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by nweismuller
Thu May 24, 2018 3:49 am
Forum: Testing
Topic: Update server
Replies: 0
Views: 12

Update server

As of late, the test update server has been rather cranky for me. I've frequently had to retry repeatedly to successfully complete an update and send logs back, or confirm I'm up to date. Not sure how much control you guys have over that, but thought you should know.
by nweismuller
Tue May 22, 2018 6:14 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 61

Re: Default population in building colony ship/colony should be main race.

The problem with always using the faction's primary race is that it can deplete the planet of that race, sometimes leading to morale problems, especially in the early game. Another option is to have a distinct colony ship build option in the build menu for each available race, but this can really c...
by nweismuller
Tue May 22, 2018 4:15 am
Forum: Testing
Topic: Moving fractions of population.
Replies: 5
Views: 34

Re: Moving fractions of population.

I know I've wanted to do this on freshly conquered worlds when I try to consolidate Gremak or Tinkers on fewer worlds. To move them off a planet, I have to watch their population growth like a hawk, frequently, after I seed the planet with Phidi, Humans, and/or Ashdar.
by nweismuller
Thu May 17, 2018 6:38 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1468
Views: 225021

Re: Report - Current Bugs and Issues

Discontented populations of all kinds are counting towards improvement staffing. As per discussion with Arioch, this is a bug.
by nweismuller
Thu May 17, 2018 2:00 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 88

Re: Thoughts on some population types

Understandable it's for gameplay. I still hold out hope for seeing more 'flagrant evil' from my Gremak competitors over the course of the game.
by nweismuller
Wed May 16, 2018 10:48 pm
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 88

Re: Thoughts on some population types

The discussion on the Tinkers actually raises a question for me that I can't currently answer- can species that have access to Forced Labor and Experiments (not sure, for that matter, if that's tied to Slave Collars tech or to 'being Gremak') currently spend Tinkers on Forced Labor and Experiments? ...
by nweismuller
Tue May 15, 2018 5:25 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 88

Re: Thoughts on some population types

Fair enough. I'm not entirely opposed to 'kill (nearly) all the Tinkers to take their worlds', but it's your call.
by nweismuller
Tue May 15, 2018 3:14 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 88

Re: Thoughts on some population types

I like all your responses and essentially agree. What I'd do for the Tinkers is not make them unable to be captured, just make it so they have higher resistance to being captured- in that I assume they'll fight to the last until the local command network is downed and they're no longer getting instr...
by nweismuller
Mon May 14, 2018 3:36 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1468
Views: 225021

Re: Report - Current Bugs and Issues

Death's Hand ships are now retreating in battle to Star Harpy-controlled systems, including HSAs. Probably not intended behavior.
by nweismuller
Mon May 14, 2018 2:16 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 88

Thoughts on some population types

1. Phidi currently gain bonus morale from markets due to their enthusiasm for and expertise in trade; possibly this might also be appropriate to apply to Spice Mongers? 2. Is there any particular reason that Ashdar splinter colonies use 'standard' Ashdar population rather than a refugee variant? I'd...
by nweismuller
Tue May 08, 2018 7:39 am
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 1013

Re: Can We Talk About Diplomacy?

That's still exciting news for me. I've been leaving Stars in Shadow aside recently, anticipating the new diplomacy changes. I am very much looking forward to a more sophisticated diplomatic game.
by nweismuller
Tue Apr 24, 2018 2:40 pm
Forum: Testing
Topic: The Current Trade Model
Replies: 6
Views: 202

Re: The Current Trade Model

I don't particularly mind that trade with a wealthier partner should be huge in relative terms- it just seems to me like perhaps it should be capped at something like three times the benefit the wealthier partner is getting, so that, for instance, we don't end up with the degenerate case I have seen...
by nweismuller
Mon Apr 23, 2018 6:35 pm
Forum: Testing
Topic: The Current Trade Model
Replies: 6
Views: 202

Re: The Current Trade Model

The way foreign trade works (as far as I am aware) is that foreign routes are more profitable than domestic routes. When you sign a trade charter, any transports that are trading in domestic routes will switch to any available foreign routes. It's not a flat bonus; if you have no available transpor...
by nweismuller
Mon Apr 23, 2018 12:11 pm
Forum: Testing
Topic: The Current Trade Model
Replies: 6
Views: 202

The Current Trade Model

Now, to start off, I want to say I actually approve of the current trade model, where each colony, outpost, and market contributes to trade capacity, you get a fraction of trading partners' trade capacity added to yours by trade agreements, and the increased value of foreign trade means you'll see a...
by nweismuller
Thu Apr 05, 2018 9:10 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1468
Views: 225021

Re: Report - Current Bugs and Issues

Thanks, I'll change those descriptions to match on my end. The help is definitely appreciated. :)

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