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by nweismuller
Thu Nov 26, 2020 4:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1117
Views: 598118

Re: Suggest - Features and Improvements

I've had some thoughts about the (excellent) refugee mechanic. 1) First, I don't see any reason why it shouldn't be extended to Ashdar splinter colonies as well. I'd expect they'd likewise be somewhat technologically regressed relative to the major star nations, and some time to rebuild their tech b...
by nweismuller
Mon Nov 16, 2020 11:06 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 2148

Re: Foreign trade routes mechanics?

I've been enjoying playing the Phidi quite a bit myself. (And, as you've likely been able to tell by my uploaded games over the development cycle, lean heavily into their 'peace-loving' theme most of the time.) If there are other players who report finding the Phidi frustrating to play against , may...
by nweismuller
Mon Nov 16, 2020 10:10 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 2148

Re: Foreign trade routes mechanics?

Ever get a chance to check on that?
by nweismuller
Wed Oct 28, 2020 2:47 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1117
Views: 598118

Re: Suggest - Features and Improvements

I propose that Younger Race homeworlds without established Elder Race involvement in their history (i.e. Tendao, Verrold, the Orthin homeworld) be exempted as valid targets for the random event that leads to discovery of a cache of artifacts. I know it always sort of bothers me when Tendao gets arti...
by nweismuller
Tue Oct 27, 2020 2:52 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 2148

Re: Foreign trade routes mechanics?

So, out of curiousity, what's the something else happening that makes the numbers not match what you expected?
by nweismuller
Sun Oct 25, 2020 10:59 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 2148

Re: Foreign trade routes mechanics?

game_9627 uploaded.

Edit: From what you said, looks as if the line I wasn't taking into account was 'charters+=min(1,e.raw_trade_capacity/raw_trade_capacity)'. I think because my brain was reading it as 'raw trade capacity divided by raw trade capacity', and parsing it out to 1.
by nweismuller
Sun Oct 25, 2020 1:09 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 2148

Re: Foreign trade routes mechanics?

... checking the code against my game, I must not be following the code correctly. I, as the Phidi Combine, currently have 223 available trade routes, and have a reported bonus of 77 coins per turn from foreign trade from the 216 routes I am currently working. As I understand that, this means I have...
by nweismuller
Sun Oct 25, 2020 8:18 am
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 2148

Re: Foreign trade routes mechanics?

I'm seeing a bit in code where Phidi empires either give a bonus to the number of trade routes they give their partners, or get a bonus in the number of routes they get from partners, and I'm not sure what applies since I'm not sure what the scope of empire.species is here. Which is it?
by nweismuller
Sat Oct 24, 2020 4:30 am
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 2148

Foreign trade routes mechanics?

It's fairly clear that if you have trade treaties with multiple foreign powers, the theoretical benefit from additional trade partners is reduced. (For instance, signing a trade charter with the Ashdar Empire, which theoretically should have been worth 21 foreign trade routes, increased my actual nu...
by nweismuller
Mon Oct 19, 2020 3:28 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1117
Views: 598118

Re: Suggest - Features and Improvements

Could we get planet names in Rastaban, Fargone, and Bacabs? It's difficult for me to swallow that the Ashdar Colonials never named their world in thousands of years, and I'd imagine even the Fargone planets would get some names after long enough with Humans hanging around (which, given they've named...
by nweismuller
Sun Oct 18, 2020 10:27 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 60
Views: 27762

Re: DLC 3 and 4, from the Suggestions thread...

I didn't think it was done, was just responding to zolobolo I'm willing to wait quite a while to do a Stars in Shadow Let's Play again as long as I believe DLC4 is coming. :) And, in the interests of helping support the project, just tossed a donation to Ashdar Games.
by nweismuller
Sun Oct 18, 2020 12:09 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 60
Views: 27762

Re: DLC 3 and 4, from the Suggestions thread...

Yeah, I know it will take a while, but I still want DLC 4 or the knowledge development is halted before I start LPing this game again. If SiS gets a culture system, it will feed in nicely to my general LP style, so being patient will be rewarding.
by nweismuller
Sat Oct 17, 2020 4:41 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 60
Views: 27762

Re: DLC 3 and 4, from the Suggestions thread...

Yeah, I'm always excited to hear more about progress on SiS. At this point I'm essentially done with Stellaris, I'm beyond frustrated with design decisions around the population growth and migration model and other things, which leaves SiS the big strategy game whose development I'm actively followi...
by nweismuller
Sun Sep 06, 2020 4:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1117
Views: 598118

Re: Suggest - Features and Improvements

Having a preference setting so you can default the technology view to the list rather than the tree would be nice; likewise a preference setting so you can default to the planetary build queue being visible. It's a minor thing, but every new session has me swap technology view to list and reveal bui...
by nweismuller
Sat Aug 08, 2020 2:32 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1723
Views: 953442

Re: Report - Current Bugs and Issues

game_9489: Got requests simultaneously from the Ashdar Colonials and Humanity to declare war on and sever relations with the Tinkers. It proves that if you agree to sever relations with an empire you're now at war with, it sets you back to a state of peace! Can easily be verified, and is certainly a...

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