Search found 1352 matches

Go to advanced search

by zolobolo
Wed Dec 02, 2020 9:57 am
Forum: General Forum
Topic: New DLC
Replies: 68
Views: 29194

Re: New DLC

I think the new mechanic has a good chance of being engaging and not anoying Things that help make it engaging: 1. Options available early game to engage with the system (if research is prioratized at least). If already available in a very limited degree to at least some of the races even better 2. ...
by zolobolo
Tue Dec 01, 2020 7:27 am
Forum: General Forum
Topic: New DLC
Replies: 68
Views: 29194

Re: New DLC

Sounds great: no new ui button on the main pane means everything is integreatedinto existing elements and no spawning fucntions like in Stellaris :) No central pool is what makes sense as far as I can tell as well: need to build he infra right there where it is needed and no simple exploits of ranki...
by zolobolo
Mon Nov 30, 2020 4:38 pm
Forum: General Forum
Topic: New DLC
Replies: 68
Views: 29194

Re: New DLC

So "terraforming Points" wouldnt works like a new general reasource that can be produced on any planet and spent independently from production correct? It would make sense to have the effect of this production only be applicable to the planet where it is produced (oterwise we can build ter...
by zolobolo
Sun Nov 29, 2020 7:21 pm
Forum: General Forum
Topic: New DLC
Replies: 68
Views: 29194

Re: New DLC

Did you think abouth spicing up other elements via terraforming? e.g.: End-game terraforming tech enabling living on hyperspace nodes by transforming them into a sort of artificial planet or Harpies invading again sytems and over time conducting a kind of irreversable terraformation to planets in th...
by zolobolo
Sun Nov 29, 2020 7:13 pm
Forum: General Forum
Topic: New DLC
Replies: 68
Views: 29194

Re: New DLC

Yes, the idea is that the spike is some sort of gravitational drive, and so there is a gravitational lensing effect around it. Very cool :) Is the lense effect going to be moving somewhat? I think that normally for your race only one direction is going to be beneficial, and you should be able to se...
by zolobolo
Sun Nov 29, 2020 10:16 am
Forum: General Forum
Topic: New DLC
Replies: 68
Views: 29194

Re: New DLC

Havent looked at thsi images for a while now Are those even-horizont kind of bubbles aroudn the drives generated by their engine and are moving somewhat? It would be a very nice visual touch and cool to see ships with a differnt kind of proportion system and vidually also starkly different The terrf...
by zolobolo
Sun Nov 08, 2020 10:03 am
Forum: General Forum
Topic: [Bug?] Can AI research [Warp Node Attunment] too?
Replies: 8
Views: 2734

Re: [Bug?] Can AI research [Warp Node Attunment] too?

Here is a representative overview of system layout and travels times at around mid-game: Planet Layout.gif Now: IF blue places 1-2 destroyers and a signle cruiser with any heavy weapon in each of its 3 border systems AND red keeps its doomstack anywhere else but in its border systems AND red attacks...
by zolobolo
Sun Nov 08, 2020 8:57 am
Forum: General Forum
Topic: [Bug?] Can AI research [Warp Node Attunment] too?
Replies: 8
Views: 2734

Re: [Bug?] Can AI research [Warp Node Attunment] too?

A solution ot the exploit itself might be to prioratize some small defensive fleets for the AI to build along border systems at risk of attack A small defensive fleet is a useless defensive fleet. He who tries to defend everything, defends nothing. By default, the attacker will always win, because ...
by zolobolo
Sun Nov 01, 2020 8:34 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1117
Views: 598139

Re: Suggest - Features and Improvements

It was mentioned before that late-game tech might get an overhaul at some point as they havent been finetuned as much as early to mid-game tech The description can indeed be improvied upon a bit at elast as igniting the core is likely not possible withouth oxygen to maintain the reasction :) The con...
by zolobolo
Sat Oct 24, 2020 7:34 am
Forum: Testing
Topic: Auto Migration?
Replies: 15
Views: 2826

Re: Auto Migration?

Indeed such a tech should not rely on transports from the pool to move around pops as that can wreck the economy in an insance and the player would not be happ abouth it :) The thing could only kick in if there are enough surplus transports to allow moving population without reducing income. And ra...
by zolobolo
Fri Oct 23, 2020 11:42 am
Forum: Testing
Topic: Auto Migration?
Replies: 15
Views: 2826

Re: Auto Migration?

IMO spawning additional pop for free would be OP, period. Maybe instead redirect population growth from full planets? The effect is roughly the same the tech giving +100'000 growth every turn for It is only once per planet/compatible pop type which is usually 2-3 pops This is further reduced by the...
by zolobolo
Fri Oct 23, 2020 7:48 am
Forum: Testing
Topic: Auto Migration?
Replies: 15
Views: 2826

Re: Auto Migration?

That gonna be powerful tech! Think of all those (otherwise not terribly useful) Wrems on (otherwise not terribly useful) iceballs and barrens. Good point: having instant spam for Wrem who otherwise have low reproduction rate all across a wide empire might be a bit OP :) Maybe the spam fucntion coul...
by zolobolo
Thu Oct 22, 2020 5:09 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 60
Views: 27762

Re: DLC 3 and 4, from the Suggestions thread...

Are you guys waiting for Publisher support for the DLCs)? Maybe might be worth considering packaging all the DLC ideas into one big expansion (with 3 races and the one or two new game mechanics listed) and raise a Kickstarter project for that (I dont know if they actualyl use KS for video game expan...
by zolobolo
Thu Oct 22, 2020 4:47 pm
Forum: Testing
Topic: Auto Migration?
Replies: 15
Views: 2826

Re: Auto Migration?

Indeed such a tech should not rely on transports from the pool to move around pops as that can wreck the economy in an insance and the player would not be happ abouth it :) Hence it would problably wokr better if the new pops are spammed from thin air if you like: no transport required, or pops symp...
by zolobolo
Thu Oct 22, 2020 11:27 am
Forum: Testing
Topic: Auto Migration?
Replies: 15
Views: 2826

Re: Auto Migration?

(You'd probably need new UI elements to control which races had which kinds of migration rights, and you might well need other kinds of new UI designs to give player sufficient feedback on what was going on.) If the tech would provide auto-spam instead of actual migration, there would be no need fo...

Go to advanced search

cron