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by zolobolo
Sun Dec 01, 2019 8:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 978
Views: 334664

Re: Suggest - Features and Improvements

What id the Galactic Council screen would show the pre-requirements of an empire voting for the player and their status e.g: Allied: Green Tick Higher Pop: Green Tick Stronger Military: Red Cross This way it would be obvious for players what the conditions of a vote are, as well as their status visi...
by zolobolo
Thu Nov 28, 2019 7:50 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 191

Re: New player impressions

imperial Ashdar are also interesting, rapid travel (especially with dense stars) must be a big advantage in the early game. Have the stars spaced normally to maximize their advantage: if they are too loose you get a huge advantage on the way there but also loose a lot of time returning to the Ancie...
by zolobolo
Thu Nov 14, 2019 6:40 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 594925

Re: Report - Current Bugs and Issues

Enemy Tinker fleet does not attack player (Orthin) ship blockading their planet in system Procyon though it is outmatched by them
Uploaded game:8771
by zolobolo
Tue Nov 12, 2019 7:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 978
Views: 334664

Re: Suggest - Features and Improvements

The Phidi ships use a fragment shader based on Perlin noise. The effect looks complicated, but, the math behind it is relatively straightforward That might be but it is for sure beyond my level of understanding :) Still nice walkthrough on noise If this is such a widely used technique though, why d...
by zolobolo
Tue Nov 12, 2019 6:21 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 978
Views: 334664

Re: Suggest - Features and Improvements

That would be a neat trick with a 2D sprite. Figured the same method could be used as in case of Phidi ship water effects - whatever it is :) I was watching the water effects and it doesnt seem like movement of overmeshing textures, nor was the repetition ovious to me so I guess the lines are rende...
by zolobolo
Tue Nov 12, 2019 6:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 594925

Re: Report - Current Bugs and Issues

sven wrote:It should be fixed as of r38632.

Confirmed, thanks!
by zolobolo
Tue Nov 12, 2019 6:14 pm
Forum: General Forum
Topic: New DLC
Replies: 57
Views: 6622

Re: New DLC

I remember people asking for double the range on the weapons placed as planet defenses. Think I asked for an added shield slot. Think there was also a discussion about having heavy weapons on the defense stations. But some problem due to them rotating. Ah yes, the rotating sation topic :) It was me...
by zolobolo
Sun Nov 10, 2019 8:46 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 594925

Re: Report - Current Bugs and Issues

Error: "attempt to index local fleet" uploaded save: game_8755
by zolobolo
Sun Nov 10, 2019 8:34 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 881

Re: Testing AI Turn Pan/Zooming

Are you playing with autosave on? I found a glitch that was causing autosaving to add delays. This should be fixed in r38631. Yes: turned it off and the transition to the AI turns is now almost instantaneous It makes sense now that you have mentioned it and should not be a bug (saving naturally tie...
by zolobolo
Sun Nov 10, 2019 4:01 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 881

Re: Testing AI Turn Pan/Zooming

Are you seeing this 4-5 second lag on the 38629 build? And if you disable "AI Turn Zooming", does that change anything? No, started a new game and is reduced to around 1s at Turn 150 with the same settings. End of AI turn wait time seems to have remained around the same but difficutl to t...
by zolobolo
Sun Nov 10, 2019 3:51 pm
Forum: General Forum
Topic: "No Master of Orion 2 for You"
Replies: 11
Views: 1035

Re: "No Master of Orion 2 for You"

Hivers move between star systems very slowly, but they start the game with the ability to build Stargates. That sounds awesome :) Already saw this approach for SiS though (think it was also mentioned on the webpage somehwere): most of the races follow the endgame tech already available from the sta...
by zolobolo
Sun Nov 10, 2019 3:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 978
Views: 334664

Re: Suggest - Features and Improvements

Rotating Ashad Colony ship rings (the three grey rings in the middle of the design) :)
by zolobolo
Sun Nov 10, 2019 2:41 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 594925

Re: Report - Current Bugs and Issues

When savign an ew design, the editor returns to the selection screen of existing designs but hte new one is not yet visible for confirmation. When the shi peditor is opened again the new design is visible Designs based on the same hull type are not always show nnext ot each other in the planetary bu...
by zolobolo
Sat Nov 09, 2019 11:07 am
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 881

Re: Testing AI Turn Pan/Zooming

Good results so far on: - Turn: 150 - Card: GeForce GTX 970 - 99 Stars - All factions - All normal settings Panning and zooming is seamless during AI Turns with two exceptions: 1. During the start of AI Turns processing there are 4-5 seconds wait time when screen is blocked untill the AI Turns text ...
by zolobolo
Mon Nov 04, 2019 9:37 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 978
Views: 334664

Re: Suggest - Features and Improvements

Another example:
Default 2.png
Default 2.png (1.82 MiB) Viewed 1379 times


FoF 2.png
FoF 2.png (1.48 MiB) Viewed 1379 times

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