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by Captainspire
Fri Jun 02, 2023 9:20 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 304493

Re: DLC rebalance mod

This doesn't make the game into a Missiles only win game , does it? Lastest build DlC Rules https://drive.google.com/drive/folders/1kL587f20_ji2DT7RqW5FGoQ5kk4i_aaJ?usp=drive_link DLC Assets https://drive.google.com/drive/folders/1gYdgbkIsMiLeZYAs87bU03CPn3ZozLi9?usp=sharing DLC Variants https://dri...
by Captainspire
Wed May 03, 2023 4:22 am
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740884

Re: New DLC

I've tried other 4x games and even got the new Masters of Orion game. hated it was a glorious passion. I went back and played this. Just as excited as the 10th time playing it Looking forward to the DLC. Is there a chance for a minor update? Is there something that you feel needs to be addressed in ...
by Captainspire
Sat Apr 17, 2021 4:36 am
Forum: General Forum
Topic: Turbolasers
Replies: 3
Views: 25098

Re: Turbolasers

Never seen any hull damage unless the shields (any shields) are down. But once the facing shield is down and you have armor pierce, it practically melts ships.
Now the Force beams, those pierce shields as do Mass Drivers.
by Captainspire
Sat Apr 17, 2021 4:33 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793759

Re: Report - Current Bugs and Issues

uploaded game_9965 It just seems like every race just stopped doing anything. I gave some systems to the Phidi and have been neighbors with the Tinkers for some time. Neither is trying to expand, attack, or threaten.
by Captainspire
Sun Sep 06, 2020 7:32 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 237807

Re: DLC 3 and 4, from the Suggestions thread...

https://youtu.be/a9HcAUHBFmg Trust me, when I thought about the ramming ability I had to go to my happy place to even forget that jedi nonsense and even the Nemesis impact. Wing Commander 3 did it just fine. :) As for the cease fire and defensive fire, dont you need to manual click on each weapon to...
by Captainspire
Sat Sep 05, 2020 11:06 pm
Forum: General Forum
Topic: Viscid
Replies: 26
Views: 54432

Re: Viscid

To bad there is no way to research exterminate or communicate with the viscid. They could be used to research harder to kill ground troops (if killed) or have a funny way to get them to board a transport and infest enemy planets (communicate).
by Captainspire
Sat Sep 05, 2020 11:00 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 237807

Re: DLC 3 and 4, from the Suggestions thread...

1. Ability to add/use our own music on different screens 2. Defensive fire only / Cease fire button 3. Defensive/offensive Fleet formations 4. Planetary defensive platforms (in front of space bases and star bases 5. Base auto rotate during combat (If not manual works too.) 6. Tractor beams 7. Rammin...
by Captainspire
Tue Sep 17, 2019 5:49 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793759

Re: Report - Current Bugs and Issues

https://i.imgur.com/vBNtLkK.jpg On a Windows 10 laptop, this is what I have. Im unsure if its the dual drivers, or something, but loading takes about 2 minutes, and each in game click takes 20-30 seconds to respond. With all the threads on graphics, I wasn't sure which one specifically dealt with t...
by Captainspire
Wed Jul 24, 2019 5:05 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793759

Re: Report - Current Bugs and Issues

Uploaded :game_8389 When attacking the Phildi at Bacabs, there are only 2-4 ships. I can see anything 2 days on route to the planet. One day eta to attacking that system, there are only those 4 ships. When I get there the next turn, suddenly there are 8 carriers and 5-8 other ships. I know I'm playi...
by Captainspire
Thu Aug 16, 2018 6:46 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793759

Re: Report - Current Bugs and Issues

Arioch wrote:I think the Tinkers Forge only works for the Tinkers player, so the ability for other factions to salvage it is probably something that shouldn't work.


And Now I know!
by Captainspire
Tue Aug 14, 2018 5:29 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793759

Re: Report - Current Bugs and Issues

Issue : After Tinker forge tech is salvaged and added to ships, they do not restore any ammo to that ship.
by Captainspire
Fri Aug 10, 2018 5:13 pm
Forum: Testing
Topic: cheating AI and inept allies
Replies: 4
Views: 16059

Re: cheating AI and inept allies

I got so frustrated with the scenario I forgot if the enemy does or not. I'll have to look back at the game and see....Actually no they do not. They amassed in the system then declared war on me. I fought their fleet off then they ran, only to U-turn back to the system with an ETA of 1 day. No enemy...
by Captainspire
Fri Aug 10, 2018 3:56 pm
Forum: Testing
Topic: cheating AI and inept allies
Replies: 4
Views: 16059

cheating AI and inept allies

I would presume I'm trying to understand the dynamics of the AI and I am playing on brutal mode so I also understand the AI has advantaged but: 1. The AI does not seem to have the return delay penalty when fleeing combat. When I flee combat then turn around to attack the same system, I normally get ...
by Captainspire
Wed Aug 08, 2018 10:21 pm
Forum: Testing
Topic: So, What’s Next?
Replies: 16
Views: 45638

Re: So, What’s Next?

There was one such break in between updates, then we got the tinkers. It's a worth while process one that has better results and payoff than most other indy games like this.
by Captainspire
Thu Jul 19, 2018 5:22 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793759

Re: Report - Current Bugs and Issues

Uploaded game : game_6971

Error: dead during object creation

There seems to be no work around, I can find, to prevent this from eventually happening in the game. Game cannot be continued

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