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by Mal
Mon Feb 06, 2017 7:24 pm
Forum: Testing
Topic: Please Consider Managing Expansion
Replies: 7
Views: 16738

Re: Please Consider Managing Expansion

Great game, but I can't help but feel that the planet rush is a game mechanic of yesteryear. As 4X games have become more popular, this seems to be a more popular complaint. Let's assume for a moment that you are correct and rapid exploration and expansion is poor gameplay. Given the other game ele...
by Mal
Wed Dec 07, 2016 10:32 pm
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

fast-move.png Ashdar Imperials' colony ships moving to a destination with an ETA of 1 turn. I noticed this 1 turn move before, but this time the destination was a significant distance way. As I understand Stargates, this should not be possible yet. Doesn't the destination also require a built starg...
by Mal
Wed Dec 07, 2016 9:39 pm
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

Noticed that the Ashdar Imperials did not receive a research focus bonus under "scientist perks". All other races have such a focus. Ashdar Colonials get Construction for example. Not a complaint or negligence per se, but just an observation. That said, I was surprised that Ashdar Imperial...
by Mal
Fri Dec 02, 2016 3:47 am
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

I think graphical indicators should represent the numerical data that they are closely coupled with in the UX. I believe that shading indicates population growth. That is, the shaded area fills up over the turns, and once it fills completely your population on that planet increases by +1. Indeed, b...
by Mal
Thu Dec 01, 2016 5:11 am
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

464880_20161201000130_1.png New game. 500 stars and normal density. Galaxy generation was somewhat slower than previous games, but not too long. Actions seems to run at normal speeds -- ai turns, changing research, ship design, etc. The noticeable lag is with the galaxy map, including panning. Zoom...
by Mal
Tue Nov 29, 2016 12:16 am
Forum: Testing
Topic: An idea to test for missile systems
Replies: 17
Views: 19097

Re: An idea to test for missile systems

The interesting tension behind missiles (and torpedoes) in a modern context are their ability, at standoff, to produce a mission kill with something very close to a single hit. The counterbalances are target acquisition difficulty, the target's active protection (soft-kill/hard-kill countermeasures)...
by Mal
Mon Nov 28, 2016 11:49 pm
Forum: General Forum
Topic: Stellaris
Replies: 16
Views: 31334

Re: Stellaris

Stellaris is on sale on Steam I think (33% off). Might be a good time to check it out.

Also, despite the woefully inadequate graphics and industrial UI, I would strongly recommend Distant Worlds Universe.
by Mal
Fri Nov 18, 2016 6:30 am
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

Good catch. This should be fixed in the next patch rollout. (Versions 18196+). Thanks again for all the detailed feedback. It's all good stuff to have, even when we don't have time to respond to everything. Glad to help. I would caution, however, that the list of potential industry resources is a g...
by Mal
Thu Nov 17, 2016 12:36 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914533

Re: Suggest - Features and Improvements

What I would like to see is a way to rename ships/fleets, if I build a capital ship that costs 30 turns worth of production on a hive world and all of my minerals then I should be able to give her a fitting name. Currently, you can give a ship a unique name by refitting the ship and changing the na...
by Mal
Thu Nov 17, 2016 12:21 am
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

That about covers my comments from my first game. If you want some specific mechanic tested, let me know. Otherwise I'll wait for some significant changes like the technology tree updates. I would run another game using the Humans, but I don't see much difference there beyond the starting conditions...
by Mal
Thu Nov 17, 2016 12:06 am
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

carry-capacity.png Carrying Capacity Consider including specific details about carrying capacity for each climate zone here. Used, total, etc. Outline how that climate zone data creates the "population" property already displayed -- like a balance sheet. Overall, perhaps also consider som...
by Mal
Wed Nov 16, 2016 11:46 pm
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

combat.png Ship Combat It's a very simple system. So much so, I was actually ambivalent to whether the system was completely automated or not. If it is totally automated, you might avoid complaints about some lack of control issues and adversary's AI. Movement and speed are stilted--the only real d...
by Mal
Wed Nov 16, 2016 11:18 pm
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

race-description.png
race-description.png (308.02 KiB) Viewed 18565 times

Race Description

I recommend all race descriptions show a character illustration above the text to help remind the player what race is being described. It is shown in other contexts.
by Mal
Wed Nov 16, 2016 10:52 pm
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

pathfinding.png Pathfinding Per the illustration, with the use of stargates, you may benefit from some pathfinding now that stargates are independent. As with this case, the current path from Rasalgethi to Castor is 12 turns (ETA). However, the optimum path is the stargate link between Rasalgethi t...
by Mal
Tue Nov 15, 2016 12:16 am
Forum: Testing
Topic: game report
Replies: 37
Views: 49954

Re: game report

planet-population.png Planetary Population The system you designed for population and the different planetary sub-climates is very well done. I'm not sure the feature was fleshed out to its full potential, but most players (at first) are going to focus on ship building and combat for certain. That ...

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