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by Mezmorki
Thu Apr 16, 2015 8:15 pm
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 33307

Re: Planet Habitat Displays?

Totally different way of looking at this .... But let's say that a particular plant has an area of 10, and that 5 of that area is forestland, 2 desert, and 3 shallow ocean. From the player's perspective, they are interested in how much population can I cram onto this planet? Each point of area, depe...
by Mezmorki
Thu Apr 16, 2015 7:10 pm
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 33307

Re: Suggest - Features and Improvements

From a world-building perspective, I think multi-species colonies are interesting. ..... This is all good stuff. Couple of design thoughts: Relative to my other post about different types of actions, all of this is squarely in the "optimization" action realm. It's a puzzle-like minigame (...
by Mezmorki
Thu Apr 16, 2015 6:09 pm
Forum: Testing
Topic: [FEEDBACK] Initial Reactions
Replies: 12
Views: 18484

Re: [FEEDBACK] Initial Reactions

LOL - I've often been accused of over theory crafting! Watch out :o
by Mezmorki
Thu Apr 16, 2015 6:07 pm
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 33307

Re: Suggest - Features and Improvements

edit: As I keep mulling this over, I'm once again leaning towards the conclusion that the best approach may just be to show less -- i.e., to leave the particulars of the habitat types and numbers out of the planet summary pane entirely. If the system is working as intended, then reading the text de...
by Mezmorki
Thu Apr 16, 2015 5:53 pm
Forum: Testing
Topic: [FEEDBACK] Initial Reactions
Replies: 12
Views: 18484

Re: [FEEDBACK] Initial Reactions

EDIT: Also - from reading other forum posts, I suspect there is more going on under the hood of the game than the UI and basic presentation would lead one to believe. As I said, I still really need to dig into the combat system more (I won a number of battles stumbling through so far!) and want to g...
by Mezmorki
Thu Apr 16, 2015 5:46 pm
Forum: Testing
Topic: [FEEDBACK] Initial Reactions
Replies: 12
Views: 18484

Re: [FEEDBACK] Initial Reactions

This is one that I am worried about -- and the build times, (particularly for scouts, destroyers, and transports) are certainly due for an adjustment. But, I'm also wary of over-correcting -- building your first colony ship or cruiser should be a big deal. There a 40 turn cost is roughly appropriat...
by Mezmorki
Thu Apr 16, 2015 3:29 pm
Forum: Testing
Topic: [FEEDBACK] Initial Reactions
Replies: 12
Views: 18484

[FEEDBACK] Initial Reactions

Hello all. I’ve had a chance to play around with a few games (didn’t get too far into the games yet), but wanted to share some initial feedback. Having not seen a design document (do you have one you can share?) I really have no idea what design features/elements are working as intended or are place...
by Mezmorki
Wed Apr 15, 2015 1:55 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983774

Re: Suggest - Features and Improvements

Hello all :) Still downloading + installing - but I have one feature request that has to do with the beta forums. Has there been thought to having a beta sub-forum for "bugs + technical" issues and another for "gameplay + feature requests" and another for "UI + graphics"...

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