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by zolobolo
Fri Feb 26, 2021 2:07 pm
Forum: General Forum
Topic: The AI might be a little too willing to nuke worlds.
Replies: 3
Views: 67

Re: The AI might be a little too willing to nuke worlds.

Bombing extensively is only an issue if not done till total destruction or till only 1 pop remains from player side: 1. If colony is entirely destroyed, there is no issue with moral at all (nor minor species) nor cna the AI take back the planet and is thus denied range which is a huge advantage when...
by zolobolo
Sun Feb 21, 2021 12:31 pm
Forum: General Forum
Topic: Military transports are too strong
Replies: 17
Views: 2685

Re: Military transports are too strong

I feel like they'd have to give a lot more extra crew to seem like a worthwhile investment. Yes they would need to be doubled Also inlcuded in some of the AI ship templates so its not just another bonus for players (difficulty needs to be kept up or even increased via fair competition) My other pro...
by zolobolo
Sun Feb 21, 2021 12:30 pm
Forum: General Forum
Topic: New DLC
Replies: 103
Views: 49302

Re: New DLC

I took "misaligned" in a technical sense, as in the sprite isn't positioned correctly. :P You mean it would be another game mechanic and instead of relying on a allignment building there would be som kind of metric which shifts them towards ellignment with the swarm or not? e.g: the bette...
by zolobolo
Sun Feb 21, 2021 9:38 am
Forum: General Forum
Topic: New DLC
Replies: 103
Views: 49302

Re: New DLC

Looks nice :)

We have seen the adult gardener in another post: wouldnt have thought it represents the misaligned version but simply the normal pops that are being managed and transported on planets - so I guess the image sohwing a bunch of adults in a network is the harmonized/aligned version?
by zolobolo
Sun Feb 21, 2021 9:30 am
Forum: General Forum
Topic: The AI does not know fear (when it really should)
Replies: 16
Views: 458

Re: The AI does not know fear (when it really should)

By the way, transferring crew to boarders from other ships that just accidentally stopped side-by-side could considerably increase AI mil. transports' efficiency, while being hopefully relatively simple change of combat script. The direction of transfer is simple if one ship has shuttles but is muc...
by zolobolo
Sun Feb 21, 2021 9:25 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 17
Views: 2685

Re: Military transports are too strong

If the game were still in beta, I'd probably change "boarding pods" to "boarding shuttles", and make them easily intercepted by PD, like assault shuttles are. That's a fairly big balance change though, and I know many people have been enjoying the relatively easy capture mechani...
by zolobolo
Sat Feb 20, 2021 5:17 pm
Forum: General Forum
Topic: Found an exploit of sorts...
Replies: 4
Views: 776

Re: Found an exploit of sorts...

If the exploit needs to be averted, the top and bottom of the planet could be blocked from movement

But the player needs special ships, the enem is not allowed to have missiles, torps, bombers is likeyl very situational and boring for the player to pull off
by zolobolo
Sat Feb 20, 2021 8:17 am
Forum: General Forum
Topic: The AI does not know fear (when it really should)
Replies: 16
Views: 458

Re: The AI does not know fear (when it really should)

Oh, I don't mean that they're boarding transports. I mean that they're just regular transports. I have *A* boarding transport, but the bulk of my fleet is just made of regular transports I draft from the freighter pool, and then use to assist the boarding. The AI assesses them as noncombatants and ...
by zolobolo
Sat Feb 20, 2021 8:16 am
Forum: Testing
Topic: Auto Migration?
Replies: 19
Views: 6736

Re: Auto Migration?

Agree: the AI pop migration routine is quite good at this point: it has received 2-3 updates sicne release if I recall correctly If its not migrating pops it should have a good reason for that: low on funds, transports, morale risk etc... though I am not quite sure if the AI uses trading queue, it w...
by zolobolo
Thu Feb 18, 2021 6:42 pm
Forum: General Forum
Topic: The AI does not know fear (when it really should)
Replies: 16
Views: 458

Re: The AI does not know fear (when it really should)

The AI would look at my pathetic transport-only fleet and think "Yeah, I can beat that." Yes, that is the other type of combat value the AI does not calculate optimaly: boarding modules (shuttles inlcuded but especially the bae boarding module itself) Generally the AI doesnt even use that...
by zolobolo
Thu Feb 18, 2021 10:52 am
Forum: General Forum
Topic: The AI does not know fear (when it really should)
Replies: 16
Views: 458

Re: The AI does not know fear (when it really should)

I really only see this issue for boarding ships and Yoral torp destroyer (since the AI updates) For Yoral Torp Destroyer there is another simple option to "resolve" this AI issue: Simply increase the defense value (and cost to mach it) of the design making it a powerfull destroyer that is ...
by zolobolo
Tue Feb 16, 2021 6:10 pm
Forum: General Forum
Topic: The AI does not know fear (when it really should)
Replies: 16
Views: 458

Re: The AI does not know fear (when it really should)

It has been mentioned in the past that the AI does not take missiles and/or torps at a risk level that would be appropriate to them I suspect this could be due to several factors: 1. Missiles/torps can be intercepted fully via PD making the mdeal zero damage dependening on range, speed, PD power and...
by zolobolo
Sun Jan 10, 2021 8:18 am
Forum: General Forum
Topic: Question: planetary defence 2 and 3
Replies: 8
Views: 2918

Re: Question: planetary defence 2 and 3

Ok that is confusing (needing to build it again) but at the same time upgrading at the same place It does make senese in that there is an addiiotnal production cost for the actual upgrade itself but is not a nupgrade but a construction of a "new" improvement so yeah... If production cost w...
by zolobolo
Thu Jan 07, 2021 8:33 pm
Forum: General Forum
Topic: Question: planetary defence 2 and 3
Replies: 8
Views: 2918

Re: Question: planetary defence 2 and 3

Maybe it was done to simplify the reconfiguration of the defense systems: the current system the reconfig of the entire PD at the same place If there were several segregated PD slots, they would all need to be reconfigured separately Though I am not quite sure that reconfig is meant as a feature at ...
by zolobolo
Tue Jan 05, 2021 5:34 pm
Forum: General Forum
Topic: Military transports are too strong
Replies: 17
Views: 2685

Re: Military transports are too strong

Agree that the boarding module is OP by the simple fact that the AI is not using them and these ignore shields completely When mounted on a ship from Cruiser levle onward, you basically get the strongest units in the game which ignore shields and can also not be countered (unlike shuttles in range) ...

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