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by sven
Wed Feb 27, 2019 2:31 am
Forum: Testing
Topic: Ashdar AI re: Gremak
Replies: 6
Views: 237

Re: Ashdar AI re: Gremak

Is it a specific AI thing that Ashdar AIs like to enslave Gremak? I've noticed in a couple of games that Ashdar AIs will have everybody free... except for a slave class of Gremak from some Gremak conquests. (Also, are they capturing Slave Collars tech from the Gremak, is that what's allowing it? I'...
by sven
Thu Feb 21, 2019 9:48 pm
Forum: Modding
Topic: help file log .. and others
Replies: 3
Views: 168

Re: help file log .. and others

BUNCH OF SEPARATE FEATURE REQUESTS: .. Separate question for modders & devs .. how hard would be to implement CTRL + A select all your ships during combat ? In big fights it can take a long time to select all your ships .. Not that hard... It's a small quality of life thing I should probably im...
by sven
Thu Feb 21, 2019 9:44 pm
Forum: Modding
Topic: help file log .. and others
Replies: 3
Views: 168

Re: help file log .. and others

BASIC REQUEST: Anybody knows where I would need to put the file open and file close instructions in a way that the file is only opened once and closed at game exit (once) while giving access to the logfile handle in all .lua files ? EXTRA: Better yet give me/modders access to writemodlog function t...
by sven
Sat Feb 16, 2019 9:14 pm
Forum: Modding
Topic: Harpy eagle mods and last update
Replies: 2
Views: 134

Re: Harpy eagle mods and last update

I used to play SiS using the great mods done by harpy eagle. Is the last major update compatible with the mods ? You may need to experiment a bit. Most of harpy eagle's AI mods got officially absorbed into the vanilla game, so his "Strategic AI", "Tactical Combat AI", and "...
by sven
Fri Feb 15, 2019 6:25 am
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 9
Views: 2081

Re: OpenHint extension crashes Visual Studio

When I tried to work with the extension suddenly the extension as well as chrome keeps crashing and now even the browser is not opening at all. Please help me to fix the problem. It's sounding like I should officially retire the Visual Studio 2017 extension. It's still working for me -- but, everyo...
by sven
Mon Feb 11, 2019 9:28 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1550
Views: 423104

Re: Report - Current Bugs and Issues

game_7793: Another case of captured transports remaining as 'ships under civilian command' in orbit of a star, unable to be interacted with in any way. Transport Azimir. Thanks for this upload. There was some ancient logic in the game that was intended to make unprotected transports surrender if th...
by sven
Wed Feb 06, 2019 6:05 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1550
Views: 423104

Re: Report - Current Bugs and Issues

The fact that certain transactions don't round to the nearest coin is frankly probably an issue in itself. Occurred after granting a coin gift to the Yoral Khaganate on request. Yeah, I was messing with the resource request logic a few days ago, and it looks like I failed to round some of the resul...
by sven
Sun Feb 03, 2019 1:50 am
Forum: General Forum
Topic: Bugs etc from newest patch
Replies: 14
Views: 515

Re: Bugs etc from newest patch

Unfortunately my LUA isn't good enough to fix this one so I've had to load a game 6 turns old. :-( I do have a save for this one - will email as too large to attach. Thanks for emailing the save. A reasonable fix, I think, is to change line 20 of ship_repair.lua to read: if ship.refitting_at or (sh...
by sven
Sat Feb 02, 2019 11:41 pm
Forum: General Forum
Topic: Bugs etc from newest patch
Replies: 14
Views: 515

Re: Bugs etc from newest patch

* I worked around the lua error by changing the "else" on line 451 of pop_transports.lua to " elseif(planet.pop)" So, in theory, I think the only way you should be able to get into this case is if 1) A player or AI sends transports to a planet 2) The pop of that planet is wiped ...
by sven
Sat Feb 02, 2019 11:09 pm
Forum: General Forum
Topic: Kudos to the Developers
Replies: 3
Views: 277

Re: Kudos to the Developers

Glad you've been enjoying it :) And good to hear that the UI has been playing well for you. I've actually played very little MOO (the original) myself, and Ur-titles like "Empire" and "Reach for the Stars" are solidly before my time (though Arioch is a fellow veteran). That said,...
by sven
Wed Jan 30, 2019 7:59 pm
Forum: General Forum
Topic: Bugs etc from newest patch
Replies: 14
Views: 515

Re: Bugs etc from newest patch

The "DGBHELP.DLL too old" bug seems to be sis64.exe only. It does not happen with sis.exe. (Windows 7 64 bit) My first guess would be that your computer is running out of memory when trying to startup the game. sis.exe has a lower memory footprint than sis64.exe, which could explain why i...
by sven
Fri Jan 25, 2019 8:19 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 59
Views: 10140

Re: Testing the Current Diplomacy Changes

Danath wrote:Got something weird in my game: 2 factions with "very angry" relations form an alliance and ultimately one annexed the other. Hate each other so much that got married?


That feels like it could be a bug. If you still have this save file, could you upload the game?
by sven
Tue Jan 08, 2019 9:37 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1550
Views: 423104

Re: Report - Current Bugs and Issues

Update : The Marauders are doing much better now then the last time I saw them attacking as they are now also capturing ships (for which their Command Cruisers are in an optimal position) - they for sure do not need any buffs: hopefully the AI empires can keep up Would you upload this game? Right n...
by sven
Tue Jan 08, 2019 5:46 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1550
Views: 423104

Re: Report - Current Bugs and Issues

I find the juxtaposition of these two posts somewhat ironic :D Are Marauders supposed to have slaves based on their neighbours, or not? I changed the rules yesterday, so both posts are actually accurate, they just refer to different versions of the game. Going to continue experimenting with these r...
by sven
Mon Jan 07, 2019 11:45 pm
Forum: Modding
Topic: any feedback on which mods were implemented in vanilla
Replies: 10
Views: 1709

Re: any feedback on which mods were implemented in vanilla

In their current state the raiders are too idle: while their progression seems ok (they might even get a tiny bit more resources but not much), they could now be more agressive towards the AI and take slaves from them. I think their inactivity is not connected to the nerfe but rather to a change wh...

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