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by Hanekem
Thu Sep 22, 2016 7:01 pm
Forum: Testing
Topic: Ship refit issues
Replies: 4
Views: 2920

Re: Ship refit issues

Hmmm... on refit balance, perhaps make a refit cheaper than a new hull but more time intensive ton for ton, since the old components need to be pulled out and the new ones installed (with the overall time based on the degree of the refit, I mean changing a turret should be less time intensive than c...
by Hanekem
Thu Sep 22, 2016 6:54 pm
Forum: Testing
Topic: Ship Design Depth
Replies: 5
Views: 4093

Re: Ship Design Depth

Like I aid elsewhere, the best way to keep small ships relevant is to have tasks they can do better than the bigger ships. Make them good for close in defense of bigger, and more valuable, ships Make them escorts for commerce and coast guard cutters: perhaps necessitate a number of hulls, not tonnag...
by Hanekem
Thu Sep 22, 2016 3:33 pm
Forum: Testing
Topic: The case against Refits
Replies: 9
Views: 4849

Re: The case against Refits

perhaps add some sort of limit to refits, some things should be easier and faster to retrofit than others, while others might be a no go or simply impractical. I recall a game that added refit thresholds, basically you could only change so much % of a given hull at one time. Maybe add the option to ...
by Hanekem
Thu Sep 22, 2016 3:29 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1056
Views: 448005

Re: Suggest - Features and Improvements

One thing I would like to see are support Ships. Combination of spacedocks for repairs, stores for rearming and refineries for refuel to allow fleets do deep strike and raids. I'd love to see cargo ships move between systems, not only it would add some immersion, but also allow raiding warfare and t...
by Hanekem
Thu Jun 18, 2015 3:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1056
Views: 448005

Re: Suggest - Features and Improvements

not sure if been suggested before, but I've been thinking having a sensor range layer or some sort of visual cue to how far you can see/can go would be invaluable.
As it stands it is difficult to differentiate from a system you can see, to one you have been already
by Hanekem
Sat Jun 13, 2015 5:45 pm
Forum: Testing
Topic: Why does the defender move first?
Replies: 11
Views: 6476

Re: Why does the defender move first?

We're going to change things so that retreating ships will automatically withdraw to the nearest friendly system, or if already in a friendly system, will have to spend a turn in hyperspace. So at least there will be a cost to retreating, and ships can't hang around indefinitely in contested system...
by Hanekem
Sat Jun 13, 2015 3:32 pm
Forum: Testing
Topic: Why does the defender move first?
Replies: 11
Views: 6476

Re: Why does the defender move first?

The problem, I am seeing with the system as presented is that a ship can retreat one turn and still hang around the contested system. As it stands it is impossible to get rid of non combat vessels because they will always retreat in their first turn if you attack them. Perhaps you should introduce s...
by Hanekem
Thu Jun 11, 2015 3:16 pm
Forum: General Forum
Topic: Technology trees
Replies: 20
Views: 10467

Re: Technology trees

maybe miniaturization would allow you to put in double, triple and quadruple turrets in the slots? or opening more modifiers like it did in MoO2 for missiles and even slots (armored, fast tracking, dual purpose, etc). I liked how you could only specialize munitions with time and effort, it was a ver...
by Hanekem
Wed Jun 10, 2015 11:52 pm
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 14963

Re: Ground combat?

Speaking of ground combat, will Bioweapons feature in the game? there was nothing quite like inheriting a planet pre built :P
by Hanekem
Wed Jun 10, 2015 11:28 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 106
Views: 82127

Re: Introduce yourself :)

Hi. Hanekem here, I am from Argentina and been playing games for too damn long. Given the nature of the forum, I'd say that I met MoO2 in 96-97 and fell in love with it, played the hell out of that game (even got my fleet of all Stellar Converters fitted on Battleship hulls, just because I could), I...

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