Search found 156 matches

by Captainspire
Wed Sep 03, 2025 10:48 pm
Forum: Modding
Topic: Number of Music Scores to play
Replies: 1
Views: 3081

Number of Music Scores to play

Is there a way to increase the number of starmap and battle music selection, the game can cycle through?

Right now I think I have three on the star map and one still for the battle screen.
by Captainspire
Tue Sep 02, 2025 10:10 pm
Forum: General Forum
Topic: No satifying difficulty level
Replies: 8
Views: 684319

Re: No satifying difficulty level


Like Sven said, there is more than one dial. For example, brutal difficulty isn't particularly brutal when 'Sparse stars' option is enabled. AI fleets just can't get to your worlds if you maintain no man's land between.


I lost on Hard mode in a sparse small universe because the humans and the ...
by Captainspire
Mon Aug 25, 2025 4:25 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1251
Views: 4068166

Attacking ships with Bombs? Really?

Ok someone has been watching too much new Disney Star wars and playing too much Masters of Orion 3. Bombs should NOT have any ability to track ships in space. Please someone tweak the code to turn that nonsense off.
by Captainspire
Fri Jun 02, 2023 9:20 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 538917

Re: DLC rebalance mod

This doesn't make the game into a Missiles only win game , does it?

Lastest build
DlC Rules
https://drive.google.com/drive/folders/1kL587f20_ji2DT7RqW5FGoQ5kk4i_aaJ?usp=drive_link

DLC Assets
https://drive.google.com/drive/folders/1gYdgbkIsMiLeZYAs87bU03CPn3ZozLi9?usp=sharing

DLC Variants
https ...
by Captainspire
Wed May 03, 2023 4:22 am
Forum: General Forum
Topic: New DLC
Replies: 245
Views: 1522622

Re: New DLC

I've tried other 4x games and even got the new Masters of Orion game. hated it was a glorious passion. I went back and played this. Just as excited as the 10th time playing it

Looking forward to the DLC.


Is there a chance for a minor update?
Is there something that you feel needs to be ...
by Captainspire
Sat Apr 17, 2021 4:36 am
Forum: General Forum
Topic: Turbolasers
Replies: 3
Views: 47105

Re: Turbolasers

Never seen any hull damage unless the shields (any shields) are down. But once the facing shield is down and you have armor pierce, it practically melts ships.
Now the Force beams, those pierce shields as do Mass Drivers.
by Captainspire
Sat Apr 17, 2021 4:33 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 4924556

Re: Report - Current Bugs and Issues

uploaded game_9965 It just seems like every race just stopped doing anything. I gave some systems to the Phidi and have been neighbors with the Tinkers for some time. Neither is trying to expand, attack, or threaten.
by Captainspire
Sun Sep 06, 2020 7:32 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 421581

Re: DLC 3 and 4, from the Suggestions thread...

https://youtu.be/a9HcAUHBFmg

Trust me, when I thought about the ramming ability I had to go to my happy place to even forget that jedi nonsense and even the Nemesis impact. Wing Commander 3 did it just fine. :)

As for the cease fire and defensive fire, dont you need to manual click on each weapon ...
by Captainspire
Sat Sep 05, 2020 11:06 pm
Forum: General Forum
Topic: Viscid
Replies: 26
Views: 78081

Re: Viscid

To bad there is no way to research exterminate or communicate with the viscid. They could be used to research harder to kill ground troops (if killed) or have a funny way to get them to board a transport and infest enemy planets (communicate).
by Captainspire
Sat Sep 05, 2020 11:00 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 421581

Re: DLC 3 and 4, from the Suggestions thread...

1. Ability to add/use our own music on different screens
2. Defensive fire only / Cease fire button
3. Defensive/offensive Fleet formations
4. Planetary defensive platforms (in front of space bases and star bases
5. Base auto rotate during combat (If not manual works too.)
6. Tractor beams
7 ...
by Captainspire
Tue Sep 17, 2019 5:49 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 4924556

Re: Report - Current Bugs and Issues

https://i.imgur.com/vBNtLkK.jpg

On a Windows 10 laptop, this is what I have. Im unsure if its the dual drivers, or something, but loading takes about 2 minutes, and each in game click takes 20-30 seconds to respond. With all the threads on graphics, I wasn't sure which one specifically dealt with ...
by Captainspire
Wed Jul 24, 2019 5:05 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 4924556

Re: Report - Current Bugs and Issues

Uploaded :game_8389

When attacking the Phildi at Bacabs, there are only 2-4 ships. I can see anything 2 days on route to the planet. One day eta to attacking that system, there are only those 4 ships. When I get there the next turn, suddenly there are 8 carriers and 5-8 other ships.

I know I'm ...
by Captainspire
Thu Aug 16, 2018 6:46 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 4924556

Re: Report - Current Bugs and Issues

Arioch wrote:I think the Tinkers Forge only works for the Tinkers player, so the ability for other factions to salvage it is probably something that shouldn't work.
And Now I know!
by Captainspire
Tue Aug 14, 2018 5:29 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 4924556

Re: Report - Current Bugs and Issues

Issue : After Tinker forge tech is salvaged and added to ships, they do not restore any ammo to that ship.
by Captainspire
Fri Aug 10, 2018 5:13 pm
Forum: Testing
Topic: cheating AI and inept allies
Replies: 4
Views: 26926

Re: cheating AI and inept allies

I got so frustrated with the scenario I forgot if the enemy does or not. I'll have to look back at the game and see....Actually no they do not. They amassed in the system then declared war on me. I fought their fleet off then they ran, only to U-turn back to the system with an ETA of 1 day. No enemy ...