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by sven
Mon Nov 12, 2018 1:23 am
Forum: Modding
Topic: any feedback on which mods were implemented in vanilla
Replies: 2
Views: 61

Re: any feedback on which mods were implemented in vanilla

what title says ... mainly mods from harpy eagle on strategy and AI improvements (ship design, AI research), I know Sven plan was to implement them into the vanilla game (some of them at least) ... so before I figure it out the hard way, anyone have some insight ? thanks :idea: Right now, in the be...
by sven
Wed Sep 12, 2018 3:52 pm
Forum: Testing
Topic: So, What’s Next?
Replies: 12
Views: 1281

Re: So, What’s Next?

I know I've been advocating patience, but I just hope development has been going well behind the scenes. Not a lot has been pushed out for testing lately, so it's hard to get a feeling what's been going on. I still have faith in you guys, and am grateful for the game you've made. :) I've just been ...
by sven
Fri May 25, 2018 10:53 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 34
Views: 2599

Re: Testing the Current Diplomacy Changes

- There seems to be a notecable drop in perfromance Yeah, I'm not thrilled about this. Between merging in some of harpy eagle's more sophisticated mods, and adding a whole bunch of more complex diplomatic logic, end-turn times are really spiking. I'm going to do some profiling to try and optimize s...
by sven
Fri May 25, 2018 5:34 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 34
Views: 2599

Testing the Current Diplomacy Changes

I'm working on a number of different inter-connected updates to diplomacy, and I've just pushed my current working draft (r37620) out to the test servers. For starters, there are now a number of different causes that may motivate a declaration of war. All of these causes take faction attitude into a...
by sven
Fri May 25, 2018 5:25 pm
Forum: Testing
Topic: Update server
Replies: 1
Views: 638

Re: Update server

As of late, the test update server has been rather cranky for me. I've frequently had to retry repeatedly to successfully complete an update and send logs back, or confirm I'm up to date. Not sure how much control you guys have over that, but thought you should know. Yeah, in the past, when this so...
by sven
Mon May 21, 2018 9:16 pm
Forum: Testing
Topic: The game becomes sluggish in late stages, when there are many ships.
Replies: 2
Views: 673

Re: The game becomes sluggish in late stages, when there are many ships.

user12334 wrote:There gets a considerable latency (0.5 to 1 seconds) in any actions (such as dismissing reports, opening windows, ordering build, etc.).
It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.


How large is the map you're playing on? (Would you upload a save?)
by sven
Sun May 13, 2018 10:25 pm
Forum: Modding
Topic: Debugging with VS Code
Replies: 4
Views: 595

Re: Debugging with VS Code

Hmm. Apparently, most of the source files in SiS are encoded in Windows-1252 , which VSCode will, by default, mis-label as UTF-8. This leads to text formatting glitches when VSCode re-saves any files that use extended characters, like '’' or '©'. There's a pretty simple fix though, which is to go to...
by sven
Sat May 12, 2018 3:07 am
Forum: Modding
Topic: Debugging with VS Code
Replies: 4
Views: 595

Re: Debugging with VS Code

works so far :) now, when I click "New Game" and ctrl-click on race description file RACES.lua opens, but ctrl-clicking anywhere else (race picture, home world) nothing happens :?: the ctrl-click feature is not implemented everywhere in the game -- basically, trying to use it on a given t...
by sven
Sat May 12, 2018 2:37 am
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 7422

Re: Strategic AI Mod

harpy eagle wrote:So it's not really clear how that is possible...


My bad. PlanetProperty.cant_city_plan was missing logic for the case where we can't city plan on a planet because doing so would cause some *other* planet to starve. Should be fixed as of r37528.
by sven
Fri May 11, 2018 11:33 pm
Forum: Modding
Topic: Debugging with VS Code
Replies: 4
Views: 595

Debugging with VS Code

Recently, I've been playing with VS Code as an IDE for Stars in Shadow development. Some Korean game devs have written a very nice Lua debugger for it, and that means VS Code is now actually in many cases a better IDE for SiS than Visual Studio. It's also far easier to download and setup. If you're ...
by sven
Fri May 11, 2018 10:28 pm
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 7
Views: 860

Re: OpenHint extension crashes Visual Studio

Now, if everything is working, the game should start in debug mode, and you should have access to both CTRL+click hotkeys and the ability to set breakpoints / view stack traces. That's pretty awesome, I'm sure it will come in handy :D Yeah, I admit, I implemented this mainly because I wanted a bett...
by sven
Fri May 11, 2018 10:20 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 336774

Re: Report - Current Bugs and Issues

zolobolo wrote:To reproduce, click on the attack action against the civilian ships


Thanks for the upload. This one should be fixed as of r37526.
by sven
Fri May 11, 2018 7:52 pm
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 7
Views: 860

Re: OpenHint extension crashes Visual Studio

VS activity log, does it help ? I think that rather than trying to debug this remotely with you, I should just recommend that modders (yourself included), switch to using Visual Studio Code. VS Code is a sublime-text-like IDE that has nice integrated debugger support, and some friendly Korean game ...
by sven
Wed May 09, 2018 5:04 pm
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 7
Views: 860

Re: OpenHint extension crashes Visual Studio

Ctrl-click now crashes VS due to error in OpenHint extension Hrm. That's less than ideal. Could be some sort of versioning issue. If you go to Visual Studio -> Help -> About Microsoft Visual Studio, what do you see? I get: Microsoft Visual Studio Community 2017 Version 15.7.1 VisualStudio.15.Releas...
by sven
Mon May 07, 2018 7:27 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 336774

Re: Report - Current Bugs and Issues

There is a new small but noticeable graphical glitch that has appeared. Just thought I'd let you know. Thanks for noticing this -- but I'm afraid the truth is these glitches have been occurring since the colored border feature was first implemented. There's a bunch of cases that the line rendering ...

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