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by nweismuller
Sun Sep 06, 2020 4:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1100
Views: 509585

Re: Suggest - Features and Improvements

Having a preference setting so you can default the technology view to the list rather than the tree would be nice; likewise a preference setting so you can default to the planetary build queue being visible. It's a minor thing, but every new session has me swap technology view to list and reveal bui...
by nweismuller
Sat Aug 08, 2020 2:32 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 829445

Re: Report - Current Bugs and Issues

game_9489: Got requests simultaneously from the Ashdar Colonials and Humanity to declare war on and sever relations with the Tinkers. It proves that if you agree to sever relations with an empire you're now at war with, it sets you back to a state of peace! Can easily be verified, and is certainly a...
by nweismuller
Tue Jun 16, 2020 3:26 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 112
Views: 102244

Re: Please Report Missing and/or Placeholder Text

Thanks for the reports. Morale malus for having overworked slaves/cyborgs: "worked slave labors to death" doesn't sound right to me. "You overworked alien slaves to death" maybe? "Worked to death" is a fairly common expression in English. "Overworked to death"...
by nweismuller
Sun Jun 14, 2020 8:41 pm
Forum: General Forum
Topic: Mixing shield types
Replies: 9
Views: 2470

Re: Mixing shield types

I think, for the moment, extending the current special case (which I can confirm applies given the behavior of captured ships, which have all systems destroyed on capture) is probably the best option. We can always assume there's some sort of 'emergency on-site repair' sufficient to get them limping...
by nweismuller
Sun Jun 14, 2020 6:29 am
Forum: General Forum
Topic: Mixing shield types
Replies: 9
Views: 2470

Re: Mixing shield types

That actually brings something to mind that I've found a little odd. A ship with a destroyed reactor (that doesn't go critical and blow everything) is still fully combat-ready. I'd think damaging the reactors enough to force shutdown should probably disable a ship, or at least greatly impede their c...
by nweismuller
Thu May 28, 2020 10:24 pm
Forum: General Forum
Topic: Please Tell Us: When
Replies: 5
Views: 2028

Re: Please Tell Us: When

Here's hoping for good chances for you two to make progress soon. I'm always eagerly awaiting more refinement of this game!
by nweismuller
Tue May 26, 2020 1:51 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 52
Views: 15710

Re: DLC 3 and 4, from the Suggestions thread...

Oh, yeah. That's something I wanted to know! When you get around to DLC 4, is it intended that we be able to see some of what's going on in the culture/institutions of factions we're in contact with? Having some idea what the public institutions of your rivals are, in my experience, really helps mak...
by nweismuller
Sun May 24, 2020 6:08 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 829445

Re: Report - Current Bugs and Issues

game_9297- Event alert 'Attacked at Kesar', if clicked on, provides no actual option to either autoretreat or resolve the battle. It seems to me to be related to the option available on the center panel instead giving the option to build an outpost at Kesar.
by nweismuller
Tue May 19, 2020 1:54 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 52
Views: 15710

Re: DLC 3 and 4, from the Suggestions thread...

I've been stucjk away from home and my Paypal account, but I'm seriously considering dropping an extra hundred dollars on Arioch and Sven once the movement restrictions here in California get eased up. SiS deserves more development, and Arioch and Sven deserve to be rewarded for what they've done. ...
by nweismuller
Mon Apr 27, 2020 8:09 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1100
Views: 509585

Re: Suggest - Features and Improvements

Given the basic concept behind Viscids- destructive pests that steal food and are resistant to complete eradication- I think a better implementation of Viscids than existing as population exists. Nothing in their concept suggests they should be able to prevent clearing land for settlement, and so th...
by nweismuller
Tue Apr 14, 2020 2:26 am
Forum: General Forum
Topic: Viscid
Replies: 25
Views: 6686

Re: Viscid

gaerzi wrote:Gonna bet in this thread it was "WHO LIKE VISCID" "WE ALL LIKE VISCID".

Latest message is "I LIKE VISCID UHH FRIEND"


Yeah, I'm pretty sure you're correct. Good deduction!
by nweismuller
Mon Apr 13, 2020 11:25 pm
Forum: General Forum
Topic: Viscid
Replies: 25
Views: 6686

Re: Viscid

'BLF ORPV ERHXRW' 'DV ZOO ORPV ERHXRW' 'R ORPV ERHXRWH GLL UIRVMW' OK, so, by assumption 'ERHXRW' is 'VISCID'. 'ORPV' is '_ I _ _', not a lot to go on yet. 'UIRVMW' is '_ _ I _ _ D'. The last message gives us something a little more promising to work with. 'I (something) VISCIDS (something) (somethi...
by nweismuller
Mon Apr 13, 2020 10:46 pm
Forum: General Forum
Topic: Viscid
Replies: 25
Views: 6686

Re: Viscid

Clearly, we need to take off and nuke the site from orbit. It's the only way to be sure. Edit: OK, this is interesting. Every Viscid post across two threads contains the 'words' 'ORPV ERHXRW'. It's not a Caesar cipher, I brute-forced it, but I suspect we're actually dealing with ciphered text in a s...
by nweismuller
Mon Apr 13, 2020 8:46 pm
Forum: General Forum
Topic: Viscid
Replies: 25
Views: 6686

Re: Viscid

OK, who made the mistake of colonising the Viscid world?
by nweismuller
Sat Apr 11, 2020 2:01 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 52
Views: 15710

Re: DLC 3 and 4, from the Suggestions thread...

I've been stucjk away from home and my Paypal account, but I'm seriously considering dropping an extra hundred dollars on Arioch and Sven once the movement restrictions here in California get eased up. SiS deserves more development, and Arioch and Sven deserve to be rewarded for what they've done.

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