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by sven
Thu Aug 08, 2019 3:56 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 253

Re: Human start with Ashdar Heavy Cruiser

Naturly i didn't save this game... But i was able to recreate the situation. I have load an older save game. The Ashdar Imperial 2 faction joined me. After that i have started a new game and there is the Ashdar Heavy Cruiser. So I haven't actually been able to replicate this bug on my own machine -...
by sven
Tue Aug 06, 2019 3:25 pm
Forum: General Forum
Topic: AI Declares Serial War - this is nuts.
Replies: 5
Views: 117

Re: AI Declares Serial War - this is nuts.

I think that when any ally successfully sues for peace, then all allies should get the option to cease hostilities as well, cooldown or not. On both sides of the conflict. This is probably a bug. AI's should extend peace offers to all their enemy's allies when they make peace. It looks like there m...
by sven
Tue Aug 06, 2019 3:20 pm
Forum: General Forum
Topic: AI Declares Serial War - this is nuts.
Replies: 5
Views: 117

Re: AI Declares Serial War - this is nuts.

That last DOW sounds like a bug - AFAIK there's supposed to be a cooldown preventing that. (That it doesn't apply when an ally asks for help has been observed before, and makes some sense - but the last one seems straight up wrong.) It might be that the Phidi asked them to WAAAAAAGH. The Phidi are ...
by sven
Mon Aug 05, 2019 9:03 pm
Forum: Modding
Topic: Experimenting with happiness
Replies: 9
Views: 132

Re: Experimenting with happiness

EDIT 2: So, it looks as if you can only assign one suffix in race_improvement_morale_bonuses in RaceIssues.Lua. The last one sticks, if I am reading my successes and failures correctly. The issue here (if you haven't figured it out already), is that Lua is a bit weirdly permissive about table decla...
by sven
Mon Aug 05, 2019 8:53 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539410

Re: Report - Current Bugs and Issues

Unless i am missing something, it looks like in the current release, there is no folder: \Stars in Shadow\Lua state\Drawers\PopIcons\normal\scavenger_unhappy Based on my modding experience, this would make the game crash if you go to their home world while they are rebelling. I know the quick fix i...
by sven
Fri Aug 02, 2019 10:41 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539410

Re: Report - Current Bugs and Issues

Supermint wrote:Latest update has broken the development version slightly.


:o I really should not have missed that. Sorry guys. Should be fixed now (r38523).
by sven
Thu Aug 01, 2019 11:02 pm
Forum: General Forum
Topic: Troop Transport/Assault Shuttles - way to set default loadout?
Replies: 20
Views: 440

Re: Troop Transport/Assault Shuttles - way to set default loadout?

1. Default layout is configured with (2) Interceptors: these should be Shuttles with Tanks as before (at least untill Marines are not available) - especially since this applies also for AI and merc ships which are signifficantly weaker with Interceptor The AI builds should use tanks rather than int...
by sven
Thu Aug 01, 2019 7:40 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 938
Views: 299496

Re: Suggest - Features and Improvements

What if energy torpedoes could not be countered by PD? +1. Again on the topic of outsmarting MoO 2. Good call. So I think the biggest impact of making this change is that the Harpies plasma spitter attack (which is also classified as an energy torpedo weapon) would end up being immune to PD interce...
by sven
Mon Jul 29, 2019 8:48 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 230
Views: 14936

Re: Testing Economic Balance Changes

zolobolo wrote:the Orthin offered up 3 of their total 11 at turn 151 after having lost an Escort Cruiser


This feels like a bug in my equations. Could you upload this save?
by sven
Mon Jul 29, 2019 5:14 pm
Forum: General Forum
Topic: Stumbled over Stars in shadows
Replies: 2
Views: 99

Re: Stumbled over Stars in shadows

But now i see that the game, even if it is so old, still have bugs and minor things unfixed. From the poor manual over ingame "issuess" like "different spelling of System names or that trooptransporters always carrying "civilians" to "there is now "wiki" that...
by sven
Mon Jul 22, 2019 10:15 pm
Forum: Modding
Topic: Debugging with VS Code
Replies: 7
Views: 2437

Re: Debugging with VS Code

akkamaddi wrote:I'm trying to track down where "Capricious" is applied to morale.


As best as I can tell, implementing "Capricious" remains a "TODO". :oops:
by sven
Mon Jul 22, 2019 10:00 pm
Forum: Modding
Topic: Debugging with VS Code
Replies: 7
Views: 2437

Re: Debugging with VS Code

I've just installed this, but the control click does not seem to be opening anything in VS Code. Does this still work? It should still work. I just installed it on a new computer, tested things out, and ctrl-click does work for me. But note that to enable debugging, you need to launch SiS from the ...
by sven
Wed Jul 17, 2019 10:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539410

Re: Report - Current Bugs and Issues

Minor nitpick of the day: the description of Atmosphere Generation is typoed: "We can build atmosphere processing infrastructre " should be infrastructure. Typo should be fixed on "in_development", as of r38511. Thanks for reporting it :) Second minor nitpick: the hover text for...
by sven
Tue Jul 16, 2019 5:35 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 230
Views: 14936

Re: Testing Economic Balance Changes

Can you please reset retreat threshold to vanilla or let me know where it can be set? If you go into Lua state\AI\tactical_ai\CloseAndAttack.lua, and change get_retreat_thresh() so that it always returns 0 (instead of doing what it's currently doing), that should about restore the vanilla retreat t...
by sven
Mon Jul 15, 2019 11:52 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 230
Views: 14936

Re: Testing Economic Balance Changes

This game was such a weird clusterfuck of multiple-front wars that I'm not sure if it is very representative of the new balance changes as a whole. The AIs were constantly at each other's throats, so I was able to win a lot of territory by timing my attacks right (hitting them in the back while the...

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