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by nweismuller
Sat Feb 20, 2021 11:27 pm
Forum: General Forum
Topic: Military transports are too strong
Replies: 17
Views: 2681

Re: Military transports are too strong

For what it's worth, I'd welcome a balance change to boarding pods. They're sufficiently exploitative in my mind that I refuse to use them entirely.
by nweismuller
Sat Feb 20, 2021 3:46 am
Forum: General Forum
Topic: New DLC
Replies: 103
Views: 49294

Re: New DLC

Oh, that's pretty, that is.
by nweismuller
Fri Feb 19, 2021 9:44 pm
Forum: General Forum
Topic: Is there a downside to breaking peace treaties?
Replies: 8
Views: 2171

Re: Is there a downside to breaking peace treaties?

Oh, I agree that Human claims to represent any old Human nation are definitely very weak. But I can see a psychological/ideological case for a pan-Humanist policy amongst the Human leadership. I'm not saying it would be convincing to Human splinter colonies, but rather that Humans in the primary Hum...
by nweismuller
Fri Feb 19, 2021 9:38 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1742
Views: 1055787

Re: Report - Current Bugs and Issues

game_9871: An issue I've noticed several times, but have never bothered to report since it's mostly just a 'wart' rather than a real bug. If you re-establish diplomatic relations with another star nation on the same turn you diplomatically annex another star nation with which you had an active promi...
by nweismuller
Fri Feb 19, 2021 4:36 pm
Forum: Testing
Topic: Discontent populations, staffing, Scavengers, and Gaiads
Replies: 17
Views: 11939

Re: Discontent populations, staffing, Scavengers, and Gaiads

When scrapping a transport, its content should probably be sent to the nearest planet. Possibly using another transport from the trade pool so as to avoid turning that into a fast-travel exploit somehow. Full agreement. I don't think genocide should be that trivial. (This still won't stop mass levy...
by nweismuller
Wed Feb 17, 2021 7:32 am
Forum: Testing
Topic: Discontent populations, staffing, Scavengers, and Gaiads
Replies: 17
Views: 11939

Re: Discontent populations, staffing, Scavengers, and Gaiads

I'm honestly just glad if you do anything to make Viscids less unbearable. Their current implementation is just really, really annoying and jarring. Fine, they're agricultural pests, but they continually grow in population and choke out your own population, with absolutely nothing to show for it and...
by nweismuller
Tue Feb 16, 2021 9:57 pm
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 15
Views: 331

Re: Tinkering With Tinkers

Where did you write about ideas for race-unique buildings? Do you have a link?
by nweismuller
Tue Feb 16, 2021 7:38 pm
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 15
Views: 331

Re: Tinkering With Tinkers

One question I had- what does 'Scrupulous' reflect in the Tinker AI, and why do they have it? Most of the other descriptors in the diplomacy screen for side AI I've identified ways that it makes their behavior distinctive, but I'm less clear both on what that means and why, conceptually, Tinkers hav...
by nweismuller
Tue Feb 16, 2021 3:10 am
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 15
Views: 331

Re: Tinkering With Tinkers

That's a welcome change to hear. The behavior of discontent cyborgs struck me as a bit odd before.
by nweismuller
Mon Feb 15, 2021 10:06 pm
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 15
Views: 331

Re: Tinkering With Tinkers

Honestly, I see nothing wrong with the cyborg model being treated as essentially slavery, and it not always seamlessly working with species that haven't been perfected for their role in the machine. The key thing here is that both slaves and harmonised persons are prevented from pursuing individual ...
by nweismuller
Fri Feb 12, 2021 8:46 pm
Forum: General Forum
Topic: New DLC
Replies: 103
Views: 49294

Re: New DLC

Things are still in flux, so any explanation is likely to be obsolete by the time I make it. But, hopefully (and if I can get my act together with some needed art assets) a beta test version will be available before too long. (And no, no specific ETA at present.) Жду аж с нетерпением / I am waiting...
by nweismuller
Thu Feb 11, 2021 6:37 am
Forum: General Forum
Topic: New DLC
Replies: 103
Views: 49294

Re: New DLC

What's that? New fertility ratings? Fertility isn't just low, high, or infertile anymore? Tell us more! (And if this means there's a further incentive to stick agriculture on gaia worlds, I am all for it; it seems appropriate.) Things are still in flux, so any explanation is likely to be obsolete b...
by nweismuller
Wed Feb 10, 2021 10:01 pm
Forum: General Forum
Topic: New DLC
Replies: 103
Views: 49294

Re: New DLC

What's that? New fertility ratings? Fertility isn't just low, high, or infertile anymore? Tell us more!

(And if this means there's a further incentive to stick agriculture on gaia worlds, I am all for it; it seems appropriate.)
by nweismuller
Wed Feb 10, 2021 3:50 pm
Forum: General Forum
Topic: Is there a downside to breaking peace treaties?
Replies: 8
Views: 2171

Re: Is there a downside to breaking peace treaties?

Yeah, given that splinter colonies are quite possibly centuries or millenia out of communication with the other members of their species, I can easily see them being strongly integrated into their host society and having few remaining connections with their distant cousins. (That said, I can sort of...
by nweismuller
Wed Feb 10, 2021 3:42 pm
Forum: General Forum
Topic: New DLC
Replies: 103
Views: 49294

Re: New DLC

Any news on how work is going behind the scenes on new updates? I understand things can be slow with just the two of you, but it's been a while since significant updates, and I'm hoping we get more to play around with soon. Keep up the good work, and thanks for a great game that's given me many hour...

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