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by zolobolo
Sun Mar 29, 2020 8:02 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 18
Views: 133

Re: DLC 3 and 4, from the Suggestions thread...

I would like to do a revamp of the way the various raiders work in DLC2, but we'll see where it fits. Juhu! :) Maybe rewamp raiding fucntion to ignore ground forces and have Marauders only raid and not bobmard and destroy buildings while Pirates being out to capture combat and trade ships and ocass...
by zolobolo
Sun Mar 29, 2020 6:27 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1677
Views: 651033

Re: Report - Current Bugs and Issues

There is no relationship penalty from an ally who is stronger then the player but the player did not vote on them during council vote (abstained instead)

It was mentioned in the change log some time ago that such a penlty has been introduced
by zolobolo
Sun Mar 29, 2020 3:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1029
Views: 374831

Re: Suggest - Features and Improvements

Idea: The insignia of the various factions could be cobined to look intesting and represent an alliance in the map or in diplomacy: Alliance Logo.png Does not seem to be an issue with 2 memebers (though some scaling of one party is usually needed to fit the broken lines of the other insignia nicely)...
by zolobolo
Sun Mar 29, 2020 11:07 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 18
Views: 133

Re: DLC 3 and 4, from the Suggestions thread...

Any plan to bring back Harpy and Pirate raids with one of the DLCs or via update? I think they were basically removed during balancing of economy and AI difficulty and though agree that they hindered the AI a lot, if integrated with story and game mehanics they could work. e.g.: pirate raids being a...
by zolobolo
Sun Mar 29, 2020 10:56 am
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

Re: 4k Resolution

One minor thing I noticed on ship designs was on the Tinker Heavy Cruiser: there appear to be bracket outlines marked around the mount points of the ship: Brackets.png I would assume these mark the plasement of the weapon image but are usually overlapped bythe ship hull itself - just in this case th...
by zolobolo
Sun Mar 29, 2020 10:19 am
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

Re: 4k Resolution

Thats all actually: all other elements (menus in Galaxy Map, Planet production) are scaled up nicely You could make use of the space available a bit better by fitting in another column of ships in designer or improvements in planet production screen but the image and text qualities are that good tha...
by zolobolo
Sun Mar 29, 2020 10:15 am
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

Re: 4k Resolution

Within Tactical Battles, the only elements not scaling up correctly seem to be the "Interception Warning messages"

See below again with reference text from Firefox (100% zoom level) and other elements of the UI/map:
Interception Warning.png
Interception Warning.png (1.96 MiB) Viewed 8 times
by zolobolo
Sun Mar 29, 2020 10:10 am
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

Re: 4k Resolution

gaerzi wrote:Or you could get a bigger desk and make yourself a three-monitor setup! :lol:

For that I would need to get a bigger flat first ;)
by zolobolo
Sun Mar 29, 2020 9:55 am
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

Re: 4k Resolution

Windows and a lot of apps scale their UI and elemetns well to 4k, so here is a direct side-by-side comparison betwen Firefox text and the galaxy map elements: Text Compare.png I think that the former is a good reference as I have not issue reading that at any reasonable distance: it seems to show th...
by zolobolo
Sun Mar 29, 2020 9:47 am
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

Re: 4k Resolution

The biggest issue is with ships, travel times and system names on the galaxy map The below example shows the top and side UI as refrence to these elemetns when the player zooms in to the galaxy view fully: Galaxy zoomed in.jpg If I sit a comfortable 1 meter from the screen, travel times are not read...
by zolobolo
Sun Mar 29, 2020 9:40 am
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

Re: 4k Resolution

First off: the UI scales very well and noticed only place where it was odd: the battle results buttons Battle Result Buttons.png This was already something I noticed on HD: the buttons are huge (the "V" is 2.5cms on my screen :)) and very close to each other Still does not pose a readibilt...
by zolobolo
Sun Mar 29, 2020 9:30 am
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

Re: 4k Resolution

Just got the new monitor for home-office (4k to do away with the two monitor setup and save space on the desk) Tried out the dialing back of the resolution but didnt actually help in some cases so I rather stick with the higher res and no manual config changes before starting up (do that a lot durig...
by zolobolo
Thu Mar 26, 2020 8:48 pm
Forum: Testing
Topic: 4k Resolution
Replies: 10
Views: 37

4k Resolution

I just started using 4k resolution on a larger monitor then before: Most elements of the UI are scaled up perfectly to take up the same relative amount of space as before but some arent Notably, ships, system icons and their names seem to adhere to a fix resoltuion or amount of pixels as these get v...
by zolobolo
Thu Mar 26, 2020 7:07 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 18
Views: 133

Re: DLC 3 and 4, from the Suggestions thread...

Really like the plan: hope you will get to make them a reality Thanks for the bonus image: you guys are really crushing it with the game concepts and ship desigs and this ship is no exception: It is colorfull, sleek, unique, just awesome to look at The Human Ark ship sounds also really intriguing an...
by zolobolo
Mon Jan 27, 2020 8:32 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1029
Views: 374831

Re: Suggest - Features and Improvements

I think we tried this at one point, and it really cluttered up the build menu. Yes that very much seems like a danger Since there is no benefit to having "pure" populations (having 1 of the "wrong" population won't negatively impact your max pop), I'm not convinced that this is ...

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