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by nweismuller
Sun Jan 14, 2018 12:47 am
Forum: General Forum
Topic: Flasghip Concept
Replies: 18
Views: 179

Re: Flasghip Concept

Just so you know, you can already rename every last ship you build. My games routinely end up with every dedicated warship and scout with a unique name, although I no longer even try to bother with assigning names to my vast fleets of civilian trade freighters. Or, for that matter, my armed merchant...
by nweismuller
Tue Jan 02, 2018 9:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1331
Views: 129061

Re: Report - Current Bugs and Issues

Precious Metals have another help text mismatch with actual output reported in-game. Current help text value is +2 coins, current actual output as seen in planetary coin report is +5 coins.
by nweismuller
Mon Jan 01, 2018 11:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1331
Views: 129061

Re: Report - Current Bugs and Issues

Opil help text is claiming it's worth +5 coins and +1 influence per Market, but examination of income breakdown for Tendao indicates Opil is currently worth +10 coins and +1 influence per Market. Probably worth fixing whichever of those values is mistaken.
by nweismuller
Sun Dec 31, 2017 11:55 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1331
Views: 129061

Re: Report - Current Bugs and Issues

Chasm wrote:Sometimes a reboot is needed between versions for sound to work. Has happened to me 2 times that was so far.


I didn't even reboot. It was a strange thing.
by nweismuller
Sun Dec 31, 2017 3:46 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1331
Views: 129061

Re: Report - Current Bugs and Issues

I do have a sound card, but the latest build just fixed the lack of sound issue. I have no clue what happened there.
by nweismuller
Sun Dec 31, 2017 5:27 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1331
Views: 129061

Re: Report - Current Bugs and Issues

Current version has sounds disabled with no option to re-enable in the options menu.
by nweismuller
Mon Dec 25, 2017 4:42 am
Forum: General Forum
Topic: Next DLC
Replies: 13
Views: 381

Re: Next DLC

My concept for improved terraforming is relatively straightforward: each planet type should have a number of intermediate stages that improve habitability toward the next planet type (each with visible surface changes, mostly greening and surface water), and when the changes reach a threshold of a ...
by nweismuller
Tue Dec 19, 2017 4:02 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 642
Views: 70155

Re: Suggest - Features and Improvements

At the moment, blockaded planets do not provide food surplus to the empire, cannot take advantage of food surplus at the imperial level, and cannot have production hurried. All well and good. I suggest also that blockades deny the trade capacity provided by the planet and its markets, as, obviously,...
by nweismuller
Sun Dec 17, 2017 11:31 am
Forum: Testing
Topic: Phidi ship layouts
Replies: 3
Views: 164

Re: Phidi ship layouts

I'll agree I'd enjoy seeing the Phidi Cruiser look more armored, although there are *some* steps in this direction- its forward command compartment is obviously up-armored relative to the same section on a Transport. Still seems a little light given the fairly dramatic differences between Transport ...
by nweismuller
Sat Dec 16, 2017 3:00 pm
Forum: Testing
Topic: Phidi ship layouts
Replies: 3
Views: 164

Re: Phidi ship layouts

I'm pretty sure the resemblance of the Phidi cruisers to transports is intentional. The Phidi shipbuilding philosophy is essentially built around three different modular hulls, with all their military designs actually being civilian designs retrofitted with combat-centric mission sections. The Cruis...
by nweismuller
Sat Dec 09, 2017 1:18 am
Forum: General Forum
Topic: Star Harpy Stewards
Replies: 7
Views: 262

Re: Star Harpy Stewards

Question, Arioch, since I haven't yet bagged a Steward or other larger Arda Seed ships yet- are there autopsies available for Stewards that shed light on their role in the Arda Seed? No need to tell me what the autopsy says, just whether I should have that to look forward to.
by nweismuller
Fri Dec 08, 2017 10:22 pm
Forum: General Forum
Topic: Star Harpy Stewards
Replies: 7
Views: 262

Re: Star Harpy Stewards

I think the implication based on what I've already seen from normal Star Harpy autopsies, the name 'Steward', and my knowledge of the role of standard Star Harpies in the Arda Seed's functioning, is that Stewards are designed to ferry standard Star Harpies around to set up remote mining operations, ...
by nweismuller
Fri Dec 08, 2017 9:17 pm
Forum: General Forum
Topic: Star Harpy Stewards
Replies: 7
Views: 262

Star Harpy Stewards

First off- I am so very happy to see Star Harpy Stewards introduced- they're the missing link that was needed to address how normal Star Harpies get around. Thank you! On another note, however, there are three elements of actual Steward behavior, two of which are actually inconsistent with their des...
by nweismuller
Fri Nov 24, 2017 6:48 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1331
Views: 129061

Re: Report - Current Bugs and Issues

I've not seen it. I honestly found the new railgun animation a cool improvement to the old version.
by nweismuller
Wed Nov 08, 2017 8:20 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 642
Views: 70155

Re: Suggest - Features and Improvements

Now that the Tinkers have been introduced, as well as the Gremak, I think it should be a priority to teach the AI about the fine points of tyranny and liberation. The Gremak Empire, Tinkers, and Marauder bands should presumably actively work to enslave/harmonise dissident populations, while other em...

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