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by zolobolo
Thu Nov 14, 2019 6:40 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

Enemy Tinker fleet does not attack player (Orthin) ship blockading their planet in system Procyon though it is outmatched by them
Uploaded game:8771
by zolobolo
Tue Nov 12, 2019 7:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: Suggest - Features and Improvements

The Phidi ships use a fragment shader based on Perlin noise. The effect looks complicated, but, the math behind it is relatively straightforward That might be but it is for sure beyond my level of understanding :) Still nice walkthrough on noise If this is such a widely used technique though, why d...
by zolobolo
Tue Nov 12, 2019 6:21 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: Suggest - Features and Improvements

That would be a neat trick with a 2D sprite. Figured the same method could be used as in case of Phidi ship water effects - whatever it is :) I was watching the water effects and it doesnt seem like movement of overmeshing textures, nor was the repetition ovious to me so I guess the lines are rende...
by zolobolo
Tue Nov 12, 2019 6:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

sven wrote:It should be fixed as of r38632.

Confirmed, thanks!
by zolobolo
Tue Nov 12, 2019 6:14 pm
Forum: General Forum
Topic: New DLC
Replies: 57
Views: 6171

Re: New DLC

I remember people asking for double the range on the weapons placed as planet defenses. Think I asked for an added shield slot. Think there was also a discussion about having heavy weapons on the defense stations. But some problem due to them rotating. Ah yes, the rotating sation topic :) It was me...
by zolobolo
Sun Nov 10, 2019 8:46 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

Error: "attempt to index local fleet" uploaded save: game_8755
by zolobolo
Sun Nov 10, 2019 8:34 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 7
Views: 768

Re: Testing AI Turn Pan/Zooming

Are you playing with autosave on? I found a glitch that was causing autosaving to add delays. This should be fixed in r38631. Yes: turned it off and the transition to the AI turns is now almost instantaneous It makes sense now that you have mentioned it and should not be a bug (saving naturally tie...
by zolobolo
Sun Nov 10, 2019 4:01 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 7
Views: 768

Re: Testing AI Turn Pan/Zooming

Are you seeing this 4-5 second lag on the 38629 build? And if you disable "AI Turn Zooming", does that change anything? No, started a new game and is reduced to around 1s at Turn 150 with the same settings. End of AI turn wait time seems to have remained around the same but difficutl to t...
by zolobolo
Sun Nov 10, 2019 3:51 pm
Forum: General Forum
Topic: "No Master of Orion 2 for You"
Replies: 11
Views: 796

Re: "No Master of Orion 2 for You"

Hivers move between star systems very slowly, but they start the game with the ability to build Stargates. That sounds awesome :) Already saw this approach for SiS though (think it was also mentioned on the webpage somehwere): most of the races follow the endgame tech already available from the sta...
by zolobolo
Sun Nov 10, 2019 3:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: Suggest - Features and Improvements

Rotating Ashad Colony ship rings (the three grey rings in the middle of the design) :)
by zolobolo
Sun Nov 10, 2019 2:41 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

When savign an ew design, the editor returns to the selection screen of existing designs but hte new one is not yet visible for confirmation. When the shi peditor is opened again the new design is visible Designs based on the same hull type are not always show nnext ot each other in the planetary bu...
by zolobolo
Sat Nov 09, 2019 11:07 am
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 7
Views: 768

Re: Testing AI Turn Pan/Zooming

Good results so far on: - Turn: 150 - Card: GeForce GTX 970 - 99 Stars - All factions - All normal settings Panning and zooming is seamless during AI Turns with two exceptions: 1. During the start of AI Turns processing there are 4-5 seconds wait time when screen is blocked untill the AI Turns text ...
by zolobolo
Mon Nov 04, 2019 9:37 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: Suggest - Features and Improvements

Another example:
Default 2.png
Default 2.png (1.82 MiB) Viewed 1172 times


FoF 2.png
FoF 2.png (1.48 MiB) Viewed 1172 times
by zolobolo
Mon Nov 04, 2019 9:35 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: Suggest - Features and Improvements

Incoming enemy fleets have stark red destination lines. Making enemy territory red would make these harder to see, not easier. Yes it sounds logical but there might be some other aspects to consider: 1. Red, green, white and yellow territories are already being used by default amd being irrelevant ...
by zolobolo
Sun Nov 03, 2019 9:16 pm
Forum: General Forum
Topic: New DLC
Replies: 57
Views: 6171

Re: New DLC

I'm not aware of any such planned rebalance of the defense bases. Sorry my bad: This topic was discussed abouth a year ago across a couple of threads and thought you guys like it Here is the recap in case you are interested: The Problem: 1. Heavy Weapons (especially with mod LR) enable sniping of a...

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