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by sven
Wed May 22, 2019 8:53 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

nathanebht wrote:2019-05-22(38022) is causing an error when I try to load my latest Tinkers, hard difficulty save.


38022 had an ugly bug involving outposts. 38023 rolled out a few minutes ago, and should let you back into that save.
by sven
Wed May 22, 2019 8:49 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

This economic change isn't terrible. I'm not sure it makes the game more interesting. Stating the obvious, it causes more of a balancing act. I build up planets to use the queue filler bonuses and this outpaces the AI. Lower those bonuses down to 5 or 10%, might start having a real struggle against...
by sven
Wed May 22, 2019 8:02 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 459551

Re: Report - Current Bugs and Issues

Creating outposts is now crashing the game? I thought at first it might be something with an outpost around a habitable planet, but it crashes on gas giants as well. Uploaded a few examples, I think the last was Game_8146. Yup, looks like it was any outpost. I really should have debugged this morni...
by sven
Sun May 19, 2019 6:41 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

It's tough to balance that. The higher tier hulls are usually *much* better value for metal/production cost, even for Yoral. Possibly it just means Yoral should pay slightly more in upkeep for their unusually powerful heavy/advanced destroyers? Well, I did increase the upkeeps on Yoral Torpedeo des...
by sven
Sun May 19, 2019 4:51 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

So far I'm certainly feeling much more constrained by research and coin than industry and metal. I didn't used to bother upgrading (it was often less hassle just rebuild the ship and scrap the old one, or send it into a dangerous combat, and it was very expensive to do it the 'easy' way by coin), b...
by sven
Sat May 18, 2019 9:37 pm
Forum: Testing
Topic: Development Changelog
Replies: 2
Views: 39813

Re: Development Changelog

2016-07-27(16329) - 'stable' ⋅  Additional fixes for bugs related to looping sound effects. 2016-07-27(16313) - 'stable' ⋅  Additional sound effects. ⋅  Fixes for some bugs related to looping sound effects. ⋅  It should no longer be possible to research heavy...
by sven
Thu May 16, 2019 11:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 459551

Re: Report - Current Bugs and Issues

Dragar wrote:The munitions and power values of Planet Defenses 1 don't appear to be formatted (and are showing the maximum float values, perhaps?).


Oops. Should be fixed in r38008.
by sven
Thu May 16, 2019 10:51 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

There are plenty of other examples of that behaviour. Ok, I have a theory. It looks like the AI is pretty insistent that if it's sending ships into an enemy system, it waits for the whole fleet to arrive before attacking. This is often sensible, as you want to gather all your forces before starting...
by sven
Thu May 16, 2019 9:56 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

Ah, cool. I've done that; it's a Yoral save. It's mainly the war with the Tinkers that had some odd behaviour (I'd pretty much lost, while the AI dallied instead of striking, I managed to find some tech on a planet that let me snag railguns way earlier than I should have, and that's swung it around...
by sven
Thu May 16, 2019 8:05 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

Dragar wrote:I'll figure out somewhere to upload...


If you open up the Options pane, there's a button that says "upload game logs" -- that should send a copy of your save to a place where Arioch and I can look at it; provided you haven't blocked SiS in your firewall settings.
by sven
Thu May 16, 2019 6:06 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

Has the AI changed at all? It seems (even on Hard) very unwilling to attack undefended planets and outposts. It hasn't changed. The AI has never been as aggressive as it could be though; and it's possible that working with smaller fleets is making it even more timid. If you'd upload your playthroug...
by sven
Thu May 16, 2019 12:53 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

An oddity - Yoral Heavy Cruisers are 17 coin/turn, while Battlecruisers are 18 coin/turn. This seems quite a minor difference (e.g. light cruisers are 11 coin/turn, and advanced destroyers 5 coin/turn). Yeah, the exact upkeep numbers are still pretty rough. The final upkeep will vary depending on w...
by sven
Wed May 15, 2019 8:18 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

Could humans just have lower maintenance costs for their ships? They look like rust buckets that don't get much time in dock anyway! That does seem like a good fit thematically. I mean, if you've spent generations as interstellar nomads, you've probably learned a few tricks re: reducing maintenance...
by sven
Wed May 15, 2019 7:08 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

I would suggest doing that only on Hard and harder. I think that ideally, the Normal mode should have as close to a level playing field as you can get. Ok, I've reverted the change in r38001. For reference, the AI's colony ship advantages are now +1 extra ship on 'Hard' and +2 on 'Brutal'. That's f...
by sven
Wed May 15, 2019 4:53 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 39
Views: 660

Re: Testing Economic Balance Changes

sven wrote:I think the AI should still provide a challenge on the harder difficulty modes.


After a bit more playtesting, I decided the AI still felt too unthreatening, so I've reintroduced an old bonus in r38000. All AI's on normal or harder are now starting with an extra colony ship.

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