Search found 1633 matches

by sven
Tue Jan 13, 2026 8:15 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1849
Views: 5304912

Re: Report - Current Bugs and Issues


I'm getting bombed with no indication there's even an enemy fleet at a planet.

I guess I should revert to Stable even though it has bugs itself. :(


Can you upload the save where this is happening? (If you're on the dev GoG build, the "upload game logs" button in options should be working again ...
by sven
Tue Jan 06, 2026 7:37 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 707203

Re: DLC rebalance mod


It seems to work well so far!

:D

Has this mod informed any changes you might make to the main game in the upcoming expansion?

I haven't looked in great detail at all the changes this mod makes, but my sense, reading through the changes, is that it primarily is what it claims to be -- a ...
by sven
Sun Jan 04, 2026 8:38 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 707203

Re: DLC rebalance mod


Current version, in a new install, gave this error when I was ending a turn:


Same song, different verse, I think. I just went through and deleted *all* the files in this mod that appear to be exact copies of the current 'stable' versions up on steam. In theory, that should limit any bugs that ...
by sven
Sat Jan 03, 2026 5:42 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 707203

Re: DLC rebalance mod


I get this when I click on populations.


As best as I can tell, this one has nothing to do with the new mod features -- this is an incompatibility with some morale mechanics fixes that are bundled with the current "in_development" features.

If I'm right, there's no features in this mod which ...
by sven
Sat Jan 03, 2026 2:59 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 707203

Re: DLC rebalance mod

(just updated my patch again, because i noticed that it was overwriting (unnecessarily) some of the new mod-compatibility features in game_io.lua).
by sven
Fri Jan 02, 2026 8:45 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 707203

Re: DLC rebalance mod

(testing this mod has revealed a few ways the modding system in the current build could be made more robust. i've just pushed some more changes related to that on steam. and, also, patched my test zip here just a little bit more.)
by sven
Thu Jan 01, 2026 7:25 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 707203

Re: DLC rebalance mod

So I tried getting this mod to work with the current in_development modding system on Steam. It might sortof work? I had to tweak the start screen stuff a little (because that's most of what changed), but I think otherwise it's maybe compatible?

<edit: i updated this zip twice on Jan 2nd -- just ...
by sven
Mon Dec 22, 2025 8:33 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 30
Views: 226216

Re: Population Panel Mod

I've been keeping this mod up to date with the latest in_development snapshot as a way of testing the new modding features. Here's a copy the updated zip.
by sven
Mon Dec 22, 2025 8:14 pm
Forum: Modding
Topic: A test mod for Avalanche
Replies: 0
Views: 181

A test mod for Avalanche

Re: Steam Community Thread: Mods with the new Version

This tiny home_systems.lua mod works for me? Might be that you didn't get the folder path in your test mod right?
by sven
Mon Apr 28, 2025 10:33 pm
Forum: General Forum
Topic: No satifying difficulty level
Replies: 9
Views: 738195

Re: No satifying difficulty level

Any old text editor should work, I think. But a relatively light programming editor like visual studio code will probably be more comfortable, because it will recognize the file as a a Lua dialect, and color code stuff like comments for you.

The difference in the 2 code blocks is subtle if you're ...
by sven
Sun Apr 27, 2025 10:47 pm
Forum: General Forum
Topic: No satifying difficulty level
Replies: 9
Views: 738195

Re: No satifying difficulty level

I find tuning difficulties one of the hardest things to do as a dev -- after a given patch/rebalance pass, I know what feels "relaxed", "challenging", and "nearly impossible" for *me*, but everyone coming into the game has their own perspective.

A lot of modern games have started sortof "passing ...
by sven
Mon Mar 03, 2025 7:01 pm
Forum: General Forum
Topic: Tinkers appearing, but I don't have the DLC.
Replies: 2
Views: 196562

Re: Tinkers appearing, but I don't have the DLC.

It's expected. Tinkers empires became an official part of the main game when the DLC launched. Buying the DLC gets you the ability to play as this new faction, but they're meant to be a part of the game regardless.
by sven
Tue Dec 17, 2024 8:11 am
Forum: General Forum
Topic: New DLC
Replies: 246
Views: 1850286

Re: New DLC

Glad forum is back.

I'm honestly not 100% sure I've fixed the forum. I've been messing around with some updates for our servers, which when it's done will hopefully stop stuff from crashing again for the foreseeable future, but the forum and website will likely flicker on and off a few more times ...
by sven
Mon Aug 02, 2021 6:05 am
Forum: Modding
Topic: Map (table/array) sorting
Replies: 2
Views: 102917

Re: Map (table/array) sorting

But if I try to use rpairs instead, it complains about an "attempt to compare two nil values".

I don't actually have the code up, but, if I recall correctly, my rpairs is similar to the 'spairs' code you linked, but the sorting function works differently. In the code you linked, the sorting ...
by sven
Sun Aug 01, 2021 12:11 am
Forum: Modding
Topic: Adding Opil
Replies: 3
Views: 110214

Re: Adding Opil

How would I go about adding Opil crystals to all island worlds?

I don't have the code in front of me right now, but, off the top of my head...

The easiest option is probably to just write a for loop over the all_planets list that adds the opil special to any planet with the 'Island' type. There ...