Search found 1403 matches

Go to advanced search

by sven
Tue Jan 08, 2019 9:37 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1533
Views: 390133

Re: Report - Current Bugs and Issues

Update : The Marauders are doing much better now then the last time I saw them attacking as they are now also capturing ships (for which their Command Cruisers are in an optimal position) - they for sure do not need any buffs: hopefully the AI empires can keep up Would you upload this game? Right n...
by sven
Tue Jan 08, 2019 5:46 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1533
Views: 390133

Re: Report - Current Bugs and Issues

I find the juxtaposition of these two posts somewhat ironic :D Are Marauders supposed to have slaves based on their neighbours, or not? I changed the rules yesterday, so both posts are actually accurate, they just refer to different versions of the game. Going to continue experimenting with these r...
by sven
Mon Jan 07, 2019 11:45 pm
Forum: Modding
Topic: any feedback on which mods were implemented in vanilla
Replies: 10
Views: 1070

Re: any feedback on which mods were implemented in vanilla

In their current state the raiders are too idle: while their progression seems ok (they might even get a tiny bit more resources but not much), they could now be more agressive towards the AI and take slaves from them. I think their inactivity is not connected to the nerfe but rather to a change wh...
by sven
Mon Jan 07, 2019 10:03 pm
Forum: Testing
Topic: SiS Updater and Installer
Replies: 83
Views: 40467

Re: SiS Updater and Installer

The code for the testing branch is "alphatesting". It may be worth noting that the same code can theoretically also be used by GoG users to get access to the current 'in_development builds' via GoG Galaxy's SETTINGS->BETAS CHANNELS panel -- I don't update the GoG test build as often as I ...
by sven
Mon Jan 07, 2019 9:02 pm
Forum: Testing
Topic: State of Exploits
Replies: 10
Views: 532

Re: State of Exploits

Yes it would be logical but I have to confess: it is crazy fun to build and use these :) I think there is something to be said for not over-balancing. I mean, when I think of some of the classic games I really loved, most of them had real gaps in their balance (Moo2, HOMM3, and AlphaCent all had th...
by sven
Mon Jan 07, 2019 12:06 am
Forum: Testing
Topic: State of Exploits
Replies: 10
Views: 532

Re: State of Exploits

On the efficient long range doom fleet conundrum, it's worth listing the three components: 1. Increasing the cost of torpedo destroyer hulls reduces the efficiency. 2. Mechanics that encourage splitting of fleets reduces the 'doom fleet' aspect. 3. Late game weapons with big bonuses to engaging at ...
by sven
Sun Jan 06, 2019 11:25 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 52
Views: 7662

Re: Testing the Current Diplomacy Changes

It is not clear though what exactly fleet power represents: my guess at this point is that it represents the number of ships mostly because of the icon used :) While it's currently called "Military Strength", a more correct title would actually be "Military Tonnage". The metric ...
by sven
Sun Jan 06, 2019 10:57 pm
Forum: Testing
Topic: State of Exploits
Replies: 10
Views: 532

Re: State of Exploits

After numerous updates now the number and severity of exploits in game mechanics has reduced drastically. Below I will try to recap all that I am aware of: Thanks for sharing your list zolobolo :) I agree that the Yoral's torpedo destroyers present a bit of a puzzle. At a high level, the fundamenta...
by sven
Sun Jan 06, 2019 10:28 pm
Forum: Modding
Topic: any feedback on which mods were implemented in vanilla
Replies: 10
Views: 1070

Re: any feedback on which mods were implemented in vanilla

so the raiders are just annoying for the player but they really hurt the AI empires it seems. have they been nerfed a bit in the testing branch? i know that mod is old and hasn't been implemented to live version I nerfed the raider strengths and spawn rates pretty aggressively in back in November (...
by sven
Mon Dec 24, 2018 12:31 am
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 52
Views: 7662

Re: Testing the Current Diplomacy Changes

After many turns I took out 30% of empire 2's ships. #2 had done an excellent job defending #1 but guess the cost was too high. #2 offered peace which I accepted. Left its ships defending empire 1's stuff. #1 is still at war with me and still allied to #2. I attack #1's fuel station which has large...
by sven
Sun Dec 23, 2018 12:01 am
Forum: Testing
Topic: AIs and terrible planet builds
Replies: 19
Views: 3272

Re: AIs and terrible planet builds

There are 2 techs that give you an additional build slot on all your planets. Also if you add races to a planet to max its total population, this will usually give you one or two additional build slots. So when this happens, you need to remove the filler, add one more mine/farm/research building an...
by sven
Fri Dec 14, 2018 9:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1533
Views: 390133

Re: Report - Current Bugs and Issues

... on the topic of retreating from combat, I'm becoming more convinced that the approach I took for the AI deciding when to retreat from combat is flawed. There's no static threshold of force ratio that really works in all situations. I'm not convinced it's fundamentally flawed :) I don't think th...
by sven
Mon Nov 12, 2018 1:23 am
Forum: Modding
Topic: any feedback on which mods were implemented in vanilla
Replies: 10
Views: 1070

Re: any feedback on which mods were implemented in vanilla

what title says ... mainly mods from harpy eagle on strategy and AI improvements (ship design, AI research), I know Sven plan was to implement them into the vanilla game (some of them at least) ... so before I figure it out the hard way, anyone have some insight ? thanks :idea: Right now, in the be...
by sven
Wed Sep 12, 2018 3:52 pm
Forum: Testing
Topic: So, What’s Next?
Replies: 16
Views: 3605

Re: So, What’s Next?

I know I've been advocating patience, but I just hope development has been going well behind the scenes. Not a lot has been pushed out for testing lately, so it's hard to get a feeling what's been going on. I still have faith in you guys, and am grateful for the game you've made. :) I've just been ...
by sven
Fri May 25, 2018 10:53 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 52
Views: 7662

Re: Testing the Current Diplomacy Changes

- There seems to be a notecable drop in perfromance Yeah, I'm not thrilled about this. Between merging in some of harpy eagle's more sophisticated mods, and adding a whole bunch of more complex diplomatic logic, end-turn times are really spiking. I'm going to do some profiling to try and optimize s...

Go to advanced search

cron