Search found 1524 matches

Go to advanced search

by sven
Fri Oct 11, 2019 9:07 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1650
Views: 574049

Re: Report - Current Bugs and Issues

I take out the planet's defenses before capturing the shipyard. This works fine if an ally's troopship is not there. It definitely is a bug. Yeah, this one was connected to some fairly deep flaws in the logic around determining whether battles are won, lost, or stalemated in 3+ sided conflicts. I b...
by sven
Thu Oct 10, 2019 10:34 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1650
Views: 574049

Re: Report - Current Bugs and Issues

When annexing an empire, if it doesn't unlock any new technology (for instance, the race-exclusive ones were already researched), you get told that "the following technologies are now available for research: ." In this situation, the entire line should probably be withheld. Yup. Should be...
by sven
Thu Oct 10, 2019 10:29 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1650
Views: 574049

Re: Report - Current Bugs and Issues

Being told that marauders are tanks annoyed me, so I went into the lua files, Hah. And well done -- I'd entirely forgotten about that wart in the code. After testing on a planet with tanks, I somehow broke the singular, which befuddles me as the string construction line wasn't changed, but it other...
by sven
Thu Oct 10, 2019 12:24 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 245
Views: 25306

Re: Testing Economic Balance Changes

Had saved one of the Tinker games where I concluded I lost. Uploaded, game_8611. I played for a few hours from this starting position, and it is certainly a difficult one. I think you had a very strong start, given the relatively poor initial worlds. But declining to form an embassy with the Imperi...
by sven
Tue Oct 08, 2019 1:19 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 245
Views: 25306

Re: Testing Economic Balance Changes

Started two games as Tinkers with version r38550, 88 star, box shape map on hard. Both times I've concluded that I've lost. The lack of natural population growth seems to be the cause. I didn't get lucky with other useful races early in either game. So no natural population growth that I could borr...
by sven
Mon Sep 16, 2019 4:34 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1650
Views: 574049

Re: Report - Current Bugs and Issues

gaerzi wrote:Will do. Though we can't save during tactical combat, can we? So it'd be a save from after the fight.


You actually should be able to save during a tactical combat -- though I'm sure many people don't notice the feature :)
by sven
Mon Sep 16, 2019 12:07 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1650
Views: 574049

Re: Report - Current Bugs and Issues

It seems that if an allied empire merges with yours, any civillian population transports in motion will remain as a "ghost" of the old empire. This is the second game where I have one (I think both Phidi, even) that just bounces between two systems. As best as I can tell, "ghost"...
by sven
Mon Sep 16, 2019 12:01 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1650
Views: 574049

Re: Report - Current Bugs and Issues

gaerzi wrote:I suppose the damaged bombers somehow corrupted the damaged interceptors?


This looks like a fairly deep bug in the tactical combat data structures. If you see a negative fighter count appearing again, please upload the save, I'd like to take a closer look at it.
by sven
Sun Sep 15, 2019 11:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1650
Views: 574049

Re: Report - Current Bugs and Issues

Machine altar scrap tooltip shows the tag instead of the icon. Should be fixed in the next patch. Marauder raiders are referred to as battle mechs in battle assessments. This is a harder one to fix properly. The issue, more or less, is that the tool I'm using to draw the icons shown in the combat e...
by sven
Sun Sep 15, 2019 11:38 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1650
Views: 574049

Re: Report - Current Bugs and Issues

"vessles" instead of "vessels" in GUI/~GalaxyMap/@ShipCaptureReports.lua, line 509. "plamsa" instead of "plasma" in Drawers/Ships/MonsterProtean/MonsterProtean.lua, line 17. Will be fixed in the next patch. Ty. Shouldn't the test code in Galaxy\alliance.lua b...
by sven
Tue Sep 03, 2019 9:57 pm
Forum: Modding
Topic: Creating new planet types
Replies: 5
Views: 292

Re: Creating new planet types

removing arid and ice from the Garden world, even if they made sense (one can see deserts and ice caps) gets the number of affinity combos down. I wondered if it was a game balance decision but the combinatorial explosion issue makes more sense. Again, as explained in the long comment at the top of...
by sven
Tue Sep 03, 2019 5:58 pm
Forum: Modding
Topic: Creating new planet types
Replies: 5
Views: 292

Re: Creating new planet types

[*]Galaxy/planet_types.lua: planet descriptions, habitats, and habitability per race [*]Galaxy/~habitat_info.lua: habitat descriptions ~habitat_info.lua also includes utility scripts for checking the equivalence classes implied by each planet type's habitats definitions. As explained in the long co...
by sven
Sun Sep 01, 2019 7:36 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 245
Views: 25306

Re: Testing Economic Balance Changes

Are you planning on pushing this build over the vanilla build anytime soon? It seems pretty finished at this stage - I no longer feel any urge to go back to the old version like I did in the beginning! Thanks for the testing feedback. There's still a few things that need fixing before this can move...
by sven
Thu Aug 08, 2019 3:56 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 1247

Re: Human start with Ashdar Heavy Cruiser

Naturly i didn't save this game... But i was able to recreate the situation. I have load an older save game. The Ashdar Imperial 2 faction joined me. After that i have started a new game and there is the Ashdar Heavy Cruiser. So I haven't actually been able to replicate this bug on my own machine -...
by sven
Tue Aug 06, 2019 3:25 pm
Forum: General Forum
Topic: AI Declares Serial War - this is nuts.
Replies: 5
Views: 540

Re: AI Declares Serial War - this is nuts.

I think that when any ally successfully sues for peace, then all allies should get the option to cease hostilities as well, cooldown or not. On both sides of the conflict. This is probably a bug. AI's should extend peace offers to all their enemy's allies when they make peace. It looks like there m...

Go to advanced search