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by bjg
Thu Nov 30, 2017 6:22 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

game_5667 Canopus II had two derelicts (roll back 5 turns to see), but only one derelict benefit at colonization. This is an old bug, reported myself (twice) a while ago: http://stars-in-shadow.com/forum/viewtopic.php?f=2&t=27&p=5549&hilit=derelict#p5549, http://stars-in-shadow.com/forum...
by bjg
Sun Nov 26, 2017 6:26 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

Tinkers Explorer is smaller than Light Cruiser everywhere but in the fleet panel:

Tinkers_Explorer_size.PNG
Tinkers_Explorer_size.PNG (156.97 KiB) Viewed 198 times
by bjg
Fri Nov 24, 2017 7:20 pm
Forum: General Forum
Topic: Looking at stations and outposts
Replies: 6
Views: 132

Re: Looking at stations and outposts

You mean changing the "system" slot to a "station" one, right?
by bjg
Fri Nov 24, 2017 6:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

akkamaddi wrote:BJG, what screen resolution do you have SiS set to?

1920x1200
While other weapon "focus" very close to the mousepoint, the railgun "goes" about a centimeter / 30 pixels to the right (on my screen), which is about a size of smallest ships (Human destroyer for example).
by bjg
Thu Nov 23, 2017 8:46 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

What do you mean by "the target point is shifted"? When you point your mouse to the enemy ship (and it's "chosen" as a target) the blue railgun's beams crossing/focusing is way off target. Would provide a picture, but can't manage to make a printscreen using a hotkey on a Window...
by bjg
Thu Nov 23, 2017 6:13 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

The estimated time of slaves delivery is wrong (then you point to a destination planet, before click to finish the purchase). I assume it uses the marauder's level of technology instead of yours for the estimation. BTW, haven't seen Sven's replies (in this thread) for a while. Also the development u...
by bjg
Mon Nov 20, 2017 8:41 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

It seems like the progress on the terraforming is not being stored (not showing the progress bar, losing if changed production).
by bjg
Fri Nov 17, 2017 6:05 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

It seems like the peace with a Heralt does not prevent Harpies raids. Harpies aren't too devastating and relatively easy to beat, but what is the purpose to research Hyperspace Anomalies and talk to a Heralt than? :?
by bjg
Sun Nov 12, 2017 12:50 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

Phidi's Torpedo Destroyer does not have any torpedo mounts.
by bjg
Fri Nov 10, 2017 4:08 am
Forum: General Forum
Topic: What are the new weapons in the Legacies DLC?
Replies: 7
Views: 319

Re: What are the new weapons in the Legacies DLC?

So I've met the Herald. He is offering some boring tech (nothing I can't research myself) in exchange for metal and promise not to go into anomalies (BTW, the list wont update after you buy - allowing to buy the same tech again). I guess there are some (nice but) boring fleets I have to fight inside...
by bjg
Fri Nov 03, 2017 6:06 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

If you build a shipyard first, then build something else (e.g. fleet base) in the 2nd orbital slot, the shipyard's discount for building ships disappears. If you build anything first (e.g. fleet base), then build the shipyard in the 2nd orbital slot, you get the discount. Things are even worse - yo...
by bjg
Tue Oct 31, 2017 4:55 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 614
Views: 58734

Re: Suggest - Features and Improvements

Nerdchieftain wrote:Can we create a summary document (maybe google docs?) and post it in the main post so we don't keep suggesting the same thing over and over?

Developers had mentioned that they actually benefit from repeated suggestions.
by bjg
Mon Oct 30, 2017 2:22 am
Forum: General Forum
Topic: What good is an Outpost?
Replies: 12
Views: 395

Re: What good is an Outpost?

It can expand your ship's range. I personally don't find it useful. Haven't played with the "sparse" map option though.
by bjg
Sun Oct 29, 2017 5:25 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 106468

Re: Report - Current Bugs and Issues

Go to a Tinker planet that is near, but not at, maximum population ("nearness" to maximum isn't necessary to reproduce, but it will make reproduction much less tedious) Set production to "manufacture population". Queue up "trade" (or "research" or "minin...
by bjg
Sun Oct 29, 2017 1:57 am
Forum: Testing
Topic: I can consistently crash the game so I need to reboot to play again
Replies: 17
Views: 338

Re: I can consistently crash my computer

Yes, End Process Tree doesn't do the thing. ... Could this be because of my anti-virus software? That's the only thing on the system I'd call "unhealthy", but it also claims to have a "game mode" that causes it to get out of the way for certain white-listed apps, and I did add s...

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