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by sven
Sun Feb 18, 2018 7:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

zolobolo wrote:Interestingly, it is not in a position to detonate though, way to far away from my ships for that...


It's using a shaped-charge weapon, so, it is actually in range at the end of that move :)

I believe a fix should be posted in the 'in_development' steam branch. r21857. Thanks again.
by sven
Sun Feb 18, 2018 5:51 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

CTD with below error message during battle with Harpies Thanks for this upload -- it's a worrisome one. My best guess is that the issue is somehow connected to the new Protean suicide attack logic / animation. The crash is not replicating on my dev machine though, which means the issue might be spe...
by sven
Fri Feb 16, 2018 6:33 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 6
Views: 74

Re: Boarding Mechanic

I don't use the boarding mechanics much, and I'm quite all right with the AI not using it optimally either. I agree that "optimal" is probably neither necessary, nor, perhaps, even desirable. But, cases where the AI is just obviously failing to use abilities that are available to it are r...
by sven
Tue Jan 02, 2018 11:29 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

1. Are we sure that colonization will take place first before Outpost building? It should almost always work out that way. (In the rare case that an AI has dispatched an outpost transport before researching habitat domes, but then completed habitat domes when the transport arrives, it might not, bu...
by sven
Mon Jan 01, 2018 10:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

AI sending Outpost Transport to system where Super Dread is waiting for it - see screenshot It seems that the danger should be visible for the AI as it has a colony nearby. The transport gets destroyed in the next turn - seems to be not retreating but engaging the threat I think the AI should be mo...
by sven
Mon Jan 01, 2018 9:05 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

Teros do not colonize a close planet in system: Aurelon of type: Ocean Might be due to the new hostile world mechanic? Distance wise seems close, enough to their home-world, they have several Colony ships and have established outposts around this system Good catch. This was indeed a bug. It should ...
by sven
Mon Jan 01, 2018 7:46 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

Color scheme for Mercenaries bought from Marauders does not change in the fleet management screen - see attached The color scheme of Phidi is correctly displayed on the strategic map When entering combat with the merc ship, the color is still that of the Marauders This is actually working as intend...
by sven
Sun Dec 31, 2017 5:50 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

Current version has sounds disabled with no option to re-enable in the options menu. This is the intended behavior in the case that the computer you've installed the game on doesn't have a sound card setup (or enabled). Can you confirm that other sounds are playing properly on this machine? Assumin...
by sven
Sat Dec 30, 2017 8:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

Marauders have also ignored the Orthin system of Alphard (presumably due to the recent change) - this seems to have had a visibly positive effect on the Orthin so far. Please consider them paying the Marauders actually money though going forward so that the reason is visible in diplomacy screen and...
by sven
Sun Dec 17, 2017 5:39 pm
Forum: Modding
Topic: quick question, weapon mod location
Replies: 1
Views: 130

Re: quick question, weapon mod location

I'm trying to find where the weapon mods (accuracy, long range, etc.) actually do their game-mechanics stuff. I've gone through WEAPONS.lua and ~TECHNOLOGY.lua, but I've only found the descriptions and dependencies. I'm looking for the actual multipliers that make stuff change. The range and accura...
by sven
Thu Dec 14, 2017 1:46 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1345
Views: 146739

Re: Report - Current Bugs and Issues

Harpy nest systems are not harpy systems, but standard ones. (2 temporal fields, and a black hole generator). Harpy nest design hints say steward, not harpy nest. Also harpy nest is showing it has crew. Should be fixed in the latest builds. Hives might be getting deployed a bit too frequently in cu...
by sven
Sun Nov 12, 2017 6:15 am
Forum: Modding
Topic: Stars in Shadow Modding Support
Replies: 2
Views: 371

Re: Stars in Shadow Modding Support

1) I have the DLC. So, files I package will be +Legacies files. Obviously I am only packaging limited files. Would this be an issue? If so, I would I get a set of base game files? (I'm designing it to make it easy to merge the data into existing game files, with the explicit suggestion everyone do ...
by sven
Mon Oct 30, 2017 4:45 pm
Forum: Testing
Topic: I can consistently crash the game so I need to reboot to play again
Replies: 17
Views: 895

Re: I can consistently crash the game so I need to reboot to play again

I have a theory that the reason I can play high-end 3D games all day and crash the card on 2D games has to do with 3D libraries being more careful about unloading textures they no longer need and making other graphics optimizations, it's probably at the level of some third-party library you're usin...
by sven
Sun Oct 29, 2017 5:13 am
Forum: Testing
Topic: I can consistently crash the game so I need to reboot to play again
Replies: 17
Views: 895

Re: I can consistently crash the game so I need to reboot to play again

My "logs" directory is pretty small, though (since I had just erased everything right before running the game), and the 'errors' file in it might even be from this very crash (the timestamp on the error looks like it might have been from 3-4 minutes before the crash, but it's hard to tell...
by sven
Sun Oct 29, 2017 3:01 am
Forum: Testing
Topic: I can consistently crash the game so I need to reboot to play again
Replies: 17
Views: 895

Re: I can consistently crash my computer

I have "simplified graphics" turned in SiS, but my computer does occasionally throw nvlddmkm.sys blue screens in other games. Hrm. Yes, this is a bad sign. If we know we can't entirely trust your video driver, then it becomes relatively easy to attribute rare / very strange crashes to a h...

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