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by zolobolo
Sat Sep 22, 2018 11:09 am
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 22
Views: 1471

Re: Testing the Current Diplomacy Changes

When an AI wins the Galacic Council vote, there is no indication of how non-allied AI empires have decided after the vote: did they accept or reject the result? Currently, it seems that nothing changes betwene AI empires after the vote even if one of them wins. Those in war stay in war and those all...
by zolobolo
Sat Sep 22, 2018 8:54 am
Forum: General Forum
Topic: The economy, stupid
Replies: 11
Views: 145

Re: The economy, stupid

Decreasing the cash surplus of the AI is not a benefit by itself. Getting the AI to spend its surplus on something useful would be a benefit, but simply removing the cash doesn't serve any purpose. Keeping a large cash reserve has some value, at least. Agreed, generaly it would be optimal to have t...
by zolobolo
Thu Sep 20, 2018 5:41 pm
Forum: General Forum
Topic: The economy, stupid
Replies: 11
Views: 145

Re: The economy, stupid

I assume the question is aimed toward priority of the change and not the basic idea behind it: think it was also mentioned before that bases are not balanced yet for upkeep (during upkeep balance of ships) and assume you did not plan with both types of bases costing 0 upkeep forever As for priority:...
by zolobolo
Wed Sep 19, 2018 8:11 pm
Forum: General Forum
Topic: The economy, stupid
Replies: 11
Views: 145

Re: The economy, stupid

The upkeep cost of starbases could surely be increased by now right?
This wouldn't upset AI economy as it is not spamming these anymore, but make budgets a but tighter and it feels odd that massive stations cost almost nothing to maintain
by zolobolo
Wed Sep 19, 2018 8:09 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 756
Views: 160838

Re: Suggest - Features and Improvements

Human faction is currently destined to a slow start (unless gets very lucky with derelict colonies) in normal and default settings The faction cannot get to the juicy early empire fleets production phase within the first 100 Turns which makes the experience much slower compared to other factions and...
by zolobolo
Tue Sep 18, 2018 8:45 pm
Forum: General Forum
Topic: Short naive questions
Replies: 24
Views: 356

Re: Short naive questions

Sounds great! You mentioned here: 7. Game Speed setting: "Epic" only affects Research rate by changing the multiplier to 1.5 and does not yet affect production. You can check the setting and change it if you like in file: new_galaxy.lua that game speed settings change only research, when ...
by zolobolo
Sun Sep 16, 2018 8:17 pm
Forum: General Forum
Topic: Short naive questions
Replies: 24
Views: 356

Re: Short naive questions

Finally I got to the endgame of the save - took me long enough as I needed to move the defneding fleets back to the starbases and in range of planetary defenses in most plantery defense missions (of which tehre was a record amount there :)) At preciecly Turn 300 the Tinker + Phidi alliance has lost ...
by zolobolo
Sat Sep 15, 2018 9:14 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 22
Views: 1471

Re: Testing the Current Diplomacy Changes

Tinkers offer peace to the player but demanding payment in return even though they have lost around 2/3 of their planets and are outmatched in all resources by a factor of 2 - and the player just won the Galactic council vote :) The only KPI they are ahead is the number of vessels: 80 for player and...
by zolobolo
Sat Sep 15, 2018 7:31 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 756
Views: 160838

Re: Suggest - Features and Improvements

Suggestion for diplomacy changes: Wehn giving peace treaty a deadline, it should be arond 5 turns per default: this would allow the initiator (playr or AI) to reorganise the fleets, do some upgrade and rusch some defenses and broker some defense teraties if possible. It is necessery to have this be ...
by zolobolo
Fri Sep 14, 2018 8:30 pm
Forum: General Forum
Topic: The economy, stupid
Replies: 11
Views: 145

Re: The economy, stupid

The AI does a very good job of building up: where it stumbles today in my opinion is purely expansion logic (when and where to build outpost and sometimes colony ship) It poses a signifficant challenge on Normal difficulty and in fact I suspect it also recieves a bit of Metal aid as well ;) It shoul...
by zolobolo
Wed Sep 12, 2018 7:25 pm
Forum: General Forum
Topic: Short naive questions
Replies: 24
Views: 356

Re: Short naive questions

Haven't had such issues even with large amount of ships up to around 40 per side Check the save I have uploaded - it seems to go all the way into the end-game: would have lost agaisnt the AI (first time in late-game) if haven't resorted to scorched earth exploit It might be that one of the ships you...
by zolobolo
Mon Sep 10, 2018 7:30 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1508
Views: 301322

Re: Report - Current Bugs and Issues

Faster tactical animation option effect lost after reloading the game
Option needs to be disabled and re-enabled after reload to take effect
by zolobolo
Sun Sep 09, 2018 5:12 pm
Forum: General Forum
Topic: Short naive questions
Replies: 24
Views: 356

Re: Short naive questions

My understanding is that Stargates are meant to work both ways: once an enemy occupies the planet and captures the Stargate, it can be used by their network - the problem here is that the AI does not yet build their own stargate network (not even when playing Haduir) But frankly, if the game does no...
by zolobolo
Sat Sep 08, 2018 6:40 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 756
Views: 160838

Re: Suggest - Features and Improvements

Show intercept warnings during target selection of Assault Shuttles, and other small crafts in order for the player to see what will engage them on their way just like in case of moving ships
by zolobolo
Sat Sep 08, 2018 6:06 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 756
Views: 160838

Re: Suggest - Features and Improvements

Planetary defense positioning is suboptimal for the defender for a few reasons: 1. Commercial stations are in the center sorrounded by fleet, defense stations and planetary defenses - in practice this should be located between defensive stations and the planet itself and not in line with defense sta...

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