Search found 47 matches

Go to advanced search

by SmaugTheDragon
Sat Sep 02, 2017 2:25 pm
Forum: General Forum
Topic: More details on the DLC!
Replies: 19
Views: 765

Re: More details on the DLC!

I really like the idea of having more unique technologies you can uncover that could really mix up your standard tech order/ship design. For example you get some really useful ship component blueprint from an artifact but you don't have the reactor tech to equip it so you change your plans around th...
by SmaugTheDragon
Sat Jul 29, 2017 9:32 am
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 1055

Re: Some quick feedback

Arioch wrote:but Sven is (rightly) cautious about making small ships "too good." But we'll get there eventually.


You don't want to end up like Stellaris where the best ship design in the game is the starting corvette design with no upgrades.
by SmaugTheDragon
Fri Jul 28, 2017 8:51 pm
Forum: General Forum
Topic: Which is your favorite race and why?
Replies: 17
Views: 643

Re: Which is your favorite race and why?

Yoral have the nicest looking ships. Also strong production + large habitability range = win.

But I also really like Imperials because I played Hivers is SotS and the gate network really does make managing stuff late-game much easier.
by SmaugTheDragon
Thu Jul 27, 2017 7:55 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 570
Views: 48530

Re: Suggest - Features and Improvements

Give me exact percentage for how much will researching Subspace Networking reduce ship costs.
by SmaugTheDragon
Thu Jul 27, 2017 7:13 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 1055

Re: Some quick feedback

I have disruptors that I nicked from the imperials. I only research economic tech and steal all else in battle.
by SmaugTheDragon
Thu Jul 27, 2017 6:48 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 1055

Re: Some quick feedback

Stations and planetary defenses are my bane with their large crew numbers. Can't really touch their prime worlds due to defenses.
by SmaugTheDragon
Thu Jul 27, 2017 6:41 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 1055

Re: Some quick feedback

In my Human game my mainline design is a destroyer with a boarding pod in the medium slot. Deviously effective and cheap to pump out from the single factory worlds. Right now my opponents all use beams so the small PD slots all ships come with are somewhat wasted. My current human game can be summed...
by SmaugTheDragon
Thu Jul 27, 2017 6:10 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 1055

Re: Some quick feedback

I remember that every single civ game has had some kind of expansion penalty in one form or another. Corruption (distance from capital), health, happiness, city upkeep and possibly more that I can't currently remember. I think I overall like the idea, it will always be better to expand as much as po...
by SmaugTheDragon
Wed Jul 26, 2017 12:16 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 1055

Re: Some quick feedback

Some more feedback: Battle AI needs to focus fire and concentrate fire on more dangerous hostiles first, right now they can be bogged down with a mass of scout ships that have near zero offensive capacity but can withstand spinning around and absorbing shots into shields for multiple turns while the...
by SmaugTheDragon
Wed Jul 26, 2017 11:51 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 63
Views: 4280

Re: Please Report Missing and/or Placeholder Text

From the Ship Information screen you can instead of a ship click on the faction crest and the details panel will say something like:

Human Fleet
Missing info for "Human Fleet"

edited by sven: should be fixed in 21073. ty for the report.
by SmaugTheDragon
Tue Jul 25, 2017 8:11 am
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 1055

Re: Some quick feedback

I mean if a feature is not implemented then it is better to hide it in the UI until it is ready. If you don't hide it people might get frustrated and perceive the game as unfinished.
by SmaugTheDragon
Mon Jul 24, 2017 12:31 pm
Forum: Testing
Topic: Stars in Shadow Development Roadmap
Replies: 16
Views: 2982

Re: Stars in Shadow Development Roadmap

I love the idea of "Sales Commandos". Its like door to door salesmen, but with guns.
by SmaugTheDragon
Mon Jul 24, 2017 12:14 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 1055

Some quick feedback

First of all, wow the game has come a long way since I last played it, but it still does not feel exactly complete. Now to feedback: I have a weird issue with win10, after Alt-Tabbing from the fullscreen game all the graphics become garbled (can be fixed by changing the game to windowed and back fro...
by SmaugTheDragon
Sun Jul 23, 2017 6:50 am
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 1544

Re: Tinkers as a mayor faction

"Go Away" is a nice touch.

That missile cruiser design looks very odd to me, the overall style idea of Tinker ships is interesting but seems a little busy to my eyes.

Are we ever getting race specific orbital station designs?
by SmaugTheDragon
Tue Dec 13, 2016 9:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 570
Views: 48530

Re: Suggest - Features and Improvements

I think I have to pay some more attention to planet graphics as I did not know that there was a difference between a low fertility and high fertility ocean worlds.

Go to advanced search