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by zolobolo
Mon Sep 16, 2019 6:28 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1641
Views: 553413

Re: Report - Current Bugs and Issues

sven wrote:You actually should be able to save during a tactical combat -- though I'm sure many people don't notice the feature :)

This was a very cool feature when I noticed it first time: having the ability to close the battle and lurking around on the galaxy map :)
by zolobolo
Mon Sep 09, 2019 8:00 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308723

Re: Suggest - Features and Improvements

would also love a "Let's see if I can smooth things over" where you spend some diplomatic clout and reduce the aggression a bit. I keep having issues where two of my allies start squabbling. Sounds like a nice option to have for a diplomatic style gameplay: for a sizable amount of influen...
by zolobolo
Sat Aug 24, 2019 8:45 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308723

Re: Suggest - Features and Improvements

Just an idea to put out there: endgame tech: "Ashdar/Gremak/Human Former Glory" When researched it can give all sorts of bonuses and can even warry with race: - A new modern ship design that can resemble the Heavy Dred style or fill in a role the particular race (or none) have such as a to...
by zolobolo
Sun Aug 11, 2019 2:30 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308723

Re: Suggest - Features and Improvements

Would it be possible to mark tech that got a boost somehow? Like when blueprints are found in Ruins
by zolobolo
Sun Aug 11, 2019 2:29 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20339

Re: Testing Economic Balance Changes

Happy to say that AI Gremak are doing clearly better now with the recent changes: not top on the chart but stable mid-strengh empire

Only Human AI is still consistently having trouble surviving till the mid game now
by zolobolo
Sun Aug 11, 2019 7:52 am
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3203

Re: New DLC

They should be able to staff all buildings. The adults are specialists that can only staff the Lab, but you probably won't have many adults. You will need a minimal number to unlock certain features of the colony (like shipbuilding), but beyond that you'll only need to add more if you want to boost...
by zolobolo
Sat Aug 10, 2019 7:45 pm
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3203

Re: New DLC

communication with each alien species is an expensive tech that must be researched, and which can be boosted by obtaining live specimens to subsume (which of course is not likely to please the target race), and even then they may have only limited communications options. Sounds like an interesting ...
by zolobolo
Sat Aug 10, 2019 10:34 am
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3203

Re: New DLC

you'd get to a point where eventually the population cap is reached, so no new juveniles are generated This scenario cannot occur when there is a cap of percentage of pop types within the race Example: 1. Planet has 2 Juvenile pops no Adults - no Adult pop produced 2. Planet reaches 3 Juvenile pops...
by zolobolo
Sat Aug 10, 2019 10:06 am
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3203

Re: New DLC

It would be like having factories automatically transform into labs. Hence my proposal to have fix percentage the pop stratas are heading towards: This way there would never be a case where food or labor production would decrease (in the above example, a factory would never be covnerted but a free ...
by zolobolo
Sat Aug 10, 2019 9:56 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308723

Re: Suggest - Features and Improvements

Love the additional civil techs for Gremak: this will hopefully strengthen the AI empires and is also reak to have more none-cobmat tech available even if only for one faction Question: Would it be possible to get some art to these techs or in gerenal tech like this? Most of the combat tech uses the...
by zolobolo
Sat Aug 10, 2019 8:02 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308723

Re: Suggest - Features and Improvements

it would be cool to have the option to sell some ships to them What if all sold ships are placed into a merc hub avaiable to be bought by anyone (could be a new merc hub type) Selling to the AI might also work as a diplo feature, but not sure how it could be scripted well: the decision to buy the s...
by zolobolo
Sat Aug 10, 2019 7:57 am
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3203

Re: New DLC

All of this is still just concept, but the idea is that Adults must be manually metamorphosed from juveniles; it doesn't happen automatically, and there must be appropriate infrastructure (Cloisters, the custom Labs) present. Adults are sessile and produce only science and coin, and they're necessa...
by zolobolo
Fri Aug 09, 2019 8:20 pm
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3203

Re: New DLC

So are the Adult versions going to take a long time to develop? Would make sense as they need to go through several stages and would fit a defensive faction as their pops would be slow to build up but once they have populated a planet, they could produce more food and research then other pops (coin ...
by zolobolo
Fri Aug 09, 2019 8:08 pm
Forum: General Forum
Topic: Terraforming
Replies: 14
Views: 863

Re: Terraforming

Shastar2005 wrote:This graphical chart makes a good overview, and some planet types should be limited in their terraforming possibilities.

Yes, the above is the working doc of the developers - the current system is a sort-of placeholder and is not fully fletched out
by zolobolo
Tue Aug 06, 2019 8:11 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308723

Re: Suggest - Features and Improvements

Suggest to prioratize selection of single transport capacity transport from the trade pool when moving colonists as currently, the algorithm sometimes select a ship with 2 capacity for transport of 1 unit of pop even when another transport with a single pop capacity is still available from the pool

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