Search found 20 matches

by NullVoid
Thu Jun 23, 2016 4:08 am
Forum: Testing
Topic: Eager to Hear About Diplomacy Implementation
Replies: 43
Views: 76774

Re: Eager to Hear About Diplomacy Implementation

We're still working out the mechanics for slaves. I think that slaves will probably not reproduce, for simplicity's sake. If they did, I think it would make sense that the offspring would also be slaves.

That would mean a limited amount of, say, Enpi in the galaxy, would it not? (Not that ...
by NullVoid
Sun Jun 19, 2016 3:37 pm
Forum: Testing
Topic: Tech Tree Restructuring
Replies: 9
Views: 19955

Re: Tech Tree Restructuring

It's not integrated, but this thread has some software that generates the tree automatically from the game files. You could reach it with an [ALT]+[TAB].

viewtopic.php?f=2&t=248
by NullVoid
Mon May 02, 2016 10:35 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983807

Re: Suggest - Features and Improvements

I would love to have a change in the metal mechanic. The full cost of metal should be deducted in the moment the ship is beeing ordered. The current mechanic of a tiny fraction of metal deduction each turn has no real advantage, just more math and additionally sometimes annoying building delay ...
by NullVoid
Sun May 01, 2016 2:52 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983807

Re: Suggest - Features and Improvements

With the increased metal costs for shipbuilding, I've been having build a lot of mining colonies by mid-game for ships and tanks and orbitals. Can we get a list of known planets we could sort by mineral abundance? Ideally, It would be closer to MoO2's planets list, with filters and all, but just ...
by NullVoid
Sun Apr 24, 2016 1:14 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983807

Re: Suggest - Features and Improvements

Something that might be interesting is specialized designs; we already sort-of have some as race-specific designs, such as the Yoral's Frigate, the Orthin's Gunship, the Teros' Escort Carrier, and the Phidi's Torpedo Destroyer and maybe the Trade Ship and Armed Merchant, which are basically this; a ...
by NullVoid
Sat Apr 23, 2016 11:36 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794033

Re: Report - Current Bugs and Issues

Not properly a bug, but the automatic ship design logic could use a tweak. I'm playing as a Phidi, and having developed Containment Fields (which makes the Trade Ship available) after Military Doctrine (which makes the Armor Brigade component available), the default Trade Ship design will come pre ...
by NullVoid
Sun Apr 17, 2016 12:30 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794033

Re: Report - Current Bugs and Issues

Now that the Space Station is an Outpost variant, it's impossible to design a variant Space Station. Making a new design based on Outpost won't allow me to place anything but a Fuel Depot on the Station hardpoint, nor does it allow me to rename the design, so I end up with two Outposts on the ...
by NullVoid
Sun Apr 17, 2016 5:52 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794033

Re: Report - Current Bugs and Issues

Now that the Space Station is an Outpost variant, it's impossible to design a variant Space Station. Making a new design based on Outpost won't allow me to place anything but a Fuel Depot on the Station hardpoint, nor does it allow me to rename the design, so I end up with two Outposts on the design ...
by NullVoid
Fri Mar 25, 2016 2:33 pm
Forum: Testing
Topic: Loading Overlays
Replies: 18
Views: 20218

Re: Loading Overlays

Starting a new game on dev crashes the game on universe generation with the 64-bit binary. 32-bit seems to work as intended. The crash.dmp file is 905,484,429 bytes in size, so I can't attach it to e-mail or to the forum. Is the updater capable of sending that?
by NullVoid
Sun Mar 20, 2016 9:32 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794033

Re: Report - Current Bugs and Issues

The Haduir's science advisor, Lieutenant Gitak, does not, in fact, give discounts to any technology. He should give a 50% discount to "power" technologies (I'm assuming these would be Nuclear Power at 120, Fusion at 420, Antimatter at 800, Zero-Point Energy at 3500, and Artificial Singularities at ...
by NullVoid
Sat Mar 12, 2016 9:37 pm
Forum: Testing
Topic: A plea for Options
Replies: 9
Views: 11240

Re: A plea for Options

Out of curiosity, did you use the "pre-warp" option beside a race with "creative" trait ?
Because I found that you cripple yourself if you have to choose exclusive between absolute necessary techs.

I sure did! In MoO2, those pre-warp techs worked as if you were creative. The subterranean ...
by NullVoid
Fri Mar 11, 2016 2:30 am
Forum: Testing
Topic: New game universe generation
Replies: 1
Views: 4268

New game universe generation

I know my machine is no supercomputer, but it takes several seconds between when I press "Start Game" in the universe generation screen and it actually telling me it's doing something. Since during that time the controls are locked, a different "generating galaxy" screen (or at least a pop-up) would ...
by NullVoid
Sun Mar 06, 2016 2:31 pm
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30698

Re: Traders and pirates and scouts, O my

At some point we would like to further expand the resource model to include trade-able resources, which might require international trade routes, and if so then that might be an opportunity to revisit the subject of commerce raiding.

Please be careful of increasing too much the complexity of the ...
by NullVoid
Sat Mar 05, 2016 1:57 am
Forum: Testing
Topic: Phidi scoutship question
Replies: 8
Views: 11635

Re: Phidi scoutship question

As it stands right now, for most races having science stations in a ship means either letting go of Warp Stabilizers, letting go of Shields, or building some kind of Heavy Cruiser Scout.
by NullVoid
Thu Mar 03, 2016 11:18 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794033

Re: Report - Current Bugs and Issues

There's an asterisk next to "Colonize: Proxima III", as if the AI had elected to do this, even though I selected that action myself (game_880).