built over panets of other factions so no effect on those
by zolobolo
Thu Aug 06, 2020 4:38 pm
Forum: General Forum
Topic: Unused tech
Replies: 10
Views: 1224

Re: Unused tech

AMX wrote:Habitat Modules can be used to take control of planets with Natives, even if you don't have the tech to settle the planet type.

Sounds neat wonder if it was intended like that though :)
What happens if you deploy the outpost to a Marauder planet or one with refugees/mayor factions on it?
by zolobolo
Thu Aug 06, 2020 10:35 am
Forum: General Forum
Topic: Unused tech
Replies: 10
Views: 1224

Re: Unused tech

With a bit of modding so that orbital population can actually work on projects even without a planetary colony, they can be useful, e.g. for creating artificial planets in systems with only tiny rocks or gas giants. That is a good idea: also treid out this right at the biginning: sending an outpost...
by zolobolo
Wed Aug 05, 2020 6:44 pm
Forum: General Forum
Topic: Unused tech
Replies: 10
Views: 1224

Unused tech

These are my top unused tech mostly due to athe AI not using them and in some cases also as they do not make sence to be used from player side: 1. Ion Guns (both batteries and PD): Less effective then modded laser, turbo laser and in some cases also other options like coin/railgun,. Specialised tech...
by zolobolo
Wed Aug 05, 2020 6:20 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1100
Views: 509596

Re: Suggest - Features and Improvements

Management of ship range is the aspect holding back the AI currently the most in my opinion (that is why large system distance and scorched planet tactic can keep the hardest AI in check) What if there were a "Logistics support" module for ships that would increase the range of the fleet i...
by zolobolo
Mon Aug 03, 2020 2:05 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1100
Views: 509596

Re: Suggest - Features and Improvements

Ion cannons are charged particles, and shields are electromagnetic fields, so ion beams should NOT be shield piercing; rather, quite the opposite. Ideally, they should be a separate damage type, that is weak against shields but does extra damage to interior systems on penetration. So the existing E...

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