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by Mithramuse
Wed Jun 05, 2019 3:08 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539614

Re: Report - Current Bugs and Issues

Uploaded game_8206, thinking this might be known currently but it's been a while since I saw it -- I agreed to not colonize a system to the Gremak, a few turns later the Gremak show up to colonize it, I claim this is my space and they agree to withdraw. Seems like they should kind of laugh off my cl...
by Mithramuse
Mon Jun 03, 2019 6:31 pm
Forum: General Forum
Topic: Suggestion - Game start with pre-explored
Replies: 7
Views: 748

Re: Suggestion - Game start with pre-explored

This kind of thing would make a neat pre-start mini-game or something, I think... start 100 years earlier and a "blank slate" with no research done, and let the player choose which items to research (with strong recommendations for colony hulls etc.) and include some things like a planet-h...
by Mithramuse
Mon Jun 03, 2019 6:27 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539614

Re: Report - Current Bugs and Issues

Did you (silently) return the starting factory on "Brutal" or is this a bug? It was intentional, but I'll probably reverse it in the next patch. Getting difficultly right is difficult, and when the patch notes say something vague like "Adjustments to AI behaviors and advantages"...
by Mithramuse
Mon May 27, 2019 11:27 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539614

Re: Report - Current Bugs and Issues

"Error in the food shortage report formatter" uploaded as game_8165. Basically agreed to zero out my surplus food to give a neutral human refugee planet 10 food/turn, then immediately turned around and asked them to join my empire. The food level went up to +9 instead of +10, so I guess th...
by Mithramuse
Wed May 22, 2019 9:50 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 230
Views: 14965

Re: Testing Economic Balance Changes

Yeah. One of the AI's real weaknesses is that it doesn't specialize planets as aggressively as a careful human player will. So while the AI may sometimes use "Mining" or "Research", it generally won't get as big a benefit from them as a human player who's built up a whole world ...
by Mithramuse
Wed May 22, 2019 7:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539614

Re: Report - Current Bugs and Issues

Creating outposts is now crashing the game? I thought at first it might be something with an outpost around a habitable planet, but it crashes on gas giants as well. Uploaded a few examples, I think the last was Game_8146.
by Mithramuse
Wed Dec 19, 2018 8:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539614

Re: Report - Current Bugs and Issues

Having a good run through a game, racking up some technologies as I fight off marauders... completed Bombers technology and got 14% towards a "Hidden Bases" technology. Ooh, what's that? I ask. Descriptive text of "Hidden Bases" states, "This tech should currently be hidden ...
by Mithramuse
Fri Dec 22, 2017 3:07 am
Forum: Testing
Topic: Intel HD Graphics Crashes
Replies: 66
Views: 40917

Re: Intel HD Graphics Crashes

Quick note -- while I'm not sure how many people are using just base laptop graphics as in this thread, I am ;) so... somewhere in the last few updates the "DBGHELP.DLL is old" bug is back (or now present) for my Intel HD Graphics 4000. It was definitely not present until recently; I didn'...
by Mithramuse
Fri Feb 05, 2016 6:37 pm
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 62283

Re: Video Card Bugs

Hi there! New tester here... I have the Intel HD Graphics 4000, and have now run out of memory twice (crash to desktop), and had one in-game error that was almost certainly a planet texture (the planet "spot" was a big black square, and the error cleared when I moved the focus away from th...

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