Search found 161 matches

by Captainspire
Sat Jun 27, 2026 3:57 pm
Forum: General Forum
Topic: A more Sparse Galaxy
Replies: 3
Views: 1017

Re: A more Sparse Galaxy

I dont remember updating a mod, But under Star Density we have
Dense
Normal
Sparse

I was wondering if there was an ability to maybe make a More Sparse option or just have an edit where the stars are even more sparse than the Sparse setting?

In the Map Shape option, there is
Box
Blackhole*
Square ...
by Captainspire
Sat Jun 27, 2026 3:18 pm
Forum: General Forum
Topic: A more Sparse Galaxy
Replies: 3
Views: 1017

A more Sparse Galaxy

Is there anyway to increase the distance between planets in sparse setting?

Also what is the difference between Map Shapes Blackhole, Ellipse, and EllipseSparse ?

Thank you!
by Captainspire
Sun May 17, 2026 12:30 am
Forum: General Forum
Topic: Weapon single/group fire bug?
Replies: 0
Views: 5467

Weapon single/group fire bug?

It just started a week or so ago but when I selected my weapons to single fire mode, after that selected weapon fires, two things happen:

1. The remaining simular weapons regroup and fire all in one mass
2. When firing that one selected weapon,(single click) the next batch automatically fire right ...
by Captainspire
Mon Feb 09, 2026 4:15 pm
Forum: General Forum
Topic: New DLC
Replies: 253
Views: 3324109

New DLC

SUPER stoked for this. Please, never use AI to write code. You guys have built a fantastic game and I'm still playing it to this day. I really cant wait to see how things turn out. I've also posted this game info to LT Gaming. Hopefully they will review it!
by Captainspire
Mon Sep 22, 2025 9:29 pm
Forum: Modding
Topic: Number of Music Scores to play
Replies: 2
Views: 148425

Re: Number of Music Scores to play

Thank you! I'll give it a try.
by Captainspire
Wed Sep 03, 2025 10:48 pm
Forum: Modding
Topic: Number of Music Scores to play
Replies: 2
Views: 148425

Number of Music Scores to play

Is there a way to increase the number of starmap and battle music selection, the game can cycle through?

Right now I think I have three on the star map and one still for the battle screen.
by Captainspire
Tue Sep 02, 2025 10:10 pm
Forum: General Forum
Topic: No satifying difficulty level
Replies: 8
Views: 837334

Re: No satifying difficulty level


Like Sven said, there is more than one dial. For example, brutal difficulty isn't particularly brutal when 'Sparse stars' option is enabled. AI fleets just can't get to your worlds if you maintain no man's land between.


I lost on Hard mode in a sparse small universe because the humans and the ...
by Captainspire
Mon Aug 25, 2025 4:25 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1255
Views: 5949695

Attacking ships with Bombs? Really?

Ok someone has been watching too much new Disney Star wars and playing too much Masters of Orion 3. Bombs should NOT have any ability to track ships in space. Please someone tweak the code to turn that nonsense off.
by Captainspire
Fri Jun 02, 2023 9:20 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 1233810

Re: DLC rebalance mod

This doesn't make the game into a Missiles only win game , does it?

Lastest build
DlC Rules
https://drive.google.com/drive/folders/1kL587f20_ji2DT7RqW5FGoQ5kk4i_aaJ?usp=drive_link

DLC Assets
https://drive.google.com/drive/folders/1gYdgbkIsMiLeZYAs87bU03CPn3ZozLi9?usp=sharing

DLC Variants
https ...
by Captainspire
Wed May 03, 2023 4:22 am
Forum: General Forum
Topic: New DLC
Replies: 253
Views: 3324109

Re: New DLC

I've tried other 4x games and even got the new Masters of Orion game. hated it was a glorious passion. I went back and played this. Just as excited as the 10th time playing it

Looking forward to the DLC.


Is there a chance for a minor update?
Is there something that you feel needs to be ...
by Captainspire
Sat Apr 17, 2021 4:36 am
Forum: General Forum
Topic: Turbolasers
Replies: 3
Views: 57928

Re: Turbolasers

Never seen any hull damage unless the shields (any shields) are down. But once the facing shield is down and you have armor pierce, it practically melts ships.
Now the Force beams, those pierce shields as do Mass Drivers.
by Captainspire
Sat Apr 17, 2021 4:33 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1872
Views: 7305053

Re: Report - Current Bugs and Issues

uploaded game_9965 It just seems like every race just stopped doing anything. I gave some systems to the Phidi and have been neighbors with the Tinkers for some time. Neither is trying to expand, attack, or threaten.
by Captainspire
Sun Sep 06, 2020 7:32 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 578847

Re: DLC 3 and 4, from the Suggestions thread...

https://youtu.be/a9HcAUHBFmg

Trust me, when I thought about the ramming ability I had to go to my happy place to even forget that jedi nonsense and even the Nemesis impact. Wing Commander 3 did it just fine. :)

As for the cease fire and defensive fire, dont you need to manual click on each weapon ...
by Captainspire
Sat Sep 05, 2020 11:06 pm
Forum: General Forum
Topic: Viscid
Replies: 26
Views: 109446

Re: Viscid

To bad there is no way to research exterminate or communicate with the viscid. They could be used to research harder to kill ground troops (if killed) or have a funny way to get them to board a transport and infest enemy planets (communicate).
by Captainspire
Sat Sep 05, 2020 11:00 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 578847

Re: DLC 3 and 4, from the Suggestions thread...

1. Ability to add/use our own music on different screens
2. Defensive fire only / Cease fire button
3. Defensive/offensive Fleet formations
4. Planetary defensive platforms (in front of space bases and star bases
5. Base auto rotate during combat (If not manual works too.)
6. Tractor beams
7 ...