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by sven
Wed Mar 27, 2019 12:24 am
Forum: Modding
Topic: Planet trading, refits and AI
Replies: 7
Views: 345

Re: Planet trading, refits and AI

So planet trade is half-functional right now... are there plans to fully include it at some point in the future? Not at present. Tech trading is in a similar place -- I coded up some initial UI logic that allowed it, only to have Arioch convince me that unrestricted technology and planet trading ju...
by sven
Tue Mar 26, 2019 11:44 pm
Forum: Modding
Topic: Planet trading, refits and AI
Replies: 7
Views: 345

Re: Planet trading, refits and AI

Question number one: how does planet trade via diplomacy work? More specifically, where are the costs for tradable planets calculated? I haven't been able to even give away planets for free; and I'd like to allow planet gifting to any major faction and buying planets from close allies. It's a featu...
by sven
Tue Mar 26, 2019 1:16 am
Forum: General Forum
Topic: Humans on Hard Difficulty
Replies: 13
Views: 546

Re: Humans on Hard Difficulty

I get that and read that elsewhere but how I am supposed to overcome two enormous fleets on my doorstep? Will these fleets not expand? Won't they just be even larger by the time I get Heavy Cruisers? They can obliterate me any time they want. I have made peace with them but it seems the likelihood ...
by sven
Wed Feb 27, 2019 2:31 am
Forum: Testing
Topic: Ashdar AI re: Gremak
Replies: 6
Views: 640

Re: Ashdar AI re: Gremak

Is it a specific AI thing that Ashdar AIs like to enslave Gremak? I've noticed in a couple of games that Ashdar AIs will have everybody free... except for a slave class of Gremak from some Gremak conquests. (Also, are they capturing Slave Collars tech from the Gremak, is that what's allowing it? I'...
by sven
Thu Feb 21, 2019 9:48 pm
Forum: Modding
Topic: help file log .. and others
Replies: 3
Views: 402

Re: help file log .. and others

BUNCH OF SEPARATE FEATURE REQUESTS: .. Separate question for modders & devs .. how hard would be to implement CTRL + A select all your ships during combat ? In big fights it can take a long time to select all your ships .. Not that hard... It's a small quality of life thing I should probably im...
by sven
Thu Feb 21, 2019 9:44 pm
Forum: Modding
Topic: help file log .. and others
Replies: 3
Views: 402

Re: help file log .. and others

BASIC REQUEST: Anybody knows where I would need to put the file open and file close instructions in a way that the file is only opened once and closed at game exit (once) while giving access to the logfile handle in all .lua files ? EXTRA: Better yet give me/modders access to writemodlog function t...
by sven
Sat Feb 16, 2019 9:14 pm
Forum: Modding
Topic: Harpy eagle mods and last update
Replies: 2
Views: 337

Re: Harpy eagle mods and last update

I used to play SiS using the great mods done by harpy eagle. Is the last major update compatible with the mods ? You may need to experiment a bit. Most of harpy eagle's AI mods got officially absorbed into the vanilla game, so his "Strategic AI", "Tactical Combat AI", and "...
by sven
Fri Feb 15, 2019 6:25 am
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 9
Views: 2398

Re: OpenHint extension crashes Visual Studio

When I tried to work with the extension suddenly the extension as well as chrome keeps crashing and now even the browser is not opening at all. Please help me to fix the problem. It's sounding like I should officially retire the Visual Studio 2017 extension. It's still working for me -- but, everyo...
by sven
Mon Feb 11, 2019 9:28 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1556
Views: 440397

Re: Report - Current Bugs and Issues

game_7793: Another case of captured transports remaining as 'ships under civilian command' in orbit of a star, unable to be interacted with in any way. Transport Azimir. Thanks for this upload. There was some ancient logic in the game that was intended to make unprotected transports surrender if th...
by sven
Wed Feb 06, 2019 6:05 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1556
Views: 440397

Re: Report - Current Bugs and Issues

The fact that certain transactions don't round to the nearest coin is frankly probably an issue in itself. Occurred after granting a coin gift to the Yoral Khaganate on request. Yeah, I was messing with the resource request logic a few days ago, and it looks like I failed to round some of the resul...
by sven
Sun Feb 03, 2019 1:50 am
Forum: General Forum
Topic: Bugs etc from newest patch
Replies: 14
Views: 1031

Re: Bugs etc from newest patch

Unfortunately my LUA isn't good enough to fix this one so I've had to load a game 6 turns old. :-( I do have a save for this one - will email as too large to attach. Thanks for emailing the save. A reasonable fix, I think, is to change line 20 of ship_repair.lua to read: if ship.refitting_at or (sh...
by sven
Sat Feb 02, 2019 11:41 pm
Forum: General Forum
Topic: Bugs etc from newest patch
Replies: 14
Views: 1031

Re: Bugs etc from newest patch

* I worked around the lua error by changing the "else" on line 451 of pop_transports.lua to " elseif(planet.pop)" So, in theory, I think the only way you should be able to get into this case is if 1) A player or AI sends transports to a planet 2) The pop of that planet is wiped ...
by sven
Sat Feb 02, 2019 11:09 pm
Forum: General Forum
Topic: Kudos to the Developers
Replies: 3
Views: 526

Re: Kudos to the Developers

Glad you've been enjoying it :) And good to hear that the UI has been playing well for you. I've actually played very little MOO (the original) myself, and Ur-titles like "Empire" and "Reach for the Stars" are solidly before my time (though Arioch is a fellow veteran). That said,...
by sven
Wed Jan 30, 2019 7:59 pm
Forum: General Forum
Topic: Bugs etc from newest patch
Replies: 14
Views: 1031

Re: Bugs etc from newest patch

The "DGBHELP.DLL too old" bug seems to be sis64.exe only. It does not happen with sis.exe. (Windows 7 64 bit) My first guess would be that your computer is running out of memory when trying to startup the game. sis.exe has a lower memory footprint than sis64.exe, which could explain why i...
by sven
Fri Jan 25, 2019 8:19 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 59
Views: 12211

Re: Testing the Current Diplomacy Changes

Danath wrote:Got something weird in my game: 2 factions with "very angry" relations form an alliance and ultimately one annexed the other. Hate each other so much that got married?


That feels like it could be a bug. If you still have this save file, could you upload the game?

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