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by Zaskow
Sun Mar 19, 2017 6:29 pm
Forum: Testing
Topic: Stars in Shadow Development Roadmap
Replies: 10
Views: 1428

Re: Stars in Shadow Development Roadmap

Arioch wrote:[*]Multiplayer support


Really? REALLY???
by Zaskow
Fri Feb 03, 2017 5:17 pm
Forum: Testing
Topic: System names?
Replies: 7
Views: 683

Re: System names?

I was very pleased when saw my nick in game. Even with my minor testing... :)
by Zaskow
Sat Apr 16, 2016 7:48 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1004
Views: 58131

Re: Report - Current Bugs and Issues

Tech 'Carriers' needs tech 'Fleet Logistics' as prerequisite (from description), but I can begin to learn 'Carriers' even without 'Fleet Logistics'.

game_1011
by Zaskow
Sat Apr 16, 2016 3:58 pm
Forum: General Forum
Topic: Stars in Shadow signs with Iceberg Interactive
Replies: 9
Views: 1120

Re: Publishing Deal Forthcoming

Iceberg publishes most of incoming space 4x.
by Zaskow
Sat Apr 16, 2016 3:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 35337

Re: Suggest - Features and Improvements

Is it right that we can see design of enemy ships on strategic map? I think it's huge advantage for player.
by Zaskow
Sat Apr 16, 2016 2:58 pm
Forum: Testing
Topic: Stars in Shadow signs with Iceberg Interactive
Replies: 12
Views: 1562

Re: Publishing Deal Forthcoming

Slitherine Ltd.? Iceberg Interactive?
by Zaskow
Sat Apr 02, 2016 7:48 am
Forum: Testing
Topic: Eager to Hear About Diplomacy Implementation
Replies: 43
Views: 5066

Re: Eager to Hear About Diplomacy Implementation

Interesting. But I think info about warships and resources should be hidden from player.
by Zaskow
Thu Mar 31, 2016 5:55 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 35337

Re: Suggest - Features and Improvements

Hi!

Can you make fonts of main ship's stats (crew, shield etc) a bit bigger in ship design info screen, please? Even on my old 1280*1024 display they're too small. Can't provide a screenshot, because print screen doesn't work (black screen instead picture).
by Zaskow
Sun Mar 27, 2016 10:56 pm
Forum: Testing
Topic: Missiles locking
Replies: 11
Views: 1278

Re: Missiles locking

Just not touched I suppose. I prefer variant with separate tech and mod for redirecting missiles.
by Zaskow
Fri Mar 11, 2016 5:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1004
Views: 58131

Re: Report - Current Bugs and Issues

In my current game I've annexed colony with refugees and I can set, but not change production for this colony. I uploaded logs - 'game_906'.

Save attached:
bug with production.rar
(81.06 KiB) Downloaded 36 times
by Zaskow
Fri Mar 04, 2016 5:57 pm
Forum: General Forum
Topic: Master of Orion is dead and being buried
Replies: 28
Views: 4442

Re: Master of Orion is dead and being buried

That's why I don't worry for SiS.
by Zaskow
Thu Mar 03, 2016 10:29 pm
Forum: Testing
Topic: Missles, fighters, and point defense
Replies: 12
Views: 983

Re: Missles, fighters, and point defense

Missiles were overpowered for a long time, and at the moment they're a bit underpowered. The pendulum will swing again as we do balance passes. Fighters have always been a little underpowered, and that's something we'll address. The different fighter types are kind of half-implemented. Simple decis...
by Zaskow
Thu Mar 03, 2016 5:14 pm
Forum: Testing
Topic: Missles, fighters, and point defense
Replies: 12
Views: 983

Re: Missles, fighters, and point defense

Agree here. In late game carriers become pointless completely. Advanced fighters should get more HP and evasion. Missiles too.
by Zaskow
Fri Jan 22, 2016 6:35 pm
Forum: Testing
Topic: Missiles too weak?
Replies: 5
Views: 800

Re: Missiles too weak?

Agreed with topicstarter.

Missiles are easy weapon to counter. At some point AI cruisers whole filled with missiles are joke. Some mods specific for missiles are required.
by Zaskow
Sat Jan 09, 2016 6:55 pm
Forum: Testing
Topic: No Shield Strategy: Viable? Intended?
Replies: 6
Views: 869

Re: No Shield Strategy: Viable? Intended?

No shields method makes missiles/torpedoes and fighters very effective against your ships.

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