Search found 22 matches
- Fri Jan 20, 2017 3:44 am
- Forum: Testing
- Topic: Thanks for your time and efforts!
- Replies: 9
- Views: 22115
Re: Thanks for your time and efforts!
You've got a solid game here, and I look forward to the continued tweaks and polish. Here's hoping for enough success to warrant an expansion!
- Wed Jan 18, 2017 4:41 am
- Forum: Testing
- Topic: A question about force beams
- Replies: 5
- Views: 10925
Re: A question about force beams
Makes sense to me. I'm for the change.
- Wed Jan 18, 2017 4:25 am
- Forum: Testing
- Topic: Artifical Planet mechanics
- Replies: 10
- Views: 16847
Re: Artifical Planet mechanics
Not the worst idea to do something similar for terraforming.sven wrote:
I should probably use the inactive project to show a little tooltip that says exactly what I just said here
- Tue Jan 17, 2017 3:56 am
- Forum: Testing
- Topic: Please Report Missing and/or Placeholder Text
- Replies: 129
- Views: 405215
Re: Please Report Missing and/or Placeholder Text
I just bombed a pirate world, and the bombing report mentions destroying race_slaves, where "race" matches the race of the civillians destroyed in the bombing. I had several show up, and each had the race_slaves format.
- Tue Jan 17, 2017 1:06 am
- Forum: Testing
- Topic: Terraforming?
- Replies: 6
- Views: 13047
Re: Terraforming?
Not yet. I'll see what happens when I get there.sven wrote:Some of them are probably too close to the star's primary to be terraformed without additional tech. Have you unlocked 'Orbital Mirrors'? It should remove a lot of these restrictions.
- Tue Jan 17, 2017 12:59 am
- Forum: Testing
- Topic: Terraforming?
- Replies: 6
- Views: 13047
Re: Terraforming?
Yes. I got the tech, but it doesn't seem to be available for all of my inferno worlds.
- Mon Jan 16, 2017 6:08 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1248
- Views: 1993174
Re: Suggest - Features and Improvements
Can we establish a way to export fractional pops from worlds? I've captured a pirate base which is overpopulated. I'd like to be able to move the ~470k colonials to a world where they can grow into a full pop, but can't find a way to do that. Barring that, I'd love to see the ability for species on ...
- Mon Jan 16, 2017 6:05 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1248
- Views: 1993174
Re: Suggest - Features and Improvements
Probably a post-release thing, but could we get a rework on colonization mechanics to take the species on board the ships into consideration? I'm currently playing an Orthin game, but have Imperials and Humans in my empire. When building a colony ship with those pops, I'm still limited to Orthin ...
- Mon Jan 16, 2017 6:00 pm
- Forum: Testing
- Topic: Please Report Missing and/or Placeholder Text
- Replies: 129
- Views: 405215
Re: Please Report Missing and/or Placeholder Text
Not sure if this counts, but I don't believe that the terraforming options in the build queue make the result of the terraforming clear. There should likely be explanations similar to the main facilities (factory will increase production by X, growing to X+3 at population Y). Something like (Planet ...
- Mon Jan 16, 2017 6:29 am
- Forum: Testing
- Topic: Terraforming?
- Replies: 6
- Views: 13047
Re: Terraforming?
Looking through other worlds, I do have "glacier terraforming" options on arid worlds. However, there's no indication of what that technology actually does. And now I see that on some of my inferno worlds as well. Look at the Bacabs system in my recently uploaded games for a place where the ...
- Mon Jan 16, 2017 6:26 am
- Forum: Testing
- Topic: Please Report Missing and/or Placeholder Text
- Replies: 129
- Views: 405215
Re: Please Report Missing and/or Placeholder Text
When looking at a build queue on a planet without mines, the "no_mines" placeholder text is visible.
- Mon Jan 16, 2017 6:25 am
- Forum: Testing
- Topic: Terraforming?
- Replies: 6
- Views: 13047
Terraforming?
Perhaps I'm not finding an option, but I've got the two atmosphere techs and can't figure out how to terraform the inferno worlds in my empire.
- Mon Jan 16, 2017 5:59 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2805550
Re: Report - Current Bugs and Issues
And another bug in game 1991. In the technology/races LUA. I believe something to do with Ashdar.
- Mon Jan 16, 2017 5:17 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2805550
Re: Report - Current Bugs and Issues
Game 1990 (I think) has an error when trying to view a colony I recently liberated from raiders. I believe I saw something about strategic_event_morale?
- Mon Jan 16, 2017 5:12 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2805550
Re: Report - Current Bugs and Issues
Just a reminder: Orthin diplomacy (when conducting diplomacy as Orthin) shows the player as Gremack instead when talking to alien ambassadors. I didn't see an acknowledgement of this in the last page, and my report may not have been clear.
We're aware of the issue. Arioch's working on drawing the ...
We're aware of the issue. Arioch's working on drawing the ...