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by bjg
Mon Nov 28, 2022 3:58 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691178

Re: New DLC

Arioch wrote:Still alive

Glad to hear (at least) that. Really.

Been playing SiS lately, having some consistent error, but no way to upload the report.
by bjg
Fri Jul 22, 2022 3:50 pm
Forum: General Forum
Topic: Stars in Shadow updater timing out on connecting to server
Replies: 3
Views: 14529

Re: Stars in Shadow updater timing out on connecting to server

I've upgraded my old XP computer and tried to install SiS - it'd timed out. Had to copy the folder from another computer (it's over 4 gig for some reason, BTW). The game runs now, but in-game error reporting and update time out: updater modtime: 2020-12-13 18:19:28.000 running on 2022-07-22 15:14:49...
by bjg
Mon Jul 18, 2022 11:03 pm
Forum: Testing
Topic: SiS Updater and Installer
Replies: 86
Views: 394310

Re: SiS Updater and Installer

I've got some upgrade (or rather a fix) to an old XP computer. Tried to install the SiS: updater modtime: 2015-09-10 15:25:36.000 running on 2022-07-18 10:39:23.140 updater\connect_to_server.lua:141: timeout updater\connect_to_server.lua:141:connect_to_server: updater\client_update.lua:511: updater\...
by bjg
Thu Apr 14, 2022 2:48 pm
Forum: General Forum
Topic: Stars in Shadow updater timing out on connecting to server
Replies: 3
Views: 14529

Re: Stars in Shadow updater timing out on connecting to server

There are no (new) updates there anyway. :(
by bjg
Tue Feb 02, 2021 5:01 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2711900

Re: Report - Current Bugs and Issues

Game_9841. Why travel time from Vega to Rasalgethi is 1 turn, from Rasalgethi to Atria is also 1 turn, but directly from Vega to Atria is 3 turns? You're the first person to notice this in the 4 years since the game was released! My motion code has a rounding bug that sometimes causes things like t...
by bjg
Fri Dec 04, 2020 4:44 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691178

Re: New DLC

it comes too late to have much of an impact on the outcome of a playthrough For me it's rather midgame, but I play rather big maps. BTW, if you truly belief that old mechanics belong to the the late game, may be you leave it be and just add the new (early game) once? the logic behind which techs al...
by bjg
Thu Dec 03, 2020 3:58 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691178

Re: New DLC

It will take some balancing work to try to make sure that the feature feels useful but not overpowered, but ultimately it's an optional feature in the sense that I don't think any terraforming should be required to win the game, so as long as it's not so overpowered that it feels required, I don't ...
by bjg
Tue Dec 01, 2020 3:44 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691178

Re: New DLC

Terraforming points will be like labor (wrenches) in that they are automatically spent on the local planet's chosen project, and they can't be pooled or stockpiled. Terraforming infrastructure will take up regular building and orbital slots, so they won't be "free". When the current terra...
by bjg
Thu Oct 22, 2020 4:19 pm
Forum: Testing
Topic: Auto Migration?
Replies: 19
Views: 58647

Re: Auto Migration?

... I do sometimes think about the SoTS "migration" technologies, which were late-game techs that, when researched, caused certain races to automatically migrate to take advantage of open habitat space in your empire, without any need for action from the player. From a game design perspec...
by bjg
Sun Jan 19, 2020 11:04 pm
Forum: Testing
Topic: SiS Updater and Installer
Replies: 86
Views: 394310

Re: SiS Updater and Installer

The updater thinks I've modified a file:
warning, looks we have a user moddified file,
PrebuiltArt/Ships/HawkOutpost/docking_module/pyramids/classic_black/2.png
attempting patch...
by bjg
Fri Jan 03, 2020 1:38 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 16
Views: 63920

Re: Default population in building colony ship/colony should be main race.

If you've got less than 2 units of any population that's not either Primitive or Sessile, you probably shouldn't be building a colony ship on that planet anyway. Why (besides the loading colonists problem)? Some "primitives" are quite capable workers. Also the Colony Ship build project re...
by bjg
Thu Jan 02, 2020 5:33 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 16
Views: 63920

Re: Default population in building colony ship/colony should be main race.

This is how it's done in the Polaris Sector (unfortunately abandoned now). Warnings are easily ignored (specially by the modern society). If you care enough to manually load colonists into every Colony Ship you can as well check and reload if necessary. However, I remember the related problem I've h...
by bjg
Thu Jan 02, 2020 5:10 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2711900

Re: Report - Current Bugs and Issues

game_8955
Why isn't Orthin voting for me? There is an alliance, and my military seem to be stronger than theirs (according to the graph).
by bjg
Tue Dec 31, 2019 8:54 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2711900

Re: Report - Current Bugs and Issues

game_8948
Orthin set an outpost on keid ignoring my presence there.
by bjg
Thu Dec 26, 2019 5:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2711900

Re: Report - Current Bugs and Issues

game_8927
If I try to add Carriers to the research queue it adds Fleet Logistics as a prerequisite, while Shipyards (the alternative prerequisite) is already in the queue.

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