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by zolobolo
Sun Jul 15, 2018 7:55 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 748
Views: 137595

Re: Suggest - Features and Improvements

Have human bombers carry a light hardpoint of the latest PD weapon tech available Reasons: 1. The art off the ship already displays it (and is my fav BW :) - is an inceribly badass design) 2. Humans have sevveral huge disadvantages in early game and the AI is and will have trouble utilizing the perk...
by zolobolo
Sat Jul 14, 2018 7:05 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1482
Views: 257352

Re: Report - Current Bugs and Issues

AI turn blocker error: also note the redundant diplomacy messages: 1. There are two alliances 2. Tinker declared war on human 3. Al diplomacy messages displayed twice (war declaration as well as offer for help from ally) 4. Next turn, all messages are again displayed and duplicated + error occurs th...
by zolobolo
Wed Jul 11, 2018 6:42 am
Forum: Testing
Topic: The AI fleeing battle
Replies: 8
Views: 96

Re: The AI fleeing battle

I see where you are coming from. Yes you can play the AI with the gate quite well but: 1. You have to have a superior force altogether to fend off their attacks everywhere (the fleet still needs to drag itself back to the gate or to the nearest planet being attacked in normal speed) 2. The larger th...
by zolobolo
Tue Jul 10, 2018 4:34 pm
Forum: Testing
Topic: The AI fleeing battle
Replies: 8
Views: 96

Re: The AI fleeing battle

You can also tell by the fleet movement (or lack thereof) If AI initiates the battle, they will not flee as the calcualtion takes place before the initiate it If player is attacking, then the AI fleet moves first (being the defender) - if you see that the AI did not move in its first turn, that mean...
by zolobolo
Sun Jul 08, 2018 10:46 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1482
Views: 257352

Re: Report - Current Bugs and Issues

Error during peace-offer calculation

Save: https://www.dropbox.com/s/cp3eqs9vw2hxr ... e.zip?dl=0
by zolobolo
Fri Jun 29, 2018 6:01 pm
Forum: Testing
Topic: Death's Hand and Codex Discoveries?
Replies: 3
Views: 72

Re: Death's Hand and Codex Discoveries?

Also haven't seen any pirate raids for a very log time now independently from event frequency I get the Phidi Colonists event almost every game and some supergrain and mineral rich deposit discovery events now and then Last time I saw them was well before the nerfing of Marauders many months ago but...
by zolobolo
Fri Jun 29, 2018 8:30 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 748
Views: 137595

Re: Suggest - Features and Improvements

Suggest to list the mounted type of squadrons on the top right corner of carriers in fleet view like seen below Reason: I find myself reviewing all the carriers I see in enemy fleets (and sometimes in my own) to see what combination of squadrons they host to determine their capabilities and threat l...
by zolobolo
Mon Jun 18, 2018 9:04 am
Forum: General Forum
Topic: Improvement suggestions from a first play-through
Replies: 3
Views: 168

Re: Improvement suggestions from a first play-through

Fun fact: AI factions will vote for the ally with the highest pop be it the player or another AI faction or even themselves.

Thus in order to get the votes of AI factions the player needs to be:
1. An ally of the faction
2. Have the highest population among all alliance members
by zolobolo
Sun Jun 17, 2018 1:41 pm
Forum: General Forum
Topic: "Stellar Surge" slows down game
Replies: 4
Views: 368

Re: "Stellar Surge" slows down game

Or at least when faster combat animation option is selected it should be shortened (considering the wait time before the actual animation part of the overall combat animation sequence) Same goes for Torpedoes in my opinion: even if above is selected, the launch and to some extent also traveling spee...
by zolobolo
Sat Jun 16, 2018 8:32 am
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 8
Views: 256

Re: Gremak hereditary monarchy

Wouldn't the nobility be placing their offsprings within a confined space of palace walls which segregate and protect them from common larvae? Gameplay wise this could lead into the royal palace unique building on the empires homeworld - which when lost results into permanent moral penalty for all G...
by zolobolo
Thu Jun 14, 2018 7:12 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1482
Views: 257352

Re: Report - Current Bugs and Issues

Below error is displayed at the end of the turn - next turn cannot progress afterwards: no CTD or freeze, the turn processing just stops after ignore is selected

Save: https://www.dropbox.com/s/ow69hf4yus3ah ... d.zip?dl=0
by zolobolo
Wed Jun 13, 2018 1:39 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 748
Views: 137595

Re: Suggest - Features and Improvements

There is a cool way GC3 gets around turn times wonder if it could be applied here as well:

During AI turn processing, the player is left wondering around the strategic mapy and opening up status pages of planets and ships - just not issuing orders
by zolobolo
Wed Jun 13, 2018 1:37 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 14
Views: 727

Re: Testing the Current Diplomacy Changes

Turn times are around 1:50 on a map with 170 star systems in mid game

Performance hit is not actually measerable on the system level, so it could lie in the complexity of the lagorithms that take that much time ot run their sequental course?
by zolobolo
Sun Jun 10, 2018 8:24 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1482
Views: 257352

Re: Report - Current Bugs and Issues

The queue is hidden whenever you start or load a game. It has always been this way. So this is a desing decision? What is the rationale behind it? If you load in a game, why wouldn't you be interested in seeing the queue: speaking for myself, the first thing I do in such a case is review the build-...
by zolobolo
Sat Jun 09, 2018 3:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1482
Views: 257352

Re: Report - Current Bugs and Issues

Building queue not visible after starting up the application and reloading a game Is not an issue have been seeing it since release so not tied to any of the updates since When issuing a new queue command, the list becomes visible for all planets again When reloading a game (but not leaving the appl...

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