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by zolobolo
Wed Jan 15, 2020 7:42 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 9
Views: 533

Re: Fleet bases underwhelming?

The large cost of stations need to be rectified while: 1. There is no synergy between the various defensive installations. PD, stations, asteroid bases do not strengthen each other and even defensive fleet starts in front of bases nullifying their chance to create overlapping fire arcs. If there was...
by zolobolo
Tue Jan 14, 2020 6:40 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 9
Views: 533

Re: Fleet bases underwhelming?

Replacing old space stations with big fleet bases was nothing more than a vanity project, basically. Yes, was thinking a lot on bases, there are numerous ways the system can be improved. The base problem is the cost/value ratio. Bases are expensive, yes, but the real problem is that they have a sho...
by zolobolo
Tue Jan 14, 2020 6:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347767

Re: Suggest - Features and Improvements

I'd really like to have more asymmetrical race relations, as well as more positive and negative effects on morale. But to do that, I think we have to give the player more levers to push on to manage morale levels, which as I said is a pretty big job. Dont think the Moral system need much of an exte...
by zolobolo
Mon Jan 13, 2020 6:12 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347767

Re: Suggest - Features and Improvements

Does it make sense to have "Alien Rulers" penalty when other faction is annexed?

From a tech side it makes sense as withouth the tech the base behaviour applies but if they join willingly it would be cool to see a special bonus offsetting it like: "We are stronger together"
by zolobolo
Mon Jan 13, 2020 6:10 pm
Forum: General Forum
Topic: It's a Phidi galaxy out there
Replies: 2
Views: 366

Re: It's a Phidi galaxy out there

Yes the AI is quite liberal with travel time

Just had a game where the enemy I was attackign sent its last and quite strong fleet to a faraway semgent of the Galaxy against my ally (with 6 turns travel time) while my invasion fleet was straring at their last colony just 1 turn away
by zolobolo
Sun Dec 01, 2019 8:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347767

Re: Suggest - Features and Improvements

What id the Galactic Council screen would show the pre-requirements of an empire voting for the player and their status e.g: Allied: Green Tick Higher Pop: Green Tick Stronger Military: Red Cross This way it would be obvious for players what the conditions of a vote are, as well as their status visi...
by zolobolo
Thu Nov 28, 2019 7:50 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 733

Re: New player impressions

imperial Ashdar are also interesting, rapid travel (especially with dense stars) must be a big advantage in the early game. Have the stars spaced normally to maximize their advantage: if they are too loose you get a huge advantage on the way there but also loose a lot of time returning to the Ancie...
by zolobolo
Thu Nov 14, 2019 6:40 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1667
Views: 614699

Re: Report - Current Bugs and Issues

Enemy Tinker fleet does not attack player (Orthin) ship blockading their planet in system Procyon though it is outmatched by them
Uploaded game:8771
by zolobolo
Tue Nov 12, 2019 7:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347767

Re: Suggest - Features and Improvements

The Phidi ships use a fragment shader based on Perlin noise. The effect looks complicated, but, the math behind it is relatively straightforward That might be but it is for sure beyond my level of understanding :) Still nice walkthrough on noise If this is such a widely used technique though, why d...
by zolobolo
Tue Nov 12, 2019 6:21 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347767

Re: Suggest - Features and Improvements

That would be a neat trick with a 2D sprite. Figured the same method could be used as in case of Phidi ship water effects - whatever it is :) I was watching the water effects and it doesnt seem like movement of overmeshing textures, nor was the repetition ovious to me so I guess the lines are rende...
by zolobolo
Tue Nov 12, 2019 6:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1667
Views: 614699

Re: Report - Current Bugs and Issues

sven wrote:It should be fixed as of r38632.

Confirmed, thanks!
by zolobolo
Tue Nov 12, 2019 6:14 pm
Forum: General Forum
Topic: New DLC
Replies: 57
Views: 8341

Re: New DLC

I remember people asking for double the range on the weapons placed as planet defenses. Think I asked for an added shield slot. Think there was also a discussion about having heavy weapons on the defense stations. But some problem due to them rotating. Ah yes, the rotating sation topic :) It was me...
by zolobolo
Sun Nov 10, 2019 8:46 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1667
Views: 614699

Re: Report - Current Bugs and Issues

Error: "attempt to index local fleet" uploaded save: game_8755
by zolobolo
Sun Nov 10, 2019 8:34 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 1608

Re: Testing AI Turn Pan/Zooming

Are you playing with autosave on? I found a glitch that was causing autosaving to add delays. This should be fixed in r38631. Yes: turned it off and the transition to the AI turns is now almost instantaneous It makes sense now that you have mentioned it and should not be a bug (saving naturally tie...
by zolobolo
Sun Nov 10, 2019 4:01 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 1608

Re: Testing AI Turn Pan/Zooming

Are you seeing this 4-5 second lag on the 38629 build? And if you disable "AI Turn Zooming", does that change anything? No, started a new game and is reduced to around 1s at Turn 150 with the same settings. End of AI turn wait time seems to have remained around the same but difficutl to t...

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