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by TheDeadlyShoe
Sat Feb 18, 2017 2:22 pm
Forum: Testing
Topic: Normal Difficulty
Replies: 2
Views: 9458

Re: Normal Difficulty

The AI starts with 500 extra science on normal, but that's it. Any odd jumps you are seeing are likely the result of captured ships or some other way of gaining tech. Hard and Brutal give the AI enormous bonuses to resource production and make researching techs/constructing ships cheaper as well. If...
by TheDeadlyShoe
Tue Feb 07, 2017 8:50 pm
Forum: Testing
Topic: Please Consider Managing Expansion
Replies: 7
Views: 17006

Re: Please Consider Managing Expansion

well, one element of most 4x games (including sis) that forces expansion is the technological virtuous circle. Scientific progress increases your efficiency; higher efficiency increases your science production and increases your ability to expand; thus a larger empire will find it easier to produce ...
by TheDeadlyShoe
Sun Feb 05, 2017 10:23 pm
Forum: Testing
Topic: Please Consider Managing Expansion
Replies: 7
Views: 17006

Re: Please Consider Managing Expansion

Try playing on a smaller map to reduce micro issues.
by TheDeadlyShoe
Sat Jan 28, 2017 9:45 pm
Forum: Testing
Topic: Boarding seems to be absolutely useless.
Replies: 14
Views: 27299

Re: Boarding seems to be absolutely useless.

having a bigger crew is highly important for boarding actions. The best boarding ship is virtually always your largest available ship, ideally equipped with a marine quarters. Destroyers are the worst possible candidates to board with. Boarding with a smaller vessel will always incur disproportionat...
by TheDeadlyShoe
Fri Jan 27, 2017 11:53 pm
Forum: Testing
Topic: Weapon Balance Question: Turbolasers versus Ion Cannons
Replies: 5
Views: 13460

Re: Weapon Balance Question: Turbolasers versus Ion Cannons

There is one major flaw in sticking to laser techs - interceptors and strikefighters scale with your best researched weapon, and rapidfire/xray mods don't help.
by TheDeadlyShoe
Mon Jan 23, 2017 6:53 am
Forum: Testing
Topic: Thanks for your time and efforts!
Replies: 9
Views: 22046

Re: Thanks for your time and efforts!

Congratulations :)
by TheDeadlyShoe
Wed Jan 18, 2017 9:09 pm
Forum: Testing
Topic: Two unimplemented or semi-implemented techs I've noted
Replies: 13
Views: 19591

Re: Two unimplemented or semi-implemented techs I've noted

on this topic, there are some techs that give a bonus to 'infantry' - i assume that means colonists, marines, and raiders. It might be more clear to reword it specifically as providing a bonus to militia, marines, and raiders.

also unclear is how ground strength equates to boarding strength
by TheDeadlyShoe
Wed Jan 11, 2017 7:39 pm
Forum: Testing
Topic: SiS Ready for Release?
Replies: 14
Views: 21538

Re: SiS Ready for Release?

The unfinished stuff does need to be polished off, but the small craft overhaul can probably be pushed in terms of priorities. Worst case for events, they're turned off at release.

But perhaps my standards are low, owing to SOTSII-related trauma.
by TheDeadlyShoe
Mon Jan 02, 2017 12:24 am
Forum: Testing
Topic: Orbital bombing acting oddly
Replies: 1
Views: 6785

Re: Orbital bombing acting oddly

Now that you mention it, I have noticed orbital bombing acting oddly. It seems to be fairly all or nothing. Every attack in a turn seems to target the same thing; for example, if the first attack hits an installation, the subsequent attacks tend to also hit installations.
by TheDeadlyShoe
Mon Dec 19, 2016 7:52 pm
Forum: Testing
Topic: Point Defense VS Anti Missiles
Replies: 9
Views: 15191

Re: Point Defense VS Anti Missiles

I have tested antimissiles a couple times recently but they seem far worse in practice than they are on paper. I am not sure what's wrong with them. They do less damage than i expected against ships and arn't particularly capable against missiles.
by TheDeadlyShoe
Fri Dec 09, 2016 7:23 pm
Forum: Testing
Topic: Viscoids
Replies: 7
Views: 12534

Re: Viscoids

Put a pop on the planet you don't care about, then starve the planet to death :^)
by TheDeadlyShoe
Tue Nov 29, 2016 8:01 pm
Forum: Testing
Topic: Carriers possible balance issues
Replies: 12
Views: 16813

Re: Carriers possible balance issues

Wait, so bombers scale with missile warhead tech...? That seems a little weird given that they are the two different kinds of ordnance. EDIT: Okay, thought about my initial reaction a little. If bombers do the damage of (highest tech missile weapon), they're indistinguishable from reuseable missiles...
by TheDeadlyShoe
Tue Nov 29, 2016 6:05 pm
Forum: Testing
Topic: Thanksgiving feedback
Replies: 3
Views: 8196

Re: Thanksgiving feedback

I should note this was on the steam version. I plum forgot the beta updates were being run through the updater and not steam.
by TheDeadlyShoe
Tue Nov 29, 2016 5:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793972

Re: Report - Current Bugs and Issues

Steam version: The unhappiness effect for 'Planet destroyed by x faction' displays the wrong planet in its additional text, i.e.: after the planet Toliman I is destroyed by bombing, looking at a population on Farin II displays: -10 :( : Toliman I Destroyed Farin II was destroyed by the Yoral Khagana...
by TheDeadlyShoe
Tue Nov 29, 2016 3:40 pm
Forum: Testing
Topic: Thanksgiving feedback
Replies: 3
Views: 8196

Thanksgiving feedback

Had a lot of time on ferry rides and other downtimes this thanksgiving, and SiS was a good candidate for laptop game :^) TECH - Advanced Turbolasers has Rapid Fire Lasers as a requirement, which is already a requirement for Turbolasers. - Hovertanks require shielding technology, which puts a lot of ...

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