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by zolobolo
Wed May 22, 2019 12:01 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 460731

Re: Report - Current Bugs and Issues

The Herald hates us for killing (wild) Arda Seed units, but still (regularly) coming and proposing to trade - with an empty list (probably because he hates us), - quite annoying. The Herald should come with a punitive force in tail or turn tail? Maybe it makes sense for it to still visit the player...
by zolobolo
Thu May 16, 2019 4:56 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 707

Re: Testing Economic Balance Changes

Could humans just have lower maintenance costs for their ships? They look like rust buckets that don't get much time in dock anyway! This seems perfect! Smack this as perk to the faction selection screen (as a hull with a downward arrow with coin or something top of it) and its golden :) Fits right...
by zolobolo
Wed May 15, 2019 8:08 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 249897

Re: Suggest - Features and Improvements

Refit countdown of 1 Turn after each change to Planetary Defense Structure This is to A: Reduce the advantage the player has over the AI as the latter does not refit to suit the current engagement B: Disincentivize player from swapping out the loudout to suit the current engagement before each engag...
by zolobolo
Wed May 15, 2019 5:47 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 707

Re: Testing Economic Balance Changes

I would suggest doing that only on Hard and harder. I think that ideally, the Normal mode should have as close to a level playing field as you can get. Agreed, there should be a leveled playing field mode. If the AI cannot handle the mehanic, it might also not be worth pushing it as it might create...
by zolobolo
Tue May 14, 2019 9:01 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 707

Re: Testing Economic Balance Changes

Does the AI refit ships? I have honestly never noticed that directly
Am a bit afraid if the AI got nerfed on normal as it was in a good spot but will start new game and test out. What issues it had before are more on the side of concentrating on building few expensive ships instead of escorts for them
by zolobolo
Sat May 04, 2019 10:40 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 249897

Re: Suggest - Features and Improvements

Slave Collar tech researchable when planet with slaves is conquered (just like when buying slaves from Marauders)
by zolobolo
Sat May 04, 2019 10:35 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 460731

Re: Report - Current Bugs and Issues

Orthin requests player to join war agains a faction with which the player is already at war with

Game uploaded: game_8097

Thus player gets free influence for agreeing to "join" the war
by zolobolo
Wed May 01, 2019 11:52 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 249897

Re: Suggest - Features and Improvements

Having a Haduir governor image for Haduir splinter colonies would be nice. At the moment, all Ashdar splinter colonies use a Teros governor image, even if they're mono-Haduir in population. Good point - Human colony leader also looks unique and especially pirate and merc leaders look innovative and...
by zolobolo
Fri Apr 12, 2019 5:02 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 249897

Re: Suggest - Features and Improvements

Why do Marauders want influence in exchange for cease-fire? Though I like the idea of differentiation, it does make sense in my opinion to use influence as the basis cost in all sorts of interaction with any other faction Reason being: Unlike "normal" ressources, influence is not a thing ...
by zolobolo
Thu Apr 04, 2019 5:40 pm
Forum: General Forum
Topic: Humans on Hard Difficulty
Replies: 16
Views: 1144

Re: Humans on Hard Difficulty

In most cases the faction unique tech is avaialble to all via end-game tech (repair module, cloacking, siege gun, carriers or energy torps) and I think that is fine. I would prefer to see all unique features being reseachable in the end (even if it is only a nerfed version like in case of repair mod...
by zolobolo
Tue Apr 02, 2019 4:29 pm
Forum: General Forum
Topic: Humans on Hard Difficulty
Replies: 16
Views: 1144

Re: Humans on Hard Difficulty

I'd like human terraforming expanded a touch. They seem to get almost nothing out of those techs. Goo idea: terraforming benefits to a faction. Either enable terraforming for them earlier (or from the start) via the next update, or enable unique terraforming options to them: Human Haven which would...
by zolobolo
Mon Apr 01, 2019 4:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 249897

Re: Suggest - Features and Improvements

Why not limit transport to 1 pop unit and allow fraction of a unit in separate transport? Suspect this was a conscious decision for the player having to live with suboptimal pops on the planet- which basically means Humans :) It would be usefull to be able to remove them though agree (and maybe als...
by zolobolo
Sun Mar 31, 2019 12:01 pm
Forum: General Forum
Topic: Humans on Hard Difficulty
Replies: 16
Views: 1144

Re: Humans on Hard Difficulty

In my opinion the real downside of playing humans are the 1. Lack of meaningful options in the early game (need a lot of time to build up a planet and metal mining to a level to even start building ships (giving them assault troops from the start could help this as we could go around santching ships...
by zolobolo
Sat Mar 30, 2019 9:22 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 249897

Re: Suggest - Features and Improvements

Can you please include the icon for deharmonisation in the description of Cybernetic Organisms tech to spice it up and increase recognisability? I think that all tech should include some visual treat for the player to make them more stimulating and interesting to look at and in this case, the art is...
by zolobolo
Sat Mar 23, 2019 2:47 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 460731

Re: Report - Current Bugs and Issues

Civilians and structures row overlapping on bombardment GUI Also note: - The humans on this planet have been harmonized but the normal civilian pop art is used to represent them - After capturing the planet, the humans, all shown as having been ramonised before, are rebelling Ideally I think that ha...

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